Steve wroteThe reason it works in one direction and not the other is that a shipyard setup to build a complex design can often build a simpler, much less expensive design but a shipyard setup to build a simple, cheap class cannot build an expensive complex one. In my current campaign a shipyard setup to build to 944 BP Jamestown class can also build the 367 BP Alaska class but a shipyard setup to build the Alaska cannot build the Jamestown.
So... you have a shipyard building Jamestown. Does it for 2 years.
Nov 30 - finish building last current Jamestown.
Dec 1 - you switch it to build some Alaska class ships.
Dec 2 you start retooling to build Jamestown class again. This will take eg 14 months.
Make sense to you? Did someone send out a firing squad or something??
Thats how it works right now in Aurora...
You really need to make the switch restrictions bi-directional. If you can switch A to B, then you should also be able to switch from B to A. Anything else is just really strange...
You also need to implement some sort of memory of previous classes that a specific shipyard has been tooled up for. Perhaps something along the lines of remembering for as long as the shidyard was tooled for that class.
Eg. Tooled to build a class for 2 years. Switches to a different class. For the next 2 years it can switch back for reduced cost and in less time. Use some sort of sliding scale so that at eg 1.8 years the retool cost is only 90% of normal.
Relative cost or size should not be a factor
I agree. But I think it wasn't clear what I was trying to say.
What should be a factor is the % of original systems (in terms of spaces) retained in the alternate version that impacts this option.
Building two versions of a ship with differing sensors (only) should be interchageable no matter what the cost of the two different sensors. And currently, as long as the sensors are cheap enough, this is true in Aurora. I don't see how the cost of the sensors should determine if the classes are similar enough to allow free switching between them...
Trying to use some numbers here:
Class A is 150 spaces, has 5 spaces in sensors.
Class B is 152 spaces, has 7 in sensors. _ALL_ other components on the two classes are identical.
The sensors in B cost 30% of ship cost (yah - they are real good...). Those in A cost 5% of ship cost. Retooling between them is not currently allowed. (refit cost of A to C is 25% ship cost)
Class C is 150 spaces. Has no sensors, adds in jump drive, removes an engine. Net cost is the same as a class A. Refit cost from A to C is 20% of A cost. Retooloing is allowed...??
A 6000 ton destroyer is nothing like a 6000 ton colony ship even though they are the same size and perhaps have similar cost.
Correct. And refitting one to the other would likely require >50% of hull contents (by size of components). Since this is over the limit of % change allowed, then there would be a retooling cost to switch. This is why you need to look at the size of the components changed between one design and the other to determine if the retooling is free or not...
Does that make sense?