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Topic Summary

Posted by: Andrew
« on: May 09, 2021, 05:34:14 PM »

I am going to see if I can actually get anywhere before returning to a write up. I will try to improve over the original when I do.
Posted by: Stormtrooper
« on: May 09, 2021, 05:29:29 PM »

The setting looks interesting but, uhhh... is there a proper intro planned? Because the opening left me severely confused and overwhelmed, like thanks to the later posts I eventually acknowledged there are humans living on Earth, Mars, Venus, Europa and Moon and the four later are about to fight with the ones from Earth, but that's about it... The intro felt way too rushed and overwhelming with a smegload of stuff mentioned at once. It felt as if I suddenly started accelerating, with both speed AND acceleration increasing to the crushing amount of Gs. Please have mercy next time, I can't handle such amount of info dumped at me at superluminal speed.
Posted by: Andrew
« on: May 08, 2021, 12:21:06 PM »

No it is me and C# based databases. I am at work trying to debug one and that database has been curse with disasters for over a year, clearly whichever mirror I broke on the head of a black cat under a ladder can cross computer and database boundaries
Posted by: nuclearslurpee
« on: May 08, 2021, 12:08:29 PM »

I nearly had the Kinetic Frigates and Planatery defense batterries with single shot 20CM rail cannon, you can get a lot of them and I suspect that over the reload time of the full size gun you may actually get more shots from the equivalant size of single shot guns firing every 5 seconds.

I've checked and you can get more than double the DPS by using single-shot railguns of large caliber as opposed to full-size, due to being able to use a smaller capacitor and still get 5s reloads. You do lose about 25% of the broadside to accomplish this, but this is probably negligible compared to more than doubling the DPS. I'm actually a bit worried that this might become a new "meta", although as this is a single-player game it is not hard to house-rule about it and it does allow heavy guns to contribute more effectively to point defense which may reduce the dominance of box launchers.

Quote
I never even considered 10cm guns on the fighters this is the Empire even 20cm guns are really a bit puny, what is missing I found was a chainsword attachment for the fighters so i could fly over and hit the enemy ships.

Good man.

And a new fatal error. While setting up the weapon directors of the ships I have broken the Index on the table storing them. Ooops

Clearly Aurora is not able to handle the sheer mightitude of the Empire!
Posted by: Andrew
« on: May 08, 2021, 12:06:13 PM »

And a new fatal error. While setting up the weapon directors of the ships I have broken the Index on the table storing them. Ooops
Posted by: Andrew
« on: May 08, 2021, 11:06:56 AM »

The NPR's most definetly have ground forces this time. There was another setup inbetween where they did not, so this time Extra player controlled races existed on each planet long enough to transfer ground troops to the NPR's. No doubt this time they did spawn their own troops and I have now made conquering them that much harder

I nearly had the Kinetic Frigates and Planatery defense batterries with single shot 20CM rail cannon, you can get a lot of them and I suspect that over the reload time of the full size gun you may actually get more shots from the equivalant size of single shot guns firing every 5 seconds. I never even considered 10cm guns on the fighters this is the Empire even 20cm guns are really a bit puny, what is missing I found was a chainsword attachment for the fighters so i could fly over and hit the enemy ships.
Posted by: nuclearslurpee
« on: May 08, 2021, 09:40:14 AM »

Hopefully this one starts off bug-free this time!

I note that your fighters are using the reduced-shots railguns to mount 20 cm rather than 10 cm, of which I heartily approve as this is clearly the correct use of the reduced-shots feature, rather than making piddly 100-ton fighters with 10 cm peashooters.

I've actually noticed that the best use of the feature seems to be mounting large-caliber railguns with reduced shots on capital ships. The downside is that you do mount a smaller broadside and thus alpha strike, however you can easily mount the capacitors to fire a massive railgun every 5s thus allowing, with a sufficient investment into reactors, an absolutely devastating amount of DPS.
Posted by: Andrew
« on: May 08, 2021, 06:37:54 AM »

It is widely considered by many Remembrancers that while the Unification was was both necessary and ineveitable and that the development of warp technologies by the heretic states of the Sol system was pushing for the launch of the campaign that other events caused the war to start early.
The precipitating event may well have been the release of a new Tri-D entertainment system by the Vice Lords of Venus, the series 'Secrets of the bedchambers of the Empress' had notable performers cast as the Empress, Lord Rogal Dorn, Lord  Lion El'Jonson , Lady Galadrial and Lady Mary Webster the 4 commanders of the legions but all records of the show were destroyed during the invasion of Venus with the studio being an early target of the Order of the Bloody Rose who annihlated the buildings and employees of the company in a 'regrettable incident of collateral damage' caused by the only orbital strike launched by the 'BBG Iron Requiem during the campaign.

