Author Topic: Designing for Multi-class Military Yards  (Read 910 times)

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Offline celem

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Designing for Multi-class Military Yards
« on: January 24, 2018, 03:54:20 PM »
Hey folks,

I've been mucking about lately with trying to come up with families of warship designs that will build off a single shipyard.     I've had fair luck with civilian designs since they use heavy monolothic components, military-grade has been much trickier and proves that I don't know whats going on.   .   .   

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Leopard class Light Cruiser    20 000 tons     801 Crew     8375.9 BP      TCS 400  TH 896  EM 540
6400 km/s     Armour 9-65     Shields 18-300     Sensors 45/35/0/0     Damage Control Rating 3     PPV 150.78
Maint Life 0.74 Years     MSP 851    AFR 984%    IFR 13.7%    1YR 1154    5YR 17317    Max Repair 759 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

256 EP Inertial Fusion Drive (10)    Power 256    Fuel Use 15.45%    Signature 89.6    Exp 8%
Fuel Capacity 250 000 Litres    Range 14.6 billion km   (26 days at full power)
Nord Epsilon R300/216 Shields (6)   Total Fuel Cost  54 Litres per hour  (1 296 per day)

Particle Beam-4 (10)    Range 320 000km     TS: 8000 km/s     Power 10-10    ROF 5        4 4 4 4 4 4 4 4 4 4
Pounce 6-350k Meson Cannon (6)    Range 350 000km     TS: 8000 km/s     Power 10-10     RM 35    ROF 5        1 1 1 1 1 1 1 1 1 1
Twin Meson Turret 210x18750 (3x2)    Range 210 000km     TS: 18750 km/s     Power 12-12     RM 21    ROF 5        1 1 1 1 1 1 1 1 1 1
Mini PD Turret 40x25000 (2x8)    Range 40 000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
PD Turret 40x25000 (2x16)    Range 40 000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Large Area Denial FC 180-18750 (1)    Max Range: 360 000 km   TS: 18750 km/s     97 94 92 89 86 83 81 78 75 72
Long Gun FC 240-12500 (1)    Max Range: 480 000 km   TS: 12500 km/s     98 96 94 92 90 88 85 83 81 79
PDFC 60-25000 (2)    Max Range: 120 000 km   TS: 25000 km/s     92 83 75 67 58 50 42 33 25 17
Boström Inertial Confinement Fusion Reactor Technology PB-1 (33)     Total Power Output 198    Armour 0    Exp 5%

WaC ASS MR71-R50 (1)     GPS 3600     Range 71.3m km    Resolution 50
WaC Missile NET MR25-R1 (1)     GPS 180     Range 25.2m km    MCR 2.7m km    Resolution 1
Mil Thermal Sensor TH2.5-45 (1)     Sensitivity 45     Detect Sig Strength 1000:  45m km
Mil EM Detection Sensor EM2.5-35 (1)     Sensitivity 35     Detect Sig Strength 1000:  35m km

ECCM-1 (3)         ECM 10

This design is classed as a Military Vessel for maintenance purposes

That's my current bruiser, tried and tested against some spoilers.   It's fuel is tight, but it's always accompanied, so it steals a bit now and then.     It's based off a chain of older hulls to try and preserve its relationship to other chains I've found during my empire's development.     Not understanding what makes these synch is infuriating, but shipyards tooled for the Leopard can also build the following (In addition to 4 civilian designs);

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Panther class Light Cruiser    20 000 tons     662 Crew     7397 BP      TCS 400  TH 896  EM 540
6400 km/s    JR 5-100     Armour 9-65     Shields 18-300     Sensors 90/70/0/0     Damage Control Rating 7     PPV 83.34
Maint Life 1.68 Years     MSP 1618    AFR 457%    IFR 6.3%    1YR 684    5YR 10262    Max Repair 759 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Step-Stone J20000(5-100) Military Jump Drive     Max Ship Size 20000 tons    Distance 100k km     Squadron Size 5
256 EP Inertial Fusion Drive (10)    Power 256    Fuel Use 15.45%    Signature 89.6    Exp 8%
Fuel Capacity 1 180 000 Litres    Range 68.7 billion km   (124 days at full power)
Nord Epsilon R300/216 Shields (6)   Total Fuel Cost  54 Litres per hour  (1 296 per day)

