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21
General News / Re: v22 Discussion
« Last post by Sematary on April 22, 2019, 08:45:00 PM »
I was on DTRPG last night and only 20 and 21 were there

As of this evening this is still true.
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General News / Re: v22 Discussion
« Last post by boggo2300 on April 22, 2019, 05:50:58 PM »
I know I will be checking it out later today but a current game I have is a bit too far along to change to v22. Looking at DTRPG, it is only showing v20 and v21 right now, both in my library and when I look at the game page.

Hmmm okay. The  only file available from my end as a publisher is v22. v20 and v21 are not there.

I was on DTRPG last night and only 20 and 21 were there
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General News / Re: v22 Discussion
« Last post by Erik L on April 18, 2019, 03:17:26 PM »
I know I will be checking it out later today but a current game I have is a bit too far along to change to v22. Looking at DTRPG, it is only showing v20 and v21 right now, both in my library and when I look at the game page.

Hmmm okay. The  only file available from my end as a publisher is v22. v20 and v21 are not there.
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Rules / Re: Political Capital
« Last post by Erik L on April 18, 2019, 03:16:30 PM »
Does that mean that government types modify political capital in total, or per population?

Would a Tribal government consisting of three Small Colonies (total) have a PC of 6 ((1+1) x3) or 4 (1x3 +1)?


Per population. Personality modifiers only affect the population they are at. There is a Political Genius/Politically Inept trait pairing.
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Rules / Re: Political Capital
« Last post by Father Tim on April 18, 2019, 02:52:43 PM »
Does that mean that government types modify political capital in total, or per population?

Would a Tribal government consisting of three Small Colonies (total) have a PC of 6 ((1+1) x3) or 4 (1x3 +1)?
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General News / Re: v22 Discussion
« Last post by Sematary on April 18, 2019, 07:04:47 AM »
I know I will be checking it out later today but a current game I have is a bit too far along to change to v22. Looking at DTRPG, it is only showing v20 and v21 right now, both in my library and when I look at the game page.
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General News / v22 Discussion
« Last post by Erik L on April 17, 2019, 10:36:28 PM »
It's on DTRPG.com now. If you've previously downloaded it, you should get an email notifying you of the update.
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General News / v22
« Last post by Erik L on April 17, 2019, 10:35:42 PM »
v22
1.   Removed mitigation references in shield/armor modifications.
2.   Added per month/year comments to CI modifiers
3.   Added explicit pre-reqs to missile components.
4.   Added moon revolution.
5.   Add note that 2500+ ton ships with 1 thrust may still turn.
6.   Added notation to upkeep cost regarding holds
7.   Added example freighter.
8.   Removed Build Point references (legacy)
9.   Added radiators to example ships.
10.   Added a “missile fund” for buying missiles only at campaign start.
11.   Clarified fleet fund only for ships.
12.   Fixed costs for example ships
13.   Adjusted carrier hangar capacity on example ships
14.   Added meltdown reduction chance for technologies greater than Fission.
15.   Changed hardpoints to 1 per 250 tons for PD, 1 per 500 tons for standard, and 1 per 1000 tons for capital.
16.   Modified shield absorption values.
17.   Swapped PD Fire and fighter launch timing
18.   Added Political Capital.
19.   Fixed some missing pics.
20.   Added two traits to Personalities for Political Capital (one positive, one negative).
21.   Swapped Critical Hit value from 00 to 01 since to hit roll is under the calculated number.
22.   Changed multiple Hangars/Cargo Holds/Troop Bays from percentage bonus to flat tonnage bonus.
23.   Increased damage of AST by 1.
24.   Decreased MAR attack and defense by 1 each.
25.   Added Appendix X: Common Calculations
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Rules / Political Capital
« Last post by Erik L on April 17, 2019, 03:54:04 PM »
I probably should stop adding things.

That being said, Political Capital. This currently functions as a bonus to diplomacy rolls.

Political Capital (PC hereafter) is accrued by colonies based on size. As a global bonus, the government type adds additional points. PC is expended by adding to a diplomacy roll. Right at this moment it is not stated if this is pre or post-roll. I am inclining towards pre-roll. Most espionage actions also impose a loss of PC on a failed operation. There are a couple that impose a loss on a successful operation. PC cannot go negative, though the thought of taking negatives to your diplomacy rolls until the deficit is "paid off" sounds interesting.

PopulationPC
Outpost1
Small Colony1
Colony2
Large Colony3
Small Core4
Core7
Large Core10
Very Large Core14


Government types modify the PC as follows:

Representative+3
Theocracy+2
Personal+0
Consciousness+1
Individual+0
Tribal+1
State/Clan+2
Nation+3
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Playtesting / Re: Completed Star Systems
« Last post by Sematary on April 17, 2019, 03:20:39 PM »
I figured. I have been operating under that idea.
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