Despite its precipitate luanch while the 3rd Guard Rifle Corp 'Euras' was still being trained and the ships of the 2nd Crusade fleet were still in the yards the campaign went well. The Vice Lords of Venus seemed unnable to believe that the Terrans would dare to attack them as they failed to respond to the Combined Legion forces and 1st Crusade fleet moving to around 166k from Venus

Posted by: Andrew
« on: May 08, 2021, 06:13:36 AM »

Imperial Logistic Ships
10 Harbringer of Victory Class Troop Transports this squadron can lift an entire Guard Corp
Code: [Select]
Harbringer of Victory class Troop Transport      82 500 tons       570 Crew       3 912.5 BP       TCS 1 650    TH 2 750    EM 0
1666 km/s      Armour 6-168       Shields 0-0       HTK 208      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 29    Max Repair 200 MSP
Troop Capacity 40 000 tons     Drop Capable    Cargo Shuttle Multiplier 4   
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Agna Engines Limited Commercial Ion Drive  EP250.00 (11)    Power 2750    Fuel Use 6.19%    Signature 250    Explosion 5%
Fuel Capacity 519 000 Litres    Range 18.3 billion km (127 days at full power)

Akios-Akios Precision Arms CIWS-160 (10x6)    Range 1000 km     TS: 16 000 km/s     ROF 5       

2 Resitution Class Salvager
Code: [Select]
Restitution  class Salvager      82 500 tons       501 Crew       2 757.5 BP       TCS 1 650    TH 2 750    EM 0
1666 km/s      Armour 6-168       Shields 0-0       HTK 122      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 20    Max Repair 200 MSP
Cargo 28 000    Cargo Shuttle Multiplier 4   
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   
Salvager: 2 module(s) capable of salvaging 1000 tons per day

Agna Engines Limited Commercial Ion Drive  EP250.00 (11)    Power 2750    Fuel Use 6.19%    Signature 250    Explosion 5%
Fuel Capacity 619 000 Litres    Range 21.8 billion km (151 days at full power)

Akios-Akios Precision Arms CIWS-160 (10x6)    Range 1000 km     TS: 16 000 km/s     ROF 5   
and 2 Valkyrie Class tugs to tow any damaged ships back to the repair yards
Code: [Select]
Valkyrie class Tug      82 500 tons       780 Crew       3 925 BP       TCS 1 650    TH 8 500    EM 0
5151 km/s      Armour 6-168       Shields 0-0       HTK 274      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 29    Max Repair 100 MSP
Tractor Beam     
Squire    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Agna Engines Limited Commercial Ion Drive  EP250.00 (34)    Power 8500    Fuel Use 6.19%    Signature 250    Explosion 5%
Fuel Capacity 2 719 000 Litres    Range 95.9 billion km (215 days at full power)

Akios-Akios Precision Arms CIWS-160 (10x6)    Range 1000 km     TS: 16 000 km/s     ROF 5     


There are no Freighters, Mining ships, Fuel Harvesters or Colony ships as using them until the Solar system has been secured seems impossible. Boarding shuttles will make an attempt to recover any such vessels Heretics have produced , The commercial ships are heavily armoured and mount CIWS systems as it seems likely they will attract missile fire at some point and may not be under the guns of the fleets or forts
Posted by: Andrew
« on: May 08, 2021, 06:05:20 AM »

Forces of the Imperial Adeptus
Adeptus Custodes
The force of Enhanced troops responsible for guarding the Imperial Palace
Code: [Select]
Adeptus Custodes
Transport Size: 98 734 tons
Build Cost: 74 320.1 BP
2x Palace HQ
20x Palace Laser Lance
20x Palace Particle Lance
20x Palace Plasma Cannon
30x Palace Ant-missile Platform
150x Palace Gun Bunker
450x Custodes
150x Custodes Las Spear
Adeptus Astartes
The all male legions at the moment 2 Legions have been deployed 'Dark Angels' and 'Imperial Fists' each of which has the same order of battle
a Battlebarge the Angel of Retribution and Bright Sword respectivly
Code: [Select]
Defiant class Battle Barge      200 000 tons       4 353 Crew       35 441.5 BP       TCS 4 000    TH 18 432    EM 35 700
4608 km/s      Armour 12-304       Shields 1190-476       HTK 898      Sensors 70/70/0/0      DCR 1      PPV 1 188.8
Maint Life 0.00 Years     MSP 110    AFR 319998%    IFR 4444.4%    1YR 1 598 818    5YR 23 982 271    Max Repair 1914.1 MSP
Hangar Deck Capacity 6 000 tons     Troop Capacity 20 000 tons     Drop Capable   
Colonel    Control Rating 3   BRG   AUX   CIC   
Intended Deployment Time: 12 months    Flight Crew Berths 120    Morale Check Required   

Magneto-plasma Drive  EP3072.00 (6)    Power 18432    Fuel Use 19.72%    Signature 3072    Explosion 12%
Fuel Capacity 18 557 000 Litres    Range 84.7 billion km (212 days at full power)
Epsilon S119 / R476 Shields (10)     Recharge Time 476 seconds (2.5 per second)