Particle Beam-4 (6)    Range 320 000km     TS: 8000 km/s     Power 10-10    ROF 5        4 4 4 4 4 4 4 4 4 4
Twin Meson Turret 210x18750 (3x2)    Range 210 000km     TS: 18750 km/s     Power 12-12     RM 21    ROF 5        1 1 1 1 1 1 1 1 1 1
Pounce 6-350k Meson Cannon (2)    Range 350 000km     TS: 8000 km/s     Power 10-10     RM 35    ROF 5        1 1 1 1 1 1 1 1 1 1
CIWS-250 (2x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Long Gun FC 240-12500 (1)    Max Range: 480 000 km   TS: 12500 km/s     98 96 94 92 90 88 85 83 81 79
Large Area Denial FC 180-18750 (1)    Max Range: 360 000 km   TS: 18750 km/s     97 94 92 89 86 83 81 78 75 72
Mini Magnetic Confinement Fusion Reactor Technology PB-1 (1)     Total Power Output 3    Armour 0    Exp 5%
Boström Inertial Confinement Fusion Reactor Technology PB-1 (19)     Total Power Output 114    Armour 0    Exp 5%

ELINT Big ASS MR180-R20 (1)     GPS 5760     Range 180.3m km    Resolution 20
WaC Missile NET MR25-R1 (1)     GPS 180     Range 25.2m km    MCR 2.7m km    Resolution 1
ELINT Thermal Sensor TH5-90 (1)     Sensitivity 90     Detect Sig Strength 1000:  90m km
ELINT EM Detection Sensor EM5-70 (1)     Sensitivity 70     Detect Sig Strength 1000:  70m km

ECCM-1 (2)         This design is classed as a Military Vessel for maintenance purposes

Scales down the guns, jumps the capitals, is the sensor boat.     For some reason everytime I try to replace the CIWS with a PD system like the Leopard, it breaks the link.     If I retool for Panther then it can also build the fleet carrier.   

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Ocelot class Destroyer Leader    10 000 tons     367 Crew     4608.6 BP      TCS 200  TH 448  EM 360
6400 km/s    JR 5-100     Armour 4-41     Shields 12-300     Sensors 45/35/0/0     Damage Control Rating 4     PPV 50.5
Maint Life 2.47 Years     MSP 1152    AFR 200%    IFR 2.8%    1YR 261    5YR 3914    Max Repair 759 MSP
Intended Deployment Time: 18 months    Spare Berths 1   

Leapfrog J10000(5-100) Military Jump Drive     Max Ship Size 10000 tons    Distance 100k km     Squadron Size 5
256 EP Inertial Fusion Drive (5)    Power 256    Fuel Use 15.45%    Signature 89.6    Exp 8%
Fuel Capacity 475 000 Litres    Range 55.3 billion km   (100 days at full power)
Nord Epsilon R300/216 Shields (4)   Total Fuel Cost  36 Litres per hour  (864 per day)

Particle Beam-4 (3)    Range 320 000km     TS: 8000 km/s     Power 10-10    ROF 5        4 4 4 4 4 4 4 4 4 4
Pounce 6-350k Meson Cannon (2)    Range 350 000km     TS: 8000 km/s     Power 10-10     RM 35    ROF 5        1 1 1 1 1 1 1 1 1 1
Twin Meson Turret 210x18750 (1x2)    Range 210 000km     TS: 18750 km/s     Power 12-12     RM 21    ROF 5        1 1 1 1 1 1 1 1 1 1
Mini PD Turret 40x25000 (1x8)    Range 40 000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
PD Turret 40x25000 (1x16)    Range 40 000km     TS: 25000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Large Area Denial FC 180-18750 (1)    Max Range: 360 000 km   TS: 18750 km/s     97 94 92 89 86 83 81 78 75 72
PDFC 60-25000 (1)    Max Range: 120 000 km   TS: 25000 km/s     92 83 75 67 58 50 42 33 25 17
Long Gun FC 240-12500 (1)    Max Range: 480 000 km   TS: 12500 km/s     98 96 94 92 90 88 85 83 81 79
Boström Inertial Confinement Fusion Reactor Technology PB-1 (14)     Total Power Output 84    Armour 0    Exp 5%

WaC Missile NET MR25-R1 (1)     GPS 180     Range 25.2m km    MCR 2.7m km    Resolution 1
Mil Thermal Sensor TH2.5-45 (1)     Sensitivity 45     Detect Sig Strength 1000:  45m km
Mil EM Detection Sensor EM2.5-35 (1)     Sensitivity 35     Detect Sig Strength 1000:  35m km

This design is classed as a Military Vessel for maintenance purposes

Basically a Panther sawn in half and without the beefy sensor kit, jumps the smaller hulls.   

