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« Last post by Vandermeer on April 05, 2016, 03:50:14 PM »
In first contact situations, or with surprising new base or colony finds, this might be okay. Otherwise random engagements are actually what needs to be stopped. A good automation policy needs to be in place, like the players voted/ordered "stay out of trouble", which might work, or it gets chased down. Also settings like "if encounter this design, use this tactic with x missiles, such and such maneuver etc." would work. Combat is then done automatically.
It might be less engaging not being in charge of this in detail, but on the other hand random skirmishes are worthless occupations anyway. We all look for those big and decisive fleet battles, and those can get special treatment.
Anyway, more "governing", policy setting, than "ordering" in direct ways. A simulation more than a game.