Dorn Ordnance 40 cm C6 Plasma Carronade (12)    Range 384 000km     TS: 6 250 km/s     Power 40-6     RM 10 000 km    ROF 35       
Single Dorn Ordnance 25.0cm C5.5 Far Ultraviolet Laser Turret (16x1)    Range 384 000km     TS: 12500 km/s     Power 16-5.5     RM 50 000 km    ROF 15       
Dorn Ordnance Particle Lance-12 (1)    Range 240 000km     TS: 6 250 km/s     Power 37-5.5    ROF 35       
Twin Dorn Ordnance 20cm C5 Far Ultraviolet Laser Turret (12x2)    Range 384 000km     TS: 12500 km/s     Power 20-10     RM 50 000 km    ROF 10       
Dorn Ordnance Particle Beam-6 (11)    Range 240 000km     TS: 6 250 km/s     Power 15-5    ROF 15       
Twin Dorn Ordnance 15.0cm C6 Far Ultraviolet Laser Turret (12x2)    Range 300 000km     TS: 25000 km/s     Power 12-12     RM 50 000 km    ROF 5       
Triple Dorn Ordnance 12cm C4 Far Ultraviolet Laser Turret (12x3)    Range 200 000km     TS: 25000 km/s     Power 12-12     RM 50 000 km    ROF 5       
Twin Dorn Ordenance Gauss Cannon R400-100 Turret (16x8)    Range 40 000km     TS: 25000 km/s     Power 0-0     RM 40 000 km    ROF 5       
Beam Fire Control R192-TS25000 (30%) (4)     Max Range: 192 000 km   TS: 25 000 km/s     95 90 84 79 74 69 64 58 53 48
Beam Fire Control R384-TS12500 (30%) (4)     Max Range: 384 000 km   TS: 12 500 km/s     97 95 92 90 87 84 82 79 77 74
Stellarator Fusion Reactor R638 (1)     Total Power Output 638    Exp 5%

Active Search Sensor AS226-R200 (30%) (1)     GPS 67200     Range 226.3m km    Resolution 200
Active Search Sensor AS27-R1 (30%) (1)     GPS 168     Range 27.4m km    MCR 2.5m km    Resolution 1
EM Sensor EM5-70 (30%) (1)     Sensitivity 70     Detect Sig Strength 1000:  66.1m km
Thermal Sensor TH5-70 (30%) (1)     Sensitivity 70     Detect Sig Strength 1000:  66.1m km

ECCM-3 (8)         ECM 30

Strike Group
12x Stormbird Assault Shuttle   Speed: 14418 km/s    Size: 9.99
Code: [Select]
Stormbird class Assault Shuttle      500 tons       14 Crew       104.4 BP       TCS 10    TH 144    EM 0
14418 km/s      Armour 1-5       Shields 0-0       HTK 3      Sensors 0/0/0/0      DCR 0      PPV 0
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 22    5YR 330    Max Repair 72 MSP
Troop Capacity 250 tons     Boarding Capable   
Major    Control Rating 1   
Intended Deployment Time: 0.3 days    Morale Check Required   

Magneto-plasma Drive  EP144.00 (1)    Power 144    Fuel Use 1423.02%    Signature 144    Explosion 30%
Fuel Capacity 22 000 Litres    Range 0.56 billion km (10 hours at full power)

ECM 10
There are 2 Assault Chapters for each Legion
Code: [Select]
Astartes Chapter
Transport Size: 19 956 tons
Build Cost: 32 720.4 BP
1x Baneblade Command
11x Baneblade
50x Landraider
25x Predator
48x Dreadnought
24x Dreadnought Assault Cannon
200x Legionare
and a Boarding company consisting of a Company HQ and 11 Boarding Squads
Code: [Select]
Boarding Company HQ
Transport Size: 235 tons
Build Cost: 1 153.6 BP
11x Legionare
1x Legionare Captain
Code: [Select]
Boarding Squad
Transport Size: 250 tons
Build Cost: 1 030 BP
1x Legionare Sergeant
12x Legionare
Adeptus Sororitas
2 legions the Order of the Bloody Rose and the Order of the Valorous Heart with respectivly the Battle Barges Iron Requiem and Redeemer
they each have 2 Sororitas Assault Chapters and a Boarding Company
Code: [Select]
Sororitas Host
Transport Size: 19 992 tons
Build Cost: 30 039.4 BP
2x Castigator Command
40x Exorcist
60x Castigator
80x Purifier Warsuit
200x Legionare
Ordo Titanicus
The Imperial Hunters Cohort of the Ordo Titanicus , so far no ship capable of lifting the Cohort is available
Code: [Select]
Titan Cohort
Transport Size: 49 514 tons
Build Cost: 83 960.8 BP
1x Warlord Titan Command
21x Warlord Titan Missile Support
23x Warlord Titan
54x Reaver Titan
54x Warhound Titan
Posted by: Andrew
« on: May 08, 2021, 05:50:43 AM »

