Ships of the Solar League
Enterprise class Courier 4500 tons 405 Crew 523 BP Signature 90-150
1666 km/s JR 3-50 Armour 1 Shields 0-0 Sensors 1/0/0/0 Damage Control 0-0
Replacement Parts 10
J4500(3-50) Jump Drive Max Ship Size 4500 tons Distance 50k km Squadron Size 3
Lycoming Nuclear Engines (6) Power 25 Engine Efficiency 1.00 Armour 0 Exp 5%
Fuel Capacity 100,000 Litres Range 96.0 billion km (666 days at full power)
Rockwell Automation Grav Pulse Scanner (1) Strength 2 Detect Strength 10: 20m km
Hmmm...interesting. Not a bad speed for the tech. Limiting to active sensor detectors, though, that's kind of risky. I'd try to squeeze in passives if possible.
Fletcher class Freighter 12000 tons 855 Crew 2200 BP Signature 240-225
937 km/s JR 3-50 Armour 1 Shields 0-0 Sensors 1/0/0/0 Damage Control 0-0
Cargo 25000 Cargo Handling Multiplier 50 Replacement Parts 5
J12000(3-50) Jump Drive Max Ship Size 12000 tons Distance 50k km Squadron Size 3
Lycoming Nuclear Engines (9) Power 25 Engine Efficiency 1.00 Armour 0 Exp 5%
Fuel Capacity 250,000 Litres Range 90.0 billion km (1111 days at full power)
This design is classed as a freighter for maintenance purposes
Wow, this is big. I guess big is necessary in a jump-freighter, but still.
Geode class Survey Ship 6000 tons 580 Crew 1095 BP Signature 120-125
1041 km/s JR 3-50 Armour 1 Shields 0-0 Sensors 1/0/0/3 Damage Control 0-0
Replacement Parts 20
J6000(3-50) Jump Drive Max Ship Size 6000 tons Distance 50k km Squadron Size 3
Lycoming Nuclear Engines (5) Power 25 Engine Efficiency 1.00 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 143.9 billion km (1600 days at full power)
Geological Survey Sensors (3) 3 Survey Points
Lexington class Destroyer 7500 tons 790 Crew 811 BP Signature 150-125
833 km/s Armour 1 Shields 10-300 Sensors 4/2/0/0 Damage Control 1-1
Magazine 200 Replacement Parts 25
Lycoming Nuclear Engines (5) Power 25 Engine Efficiency 1.00 Armour 0 Exp 5%
Fuel Capacity 150,000 Litres Range 86.4 billion km (1200 days at full power)
Alpha R300/10 Shields (10) Total Fuel Cost 100 Litres per day
Bofors 6" Plasma Carronade (1) Range 32,000km TS: 1000 km/s Power 6-3 RM 1 ROF 10 6 3 2 0 0 0 0 0 0 0
Quad 4" Rapid Laser Turret (1x4) Range 32,000km TS: 10000 km/s Power 12-12 RM 3 ROF 5 3 3 3 0 0 0 0 0 0 0
Bryant Electric Fire Control (1) Max Range: 32,000 km TS: 1000 km/s 69 37 6 0 0 0 0 0 0 0
Edison Intl. Reactor (1) Total Power Output 20 Armour 0 Exp 5%
Marlin 20" Torpedo Launcher (2) Missile Size 4 Rate of Fire 120
Marlin 10" Torpedo Launcher (2) Missile Size 2 Rate of Fire 60
Bryant Electric Torpedo Controller (1) Range: 200k km
Marlin Arms 10" Torpedo (20) Speed: 5,000 km/s Endurance: 50 secs Range: 250k km Warhead: 1 Size: 2
Marlin Arms 20" Torpedo (40) Speed: 7,000 km/s Endurance: 33 secs Range: 231k km Warhead: 2 Size: 4
IBM Thermal Scanners (1) Strength 4 Detect Signature 100: 4m km
IBM Gravitational Sensors (1) Strength 2 Detect Size 100: 2m km
Rockwell Automation Grav Pulse Scanner (1) Strength 2 Detect Strength 10: 20m km
ECCM-1 (1)
Having only one beam fire control means that both the laser turret and the plasma carronade must fire at the same target, which makes point defense problematic. Of course, point defense is already problematic, given the fact that your turret has a max tracking speed of 10,000 KPS, while your targeting system has a max tracking speed of 1,000 KPS. It appears that your laser turret is over-engineered for your tech level, and if I were you, I'd include a second targeting system that is quad-speed for point defense purposes.
Obviously, there are trade-offs in any design, but I'm betting that this design's poor performance against fast-movers will cause a refit at some point in the future, perhaps after a poor showing in a battle or two.
Spruance class Destroyer Escort 7500 tons 670 Crew 783 BP Signature 150-125
833 km/s Armour 1 Shields 10-300 Sensors 4/2/0/0 Damage Control 0-0
Replacement Parts 10
Lycoming Nuclear Engines (5) Power 25 Engine Efficiency 1.00 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 115.2 billion km (1600 days at full power)
Alpha R300/10 Shields (10) Total Fuel Cost 100 Litres per day
Quad 4" Rapid Laser Turret (2x4) Range 32,000km TS: 10000 km/s Power 12-12 RM 3 ROF 5 3 3 3 0 0 0 0 0 0 0
Bryant Electric Fire Control (1) Max Range: 32,000 km TS: 1000 km/s 69 37 6 0 0 0 0 0 0 0
Edison Intl. Reactor (2) Total Power Output 40 Armour 0 Exp 5%
IBM Thermal Scanners (1) Strength 4 Detect Signature 100: 4m km
IBM Gravitational Sensors (1) Strength 2 Detect Size 100: 2m km
Rockwell Automation Grav Pulse Scanner (1) Strength 2 Detect Strength 10: 20m km
ECCM-1 (1)
]
This is even worse. With a tracking speed of 1,000 kps, this design will have a terrible time trying to target missile, if I remember the applicable rules correctly.
Stellar class Survey Ship 6000 tons 580 Crew 1095 BP Signature 120-125
1041 km/s JR 3-50 Armour 1 Shields 0-0 Sensors 1/0/3/0 Damage Control 0-0
Replacement Parts 20
J6000(3-50) Jump Drive Max Ship Size 6000 tons Distance 50k km Squadron Size 3
Lycoming Nuclear Engines (5) Power 25 Engine Efficiency 1.00 Armour 0 Exp 5%
Fuel Capacity 200,000 Litres Range 143.9 billion km (1600 days at full power)
Gravitational Survey Sensors (3) 3 Survey Points
The Battle Fleet consists of four Spruances (Aegean, Amazon, Amur, Bosporus), two Lexingtons (Albatross, Bat), and one Enterprise (Arbalest).
The Cargo Fleet consists of five Fletcher class freighters.
Survey Fleet A consists of five Stellars (Aldebaran, Alpha Centauri, Alpha Crucis, Alpha Fornacis, Alpha Hydri)
Survey Fleet B consists of five Geodes (Amber, Amethyst, Diamond, Emerald, Garnet)
Kurt