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Sparre VI class Destroyer    10 000 tons     310 Crew     4235.6 BP      TCS 200  TH 448  EM 360
6400 km/s     Armour 5-41     Shields 12-300     Sensors 45/35/0/0     Damage Control Rating 3     PPV 49
Maint Life 1.38 Years     MSP 794    AFR 266%    IFR 3.7%    1YR 450    5YR 6747    Max Repair 675 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 0   
Hangar Deck Capacity 500 tons     

256 EP Inertial Fusion Drive (5)    Power 256    Fuel Use 15.45%    Signature 89.6    Exp 8%
Fuel Capacity 550 000 Litres    Range 64.1 billion km   (115 days at full power)
Nord Epsilon R300/216 Shields (4)   Total Fuel Cost  36 Litres per hour  (864 per day)

Particle Beam-4 (7)    Range 320 000km     TS: 8000 km/s     Power 10-10    ROF 5        4 4 4 4 4 4 4 4 4 4
CIWS-250 (2x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Long Gun FC 240-12500 (1)    Max Range: 480 000 km   TS: 12500 km/s     98 96 94 92 90 88 85 83 81 79
Boström Inertial Confinement Fusion Reactor Technology PB-1 (12)     Total Power Output 72    Armour 0    Exp 5%

WaC Missile NET MR25-R1 (1)     GPS 180     Range 25.2m km    MCR 2.7m km    Resolution 1
WaC ASS MR71-R50 (1)     GPS 3600     Range 71.3m km    Resolution 50
Mil Thermal Sensor TH2.5-45 (1)     Sensitivity 45     Detect Sig Strength 1000:  45m km
Mil EM Detection Sensor EM2.5-35 (1)     Sensitivity 35     Detect Sig Strength 1000:  35m km

ECCM-2 (1)         ECM 10

This design is classed as a Military Vessel for maintenance purposes

The basic beam-destroyer, a yard retooled to this also builds the missile-destroyer.   

So.   .   .   what gives?  I thought hull-size was a big deal in getting designs to build together properly, but apparently not.     I have common engine footprints, similar sensor loadouts apart from the ElInt boat and some similarities in guns, but these are some pretty varied designs.     Im fairly happy about the situation, but I need to understand whats happening so I can keep upgrading them without breaking the synergy.     I'm rather enjoying having a single shipyard thump out the entire regular fleet.   
« Last Edit: January 24, 2018, 04:10:01 PM by celem »
 

Offline Michael Sandy

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Re: Designing for Multi-class Military Yards
« Reply #1 on: January 25, 2018, 04:48:23 AM »
My capital ships (greater than 10,000 tons), all have a hangar.  This allows me to customize sensors, flag bridges, extra ammo or fuel pods to go with them.  Since my early point defense is usually fighters with x4 miniaturized turreted gauss weapon fighters, I can customize for lots of roles.  This makes my fleet less vulnerable to battle damage sidelining a critical role, as I just shift the sensor pod fighters around, or resupply or rebuild a sensor or flag bridge fighter pod of the appropriate type, instead of having to refit or repair a ship, when my shipyards tend to be full.

I also try to make variant ships that use the same shipyard have full crew quarters instead of fractions, in order to have as many systems be identical between variants.
 

Offline celem

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Re: Designing for Multi-class Military Yards
« Reply #2 on: January 25, 2018, 05:19:23 AM »
Ahh yes.   My PD turret and Mini PD Turret are quad and twin 17% gauss.   I do have a fighter somewhere carrying it too, but I ended up mounting them primarily on 1kT non-parasitic FAC escorts for when i need to project my PD.   They havent really seen use, due to my current foe.  (Fighting starswarm and I don't want any of their hulls that close)

 I really should consider hangers on the capitals for mission-specific pods, it makes more sense than my current setup where only the beam/missile destroyers carry, they can least afford the space.   Thus far I've been primarily carrying a fighter fitted for 10mKm AMM since it's my best anti-fighter tool and i'm dealing with a carrier-heavy opponent.

Good point on fractions of crew quarters, will keep that in mind.
 

Offline Iranon

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Re: Designing for Multi-class Military Yards
« Reply #3 on: January 25, 2018, 03:19:23 PM »
One problem with designing with this in mind is that it's a slippery slope to something quite abusive.
If you retool to a ship at the yards maximum size consisting entirely of ridiculously expensive components (e.g. electronically hardened beam fire controls for military ships, electronically hardened size-1 sensors for commercial ships), you can build just about anything.
 

 

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