The Imperial Guard
The main change is that all planets except Terra are Desert, Prairie or Chapperral so no Jungle trained Troops
The overall HQ for the Guard Holy Terra Command
Code: [Select]
HQ Imperial
Transport Size: 19 244 tons
Build Cost: 17 924.6 BP
2x Imperial Command Post
120x Basilisk Fighting Position
120x Infantry Fighting Position
120x Tarantula Fighting Position
The rest of the Guard consists of a number of Planatery Defense Batterries
6 Antimissile Batterries
Code: [Select]
Antimissile Battery
Transport Size: 19 592 tons
Build Cost: 9 137.5 BP
1x Regimental Command Post
40x Guard Anti-missile Platform
6 Planatery Defense Batterries
Code: [Select]
Battery Oribital Defense
Transport Size: 20 146 tons
Build Cost: 9 958.6 BP
1x Regimental Command Post
14x Guard Particle Cannon
14x Guard Plasma Cannon
14x Guard Rail Cannon
Then 4 field armies the 1st Guard Static Army, 1st and 2nd Guard Rifle Armies (Noram and Soram), the 1st Guard Tank Army (Afrika)
The 1st Guard Static Army consists of Army HQ and 3 Static Defense Corp (Northern Hemisphere Defense, Southern Hemisphere Defense, Imperial Palace Defense)
Code: [Select]
HQ Army
Transport Size: 19 604 tons
Build Cost: 4 315.4 BP
2x Army Command Post
60x Engineer Vehicle
Code: [Select]
HQ Army
Transport Size: 19 604 tons
Build Cost: 4 315.4 BP
2x Corp Command Post
60x Engineer Vehicle
Each Static Corp has 3 Static Divisions
Code: [Select]
Static Divisional HQ
Transport Size: 19 964 tons
Build Cost: 1 455.8 BP
2x Divisional Command Post
40x Infantry Fighting Position
20x Tarantula Fighting Position
240x Basilisk Fighting Position
with 3 Static Defense Regiments
Code: [Select]
Static Defense Regiment
Transport Size: 19 952 tons
Build Cost: 1 233.1 BP
34x Basilisk Fighting Position
2x Regimental Command Post
160x Tarantula Fighting Position
320x Infantry Fighting Position
and 2 Static Artillery Regiments
Code: [Select]
Static Artillery Regiment
Transport Size: 19 952 tons
Build Cost: 1 233.1 BP
2x Regimental Command Post
40x Infantry Fighting Position
20x Tarantula Fighting Position
244x Basilisk Fighting Position

Each of the Guard Rifle Armies has 3 Corp HQ , each of which has 3 Rifle Divisions
each with
Code: [Select]
HQ Divisional
Transport Size: 19 748 tons
Build Cost: 1 925.6 BP
18x Engineer Vehicle
150x Basilisk SPG
2x Divisional Command Post
1 Armoured Regiment
Code: [Select]
Armoured Regiment
Transport Size: 19 868 tons
Build Cost: 2 046.8 BP
2x Leman Russ Command Tank
152x Leman Russ Tank
76x Leman Russ Support Tank
1 Artillery Regiment
Code: [Select]
Artillery Regiment
Transport Size: 19 956 tons
Build Cost: 1 995.6 BP
2x Leman Russ Tank
220x Basilisk SPG
2 Infantry Regiments
Code: [Select]
Infantry Regiment
Transport Size: 19 964 tons
Build Cost: 542.9 BP
200x Missile Team
200x Mortar Team
200x Bolter Crew
2x Regimental Command Post
1690x Guardsman
1 Sentinel Regiment
Code: [Select]
Sentinel Regiment
Transport Size: 19 996 tons
Build Cost: 1 029.8 BP
2x Command Sentinel
268x Sentinel
133x Sentinel Battle Cannon
Finally the Guard Tank Army has 2 Armoured Corp and a Sentinel Corp
Each Tank Corp has 3 Armoured Divisions with 2 Armoured Refiments, 2 Artillery Regiments and a Sentinel Regiment
The Sentinel Corp has 3 Sentinel Divisions with 4 Sentinel Regiments and an Armoured Regiment
Posted by: Andrew
« on: May 08, 2021, 05:31:58 AM »

Holy Terra Skywatch
Code: [Select]
ODB Watcher of Eternity 001  (Watcher of Eternity class Orbital Defence Base)      18 567 tons       522 Crew       3 054.1 BP       TCS 371    TH 0    EM 0
1 km/s      Armour 5-62       Shields 0-0       HTK 80      Sensors 0/550/0/0      DCR 1      PPV 235.2
Maint Life 0.03 Years     MSP 102    AFR 2758%    IFR 38.3%    1YR 3 761    5YR 56 417    Max Repair 550 MSP
Knight    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   


Single Justinian Armaments Gauss Cannon R300-100 Turret (28x3)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Maxim-Horst Beam Fire Control R64-TS16000 (4)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0

