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Posted by: sublight
« on: April 10, 2013, 08:24:33 AM »

Six factions. Two players per faction. Only nine players signed up.

Add me to the list! Since I'm late to the party I'll probably be a deputy, but I'm cool either way.

Posted by: Nightstar
« on: April 10, 2013, 02:38:59 AM »

Righty.  :)

A quick overview of how things are going to go:

1) You'll have ~3 days to get your orders in. That'll be a year's worth of orders at a time, queue them up. Anything that can't be done months ahead of time gets PMed to me, I'll handle that for you.
2) If any orders are not in, I'll get your seconds to do it, or do it myself. The game will go on!
3) I PM anyone that will be involved in a battle. We'll set up a time to get in chat and play it out.
4) I'll finish the turn, and we move on.

I'm leaving a week per turn because you may need to give orders twice a turn. With any luck, we'll be moving faster than that most of the time.

Most stuff will be done by you, with a dropboxed stevefire.mdb. You'll need a dropbox account. I'll need its email in order to share the file with you.

This should play something like a normal aurora game. However. You'll have vastly smarter opponents/allies. You'll have to do more preparation. You can't deal with stuff as it comes up so easily. Depending on how you play aurora, it'll also probably be slower.

I strongly recommend pairing up and controlling a faction together. That way you'll have a backup if you can't make a turn, have someone to bounce ideas off of, and best of all, have somebody to brag to.

I'll be fairly hands off. If you kill each other off, that's fine by me. Anyone that wants to keep playing can merge into the survivor's faction, or maybe take over a new race somewhere else in the galaxy.

The game will run until I get bored, or can't continue running turns. After that, I'll throw up the SM password for anyone that wants to take over.

I'm going to start setting up now, 6 factions around a dead sol. More details later.
Posted by: oldark
« on: April 09, 2013, 09:03:51 PM »

I'm new here and don't know exactly how this works so posting to watch :)
Posted by: icecoldblood
« on: April 09, 2013, 08:08:29 PM »

Consider me signed up.
Posted by: dgibso29
« on: April 09, 2013, 04:13:58 PM »

Consider me in as well, good sir. Hope Admiral666 is up for it too, I need me my subordinate. Who else will get me fresh cokes?

Consider me on board, Misha.
Posted by: Gidoran
« on: April 09, 2013, 12:31:04 PM »

Consider me in as well, good sir. Hope Admiral666 is up for it too, I need me my subordinate. Who else will get me fresh cokes?
Posted by: Panopticon
« on: April 09, 2013, 12:28:16 PM »

I'm in
Posted by: Cripes Amighty
« on: April 09, 2013, 10:05:57 AM »

I'm still in this as well.
Posted by: kks
« on: April 09, 2013, 10:05:33 AM »

Sign me up, too, please.

I like the Sleeper Ships scenario style if we do one/two players per faction(really different factions),
but the earth-colony start with one race would be suited best for an officier-RP game.
Posted by: coco146
« on: April 09, 2013, 09:11:11 AM »

Sure, I'd like to take part, sign me up.
Posted by: 3_14159
« on: April 09, 2013, 07:40:25 AM »

As it seems, Maharava is MIA. Since I know that many of us would like to continue or at least play a similar game, I've been in contact with Nightstar. And, while I'm handling the votes and signup, it it him that will play SM and play the game. So, basically:

The game will go on!

Currently, it looks like one turn of about a year per week, with combat done through chat and the game distributed through dropbox. The question is, which start should be taken? There are several options both for starting situation and player distribution. Those are the following:

Start:
  • Earth centric: Basically 7 Dictators. A stronger earth connecting everyone, with Sol stronger than the others.
  • Earth destroyed: 7 Dictators after I pushed the trigger. Earth is destroyed (radioactive) and all that remains are the colonies, connected through Sol.
  • Sleeper Ships: Everyone starts separately in random systems, as sleeper ships sent out from earth. You do not know each other.
  • Sleeper Ships II: Everyone starts separately in random systems, as sleeper ships sent out from earth. You do know each other, probably starting nearby, too.

Players:
  • Everyone vs the SM: The SM takes a faction (like Earth), and we are all small colonies under his ruthless rule. For now...
  • 4-6 factions: Basically as in 7 Dictators. Each faction run by two people to compensate absence, with possible Vice-Admirals/Whatever for other players.
  • One faction per player: As many factions as players. Probably not going to happen because of the much, much higher load on the SM.
  • Two factions: Each player's in one of two factions. That will probably end in war. See Empire/Rebels, Manticore/Haven, North/South or typical children's games.
Players signed up:
- me (3_14159)
- coco146
- kks
- Cripes almighty
- Panopticon
- Gidoran
- Admiral666 (Gidoran's subordinate)
- icecoldblood (not intercontinental ballistic missile)
- oldark
- Sublight

Voting closed now. Result: Destroyed Earth, 4-6 factions