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Posted by: Gram123
« on: October 31, 2021, 08:37:34 AM »

Hmm, my current game is pretty crazy. Im sure it has to do with the game options im playing - still quite complicated at this point. Just keep finding connections from new systems into excising systems creating new and grander loops.

I promise you guys i really did try to clean it up, but i simply cant find a better way to simplify it. Sometimes I wonder what the starmap would look like if a had discovered the systems in another time-order. If anyone can do a better clean up of this starmap I would really be excited to see what you could come up with.

At this point im really missing some functions on the star map. Especially: Zoom, display system number, and options to turn on/off display of connections between systems.
Posted by: ZimRathbone
« on: November 06, 2020, 05:48:10 AM »

last game in v1.11 I had Sol with 4 Jump points, three of which effectively dead-ended for me. 

One with a spoiler that I couldn't defeat at my current level next door to Sol, one with an actual dead end also next door, and one with a serious NPR which was also too big to assault (but which at least was happy to talk) two jumps out, but with no other jump points free except in the alien home system.

Even the remaining line had a couple of different spoilers, but at least they did not close off all possible exploration.  Was quite fun and challenging though. ;D
Posted by: db48x
« on: November 05, 2020, 08:53:53 PM »

It's actually common if you do not set at least 4 jump point at the start in Sol […]

Possibly, although I have never before had any chain end after just two jumps from Sol. Bad luck to have it happen in the one game where I only have two jump points in Sol.

You mean a torpedo delivery service?

I've decided to try out particle cannons in this game, but yes!
Posted by: StarshipCactus
« on: November 05, 2020, 07:40:28 PM »

Quote
I guess I'm going to need a diplomatic ship in a hurry.

You mean a torpedo delivery service?
Posted by: Froggiest1982
« on: November 05, 2020, 01:42:06 PM »

Has anyone ever encounter human NPR? (if playing with)

Not yet, but I enabled that option for my current game. Maybe I will soon enough!

On the other hand, this is the craziest map I've ever seen. I've just discovered that I'm trapped in a cul-de-sac:



I guess I'm going to need a diplomatic ship in a hurry.

It's actually common if you do not set at least 4 jump point at the start in Sol, I think it is also in the guide for a new game setup (VB6 Version)

You can always add one though

 ;D
Posted by: db48x
« on: November 05, 2020, 09:34:46 AM »

Has anyone ever encounter human NPR? (if playing with)

Not yet, but I enabled that option for my current game. Maybe I will soon enough!

On the other hand, this is the craziest map I've ever seen. I've just discovered that I'm trapped in a cul-de-sac:



I guess I'm going to need a diplomatic ship in a hurry.
Posted by: Kaiser
« on: November 02, 2020, 07:57:42 AM »

I wish I could discover so much guys  :P

Has anyone ever encounter human NPR? (if playing with)

It totally fascinate me the possibility to discover these humans in some remote body, but still same as human player.
Posted by: Droll
« on: November 02, 2020, 07:00:40 AM »

Yeah late game loops can be a real pain to deal with if you care about that sort of thing.
Posted by: db48x
« on: November 02, 2020, 12:04:17 AM »

I've never seen a map that crazy, but my previous game had a really giant and inconvenient loop:



The loop was about two dozen systems in circumference. The long off-axis edge at the bottom of the map is the connection that tied the loop together, and it's actually even longer than it looks. I later adjusted the map so that it was at least displayed as a horizontal line and didn't intersect any systems, but I guess I never took a screenshot of it.
Posted by: StarshipCactus
« on: November 01, 2020, 07:34:43 PM »

That could make defending your borders quite hard if there are so many ways to get to any particular system.
Posted by: Steve Walmsley
« on: November 01, 2020, 08:32:44 AM »

It's actually got worse, with even more loops :)

Posted by: ZimRathbone
« on: October 29, 2020, 09:42:34 PM »

Yes you can get loops entirely made up of non-local systems, its just less likely.

Back at v1.09 I had a loop of five systems, where all of the Jump Point connections were between system ID numbers more than 50 apart where my local system spread was 15   - although two of the unconnected systems were in fact within the local spread of each other!

I have a bunch of custom reports that present various bits of information from the database, a couple of them display the System ID, and I noticed this by accident when I was trying to debug an issue with one of the reports.  It probably would be easier to notice if we still could see the SystemID on the Galactic Map, but that's possibly info that a player ought not to have.
Posted by: Gram123
« on: October 19, 2020, 05:41:16 PM »

I got the impression it was always possible for a jump point to form a new connection to a local system even if that local system had already had all it's jump points surveyed, so you could always get a new local link; my game certainly seems to occasionally form a new jump-link to a fully surveyed system. I might be mistaken though.

Its entirely possible to get a new link into a fully surveyed system. Question is, if all system in the local range are known, can you still get a loop into that system from a non-local system, or do loops only form between local systems.
Posted by: Llamageddon
« on: October 19, 2020, 06:34:52 AM »

I got the impression it was always possible for a jump point to form a new connection to a local system even if that local system had already had all it's jump points surveyed, so you could always get a new local link; my game certainly seems to occasionally form a new jump-link to a fully surveyed system. I might be mistaken though.
Posted by: Gram123
« on: October 19, 2020, 06:30:02 AM »

In general I tend to rise the local system chance, and lower the number that a system is recognized as a local system.

I suspect that is why I usually get a lot of loops. However I came to realize that if you lower the range of local systems, eventually you run out of system that can form a loop as there are no more system that are considered local, and system has to be local to form a loop right? or so at least I think it is working. (IE if local range is 8 and you are in system 10 and system 2-18 is already known, there are no more local system to system 10 and a loop would be impossible, right?)

I miss the old VB mechanics though, where you cold see the system number in the galaxy window.