Lorien-Cain Warning & Control Active Search Sensor AS21-R1 (1)     GPS 126     Range 21m km    MCR 1.9m km    Resolution 1
Lorien-Cain Warning & Control Active Search Sensor AS200-R200 (1)     GPS 67200     Range 200.6m km    Resolution 200
Sicarius & Agna EM Sensor EM50-550 (1)     Sensitivity 550     Detect Sig Strength 1000:  185.4m km
Malcador Diplomatic Station
Code: [Select]
DIP Malcador 001  (Malcador class Diplomatic Station)      17 486 tons       492 Crew       4 858.1 BP       TCS 350    TH 0    EM 0
1 km/s      Armour 5-60       Shields 0-0       HTK 83      Sensors 0/550/0/0      DCR 1      PPV 0
Maint Life 0.03 Years     MSP 173    AFR 2446%    IFR 34.0%    1YR 5 786    5YR 86 794    Max Repair 550 MSP
Knight Commander    Control Rating 1   BRG   DIP   
Intended Deployment Time: 3 months    Morale Check Required   


Lorien-Cain Warning & Control Active Search Sensor AS200-R200 (1)     GPS 67200     Range 200.6m km    Resolution 200
Sicarius & Agna EM Sensor EM50-550 (1)     Sensitivity 550     Detect Sig Strength 1000:  185.4m km
ELINT Module (20)     Sensitivity 160     Detect Sig Strength 1000:  100m km

6 Javalins of Heaven class Missile bases
Code: [Select]
MB Javalins of Heaven 007  (Javalins of Heaven class Missile Base)      13 162 tons       90 Crew       1 622.6 BP       TCS 263    TH 0    EM 0
1 km/s      Armour 4-49       Shields 0-0       HTK 135      Sensors 0/0/0/0      DCR 1      PPV 180
Maint Life 0.16 Years     MSP 77    AFR 1386%    IFR 19.2%    1YR 477    5YR 7 155    Max Repair 336 MSP
Magazine 1 200   
Knight    Control Rating 1   BRG   
Intended Deployment Time: 3 months    Morale Check Required   


Akios-Akios Precision Arms CIWS-160 (4x6)    Range 1000 km     TS: 16 000 km/s     ROF 5       
Cyrus-Eisenhorn Armaments Company Size 10 Box Launcher (120)     Missile Size: 10    Hangar Reload 158 minutes    MF Reload 26 hours
Lorien-Cain Warning & Control Missile Fire Control FC200-R200 (2)     Range 200.6m km    Resolution 200
Skolpen Anti-Ship Missile (120)    Speed: 21 880 km/s    End: 50.7m     Range: 66.5m km    WH: 10    Size: 10.0    TH: 123/74/37

Lorien-Cain Warning & Control Active Search Sensor AS200-R200 (1)     GPS 67200     Range 200.6m km    Resolution 200

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Posted by: Andrew
« on: May 08, 2021, 05:25:20 AM »

New setup. Basically the same as the above but slightly different designs.
Imperial Navy
6 Defiant Class Kinetic Cruisers. Defiant, Astrum Astea, Drachenfels,Emperor's Wrath, Incendrius , Invincible
Code: [Select]
CK Astrum Astae  (Defiant class Kinetic Cruiser)      40 000 tons       988 Crew       5 321.9 BP       TCS 800    TH 3 600    EM 5 550
4500 km/s      Armour 6-104       Shields 185-370       HTK 215      Sensors 33/33/0/0      DCR 1      PPV 226.4
Maint Life 0.01 Years     MSP 83    AFR 12800%    IFR 177.8%    1YR 16 043    5YR 240 645    Max Repair 300 MSP
Knight Commander    Control Rating 2   BRG   CIC   
Intended Deployment Time: 6 months    Morale Check Required   

Foras-Macrinus Drive Systems Ion Drive  EP600.00 (6)    Power 3600    Fuel Use 55.21%    Signature 600    Explosion 12%
Fuel Capacity 5 485 000 Litres    Range 44.7 billion km (114 days at full power)
Aulis-Anar Defence Gamma S37 / R370 Shields (5)     Recharge Time 370 seconds (0.5 per second)

Mael Precision Arms 30 cm C4 Plasma Carronade (8)    Range 240 000km     TS: 4 500 km/s     Power 24-4     RM 10 000 km    ROF 30       
Vivar-Maladon Weapon Systems 20cm Railgun V40/C4 (8x4)    Range 160 000km     TS: 4 500 km/s     Power 12-4     RM 40 000 km    ROF 15       
Hector Armaments Company Particle Beam-3 (8)    Range 200 000km     TS: 4 500 km/s     Power 7-3.5    ROF 10       
Single Justinian Armaments Gauss Cannon R300-100 Turret (6x3)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Maxim-Horst Beam Fire Control R256-TS4000 (2)     Max Range: 256 000 km   TS: 4 000 km/s     96 92 88 84 80 77 73 69 65 61
Maxim-Horst Beam Fire Control R64-TS16000 (1)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0
Phaeron Aero Engines Gas-Cooled Fast Reactor R97-PB40 (1)     Total Power Output 96.5    Exp 20%

Lorien-Cain Warning & Control Active Search Sensor AS21-R1 (1)     GPS 126     Range 21m km    MCR 1.9m km    Resolution 1
Lorien-Cain Warning & Control Active Search Sensor AS122-R200 (1)     GPS 25200     Range 122.8m km    Resolution 200
Sicarius & Agna EM Sensor EM3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km
Eisenhorn-Eisenstein Thermal Sensor TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

3 Safeguard Class Escort Cruisers  Safeguard,Iron Duke, Hammer of Thrace
Code: [Select]
CLE Hammer of Thrace  (Safeguard class Escort Cruiser)      39 999 tons       792 Crew       5 141.2 BP       TCS 800    TH 3 600    EM 5 550
4500 km/s      Armour 6-104       Shields 185-370       HTK 173      Sensors 33/33/0/0      DCR 1      PPV 235.2
Maint Life 0.00 Years     MSP 80    AFR 12799%    IFR 177.8%    1YR 16 140    5YR 242 101    Max Repair 300 MSP
Knight Commander    Control Rating 2   BRG   CIC   
Intended Deployment Time: 6 months    Morale Check Required   

Foras-Macrinus Drive Systems Ion Drive  EP600.00 (6)    Power 3600    Fuel Use 55.21%    Signature 600    Explosion 12%
Fuel Capacity 5 592 000 Litres    Range 45.6 billion km (117 days at full power)
Aulis-Anar Defence Gamma S37 / R370 Shields (5)     Recharge Time 370 seconds (0.5 per second)

Single Justinian Armaments Gauss Cannon R300-100 Turret (28x3)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Maxim-Horst Beam Fire Control R64-TS16000 (4)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0

Lorien-Cain Warning & Control Active Search Sensor AS21-R1 (1)     GPS 126     Range 21m km    MCR 1.9m km    Resolution 1
Lorien-Cain Warning & Control Active Search Sensor AS122-R200 (1)     GPS 25200     Range 122.8m km    Resolution 200
Sicarius & Agna EM Sensor EM3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km
Eisenhorn-Eisenstein Thermal Sensor TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km

4 Wings of Victory Class Carriers   Wings of Victory, Righteous Power, Scylla, Sword of Retribution
Code: [Select]
CV Righteous Power  (Wings of Victory class Carrier)      39 999 tons       541 Crew       4 617.5 BP       TCS 800    TH 3 600    EM 5 550
4500 km/s      Armour 6-104       Shields 185-370       HTK 156      Sensors 33/33/0/0      DCR 1      PPV 0
Maint Life 0.00 Years     MSP 72    AFR 12799%    IFR 177.8%    1YR 18 168    5YR 272 523    Max Repair 300 MSP
Hangar Deck Capacity 11 000 tons     
Knight    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Flight Crew Berths 220    Morale Check Required   

Foras-Macrinus Drive Systems Ion Drive  EP600.00 (6)    Power 3600    Fuel Use 55.21%    Signature 600    Explosion 12%
Fuel Capacity 6 407 000 Litres    Range 52.2 billion km (134 days at full power)
Aulis-Anar Defence Gamma S37 / R370 Shields (5)     Recharge Time 370 seconds (0.5 per second)

Lorien-Cain Warning & Control Active Search Sensor AS21-R1 (1)     GPS 126     Range 21m km    MCR 1.9m km    Resolution 1
Lorien-Cain Warning & Control Active Search Sensor AS122-R200 (1)     GPS 25200     Range 122.8m km    Resolution 200
Sicarius & Agna EM Sensor EM3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km
Eisenhorn-Eisenstein Thermal Sensor TH3.00-33.00 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km
Each carries 22 Fury class Strikefighters
Code: [Select]
FTR Fury 001  (Fury class Strikefighter)      500 tons       20 Crew       121.1 BP       TCS 10    TH 100    EM 0
10013 km/s      Armour 2-5       Shields 0-0       HTK 4      Sensors 0/0/0/0      DCR 0      PPV 2.28
Maint Life 0 Years     MSP 0    AFR 99%    IFR 1.4%    1YR 23    5YR 345    Max Repair 50 MSP
Squire    Control Rating 1   
Intended Deployment Time: 3 days    Morale Check Required   

Foras-Macrinus Drive Systems Ion Drive  EP100.00 (1)    Power 100    Fuel Use 626.10%    Signature 100    Explosion 20%
Fuel Capacity 27 000 Litres    Range 1.55 billion km (43 hours at full power)

Sanguinius-Torgaddon Weapon Systems 20cm Railgun V40/C3/S1 (1)    Range 128 000km     TS: 10 013 km/s     Power 3-3     RM 40 000 km    ROF 5       
Endanor Sensor Systems Beam Fire Control R128-TS8000 (SW) (1)     Max Range: 128 000 km   TS: 8 000 km/s     92 84 77 69 61 53 45 38 30 22
Kyras Thrust Gas-Cooled Fast Reactor R3-PB40 (1)     Total Power Output 3    Exp 20%

10 Bloodhawk Class Kinetic Frigates Bloodhawk, Hand of Redemption, Heart of Light, Imperial Wrath, Indomitous Imperious, Lord of Bellerophon, Lord Daros,Relentless, Righteous Protector,Sirius
Code: [Select]
FK Bloodhawk  (Bloodhawk class Kinetic Frigate)      20 000 tons       521 Crew       2 804.6 BP       TCS 400    TH 1 800    EM 3 330
4500 km/s      Armour 5-65       Shields 111-370       HTK 111      Sensors 0/0/0/0      DCR 1      PPV 113.2
Maint Life 0.02 Years     MSP 87    AFR 3200%    IFR 44.4%    1YR 4 034    5YR 60 510    Max Repair 300 MSP
Knight Commander    Control Rating 2   BRG   CIC   
Intended Deployment Time: 6 months    Morale Check Required   

Foras-Macrinus Drive Systems Ion Drive  EP600.00 (3)    Power 1800    Fuel Use 55.21%    Signature 600    Explosion 12%
Fuel Capacity 2 061 000 Litres    Range 33.6 billion km (86 days at full power)
Aulis-Anar Defence Gamma S37 / R370 Shields (3)     Recharge Time 370 seconds (0.3 per second)

Mael Precision Arms 30 cm C4 Plasma Carronade (4)    Range 240 000km     TS: 4 500 km/s     Power 24-4     RM 10 000 km    ROF 30       
Vivar-Maladon Weapon Systems 20cm Railgun V40/C4 (4x4)    Range 160 000km     TS: 4 500 km/s     Power 12-4     RM 40 000 km    ROF 15       
Hector Armaments Company Particle Beam-3 (4)    Range 200 000km     TS: 4 500 km/s     Power 7-3.5    ROF 10       
Single Justinian Armaments Gauss Cannon R300-100 Turret (3x3)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Maxim-Horst Beam Fire Control R256-TS4000 (2)     Max Range: 256 000 km   TS: 4 000 km/s     96 92 88 84 80 77 73 69 65 61
Maxim-Horst Beam Fire Control R64-TS16000 (1)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0
Mael Thrust Gas-Cooled Fast Reactor R47-PB40 (1)     Total Power Output 46.8    Exp 20%

Lorien-Cain Warning & Control Active Search Sensor AS21-R1 (1)     GPS 126     Range 21m km    MCR 1.9m km    Resolution 1

5 Sentinel Class Escort Frigates Justicar, Dauntless, Havock, Sentinel, Vengeful Martyr
Code: [Select]
FFE Justicar  (Sentinel class Escort Frigate)      20 000 tons       410 Crew       2 579.8 BP       TCS 400    TH 1 800    EM 3 330
4500 km/s      Armour 4-65       Shields 111-370       HTK 89      Sensors 0/0/0/0      DCR 1      PPV 117.6
Maint Life 0.02 Years     MSP 80    AFR 3200%    IFR 44.4%    1YR 3 993    5YR 59 899    Max Repair 300 MSP
Knight Commander    Control Rating 2   BRG   CIC   
Intended Deployment Time: 6 months    Morale Check Required   

Foras-Macrinus Drive Systems Ion Drive  EP600.00 (3)    Power 1800    Fuel Use 55.21%    Signature 600    Explosion 12%
Fuel Capacity 2 729 000 Litres    Range 44.5 billion km (114 days at full power)
Aulis-Anar Defence Gamma S37 / R370 Shields (3)     Recharge Time 370 seconds (0.3 per second)

Single Justinian Armaments Gauss Cannon R300-100 Turret (14x3)    Range 30 000km     TS: 16000 km/s     Power 0-0     RM 30 000 km    ROF 5       
Maxim-Horst Beam Fire Control R64-TS16000 (2)     Max Range: 64 000 km   TS: 16 000 km/s     84 69 53 38 22 6 0 0 0 0

Lorien-Cain Warning & Control Active Search Sensor AS21-R1 (1)     GPS 126     Range 21m km    MCR 1.9m km    Resolution 1

10 Cobra Class Missile Destroyers  Callidus, Cobra, Exalted in Belief, Honoured Prophecy, Implacable, Omnis Arcanum,Valour Eternal, Veritas, Widowmaker, Cobra
Code: [Select]
DDG Callidus  (Cobra class Missile Destroyer)      13 341 tons       171 Crew       1 634 BP       TCS 267    TH 1 200    EM 2 220
4497 km/s      Armour 3-50       Shields 74-370       HTK 39      Sensors 0/0/0/0      DCR 1      PPV 82.5
Maint Life 0.05 Years     MSP 76    AFR 1424%    IFR 19.8%    1YR 1 563    5YR 23 440    Max Repair 300 MSP
Magazine 550   
Knight Commander    Control Rating 2   BRG   CIC   
Intended Deployment Time: 6 months    Morale Check Required   

Foras-Macrinus Drive Systems Ion Drive  EP600.00 (2)    Power 1200    Fuel Use 55.21%    Signature 600    Explosion 12%
Fuel Capacity 1 711 000 Litres    Range 41.8 billion km (107 days at full power)
Aulis-Anar Defence Gamma S37 / R370 Shields (2)     Recharge Time 370 seconds (0.2 per second)

Adramelech-Lazerian Size 5 Box Launcher (110)     Missile Size: 5    Hangar Reload 111 minutes    MF Reload 18 hours
Lorien-Cain Warning & Control Missile Fire Control FC141-R200 (2)     Range 141.8m km    Resolution 200
Kinn Anti-Ship Missile (110)    Speed: 24 000 km/s    End: 35.1m     Range: 50.6m km    WH: 6    Size: 5    TH: 104/62/31

Lorien-Cain Warning & Control Active Search Sensor AS122-R200 (1)     GPS 25200     Range 122.8m km    Resolution 200

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
Posted by: Andrew
« on: May 06, 2021, 04:12:58 PM »

Still doing the setup, probably ready at the weekend.

The version of the Battlebarge was slightly overkill, the next version is the same size with a bit less advanced technology. The Later Cobra's also have less missiles , in any case as there are no reloads available yet they are being saved for special occasions.
And I am not sure I would call it even thinly veiled
Posted by: nuclearslurpee
« on: May 06, 2021, 03:47:16 PM »

Ah, the excitement as a new AAR comes to the boards... this seems a thinly-veiled WH40K analogue and I am certainly in favor of it!

This is what started the Great Crusade early. The Empress sensed that the fools governing the rest of humanity in the Sol system had begun to build their damned jump engines, there was no time to build up the Crusade fleet further. Four great Battlebarges of the Astarted and Soritas rose up from Luna to join the Crusade fleet and preparations for war began.

Browsing the rest of the game setup, what strikes me is that defeating four equal-sized NPRs before any of them can start jumping around the galaxy is a tall order. It will be interesting to see how this goes!

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(Note Maintenance is off . I am lazy)

As others have mentioned, you still need a bit of MSP to do repairs. Even for your initial low-durability starting ships I would suggest having 2x the MSP of your engines, as battle damage requires double MSP and this will hopefully allow you to fix a single engine to limp home without needing a tug, if you lose them all.

As traditionally WH40K ships have Aurora-impractical allocations of weapons, I shall not worry too much about these...colorful ship designs.  :P  I of course absolutely approve of the ridiculous sizes. The Cobra class with 260 launchers may turn out to be a bit...dominant, given the incredible power of box launchers in Aurora, but the missiles are rather slow so it may balance out alright.

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The forces of the Astarted and Soritas are seperate from the Imperial Navy and Guard . Their technology is more advanced and they appear to originate on Luna which is off limits to all except them and the Empress. No signs of life can be seen from Terra on Luna.

Underground training complex?

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Fire of Dawn class Battle Barge      200 000 tons

It's a bit heavy, but I guess you need a lot of transport capac--

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Creon Kinetics 40 cm C6 Plasma Carronade (10)    Range 320 000km     TS: 5 400 km/s     Power 40-6     RM 10 000 km    ROF 35       
Single Bauer Weapon Systems 25.0cm C5.5 Far Ultraviolet Laser Turret (12x1)    Range 320 000km     TS: 12500 km/s     Power 16-5.5     RM 50 000 km    ROF 15       
Ithaca-Moros Weapon Systems Particle Lance-12 (1)    Range 240 000km     TS: 5 400 km/s     Power 37-5.5    ROF 35       
Twin Bauer Weapon Systems 20cm C5 Far Ultraviolet Laser Turret (12x2)    Range 320 000km     TS: 12500 km/s     Power 20-10     RM 50 000 km    ROF 10       
Twin Bauer Weapon Systems 15.0cm C6 Far Ultraviolet Laser Turret (10x2)    Range 300 000km     TS: 25000 km/s     Power 12-12     RM 50 000 km    ROF 5       
Ithaca-Moros Weapon Systems Particle Beam-6 (9)    Range 240 000km     TS: 5 400 km/s     Power 15-5    ROF 15       
Triple Bauer Weapon Systems 12cm C4 Far Ultraviolet Laser Turret (10x3)    Range 200 000km     TS: 25000 km/s     Power 12-12     RM 50 000 km    ROF 5       
Twin Ixion & Ixion Precision Arms Gauss Cannon R400-100 Turret (12x8)    Range 40 000km     TS: 25000 km/s     Power 0-0     RM 40 000 km    ROF 5

 :o :o :o  Good frelling God.

On second thought, the solar system may be small potatoes.

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System setup has 2 Billion pop for the Empire and 4 NPR's on Europa, Mars, Venus and Mercury each of which was terraformed to human habitable. The NPR's in Sol were created with 100% difficulty those outside with 450% , the Venusians have 148 assorted ships and EM and thermal signatures of Venus is about 90% of Earth that seems typical for all the others except the Europans who are smaller

Yes but do they have 200,000-ton death machines?  ;D

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I'll try and correct in the restart.

You may as well just keep it in this thread, it is not as though you have actually advanced the plot yet and you can certainly edit the initial posts if you change the designs.

Eagerly awaiting the restart in any case!