Recent Posts

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81
General News / Re: Ai Aide
« Last post by DaMachinator on July 20, 2016, 10:11:23 PM »
The download link redirects to the front page of the forums for me.
82
General News / Re: Ai Aide
« Last post by boggo2300 on July 20, 2016, 05:04:28 PM »
me too!  off to Kansas City in 3 weeks for Worldcon!!

hopefully won't get stalked by Jerry Pournelle like I was in Chicago in 2012!
83
General News / Re: Ai Aide
« Last post by Sematary on July 20, 2016, 12:19:19 PM »
Understandable.
84
General News / Re: Ai Aide
« Last post by Erik L on July 20, 2016, 09:34:57 AM »
Not as much as I'd like :(

Convention season, work, and vacation coming up.
85
General News / Re: Ai Aide
« Last post by Sematary on July 20, 2016, 12:33:59 AM »
Any progress on this? I am currently in the process of building a personal library of systems for current and future games so I decided to check in on this.
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Playtesting / Re: This forum is enigmatic
« Last post by boggo2300 on April 05, 2016, 08:31:39 PM »
probably not until September the way things are looking
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Playtesting / Re: This forum is enigmatic
« Last post by Sematary on April 05, 2016, 07:36:37 PM »
I got sick :P
I am still around for when/if you want to continue with your game.
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Playtesting / Re: This forum is enigmatic
« Last post by boggo2300 on April 05, 2016, 05:19:53 PM »
Sematary's use of Standing orders was a good idea as well (even if it led to certain other players shooting at one of my Diplomatic missions because he forgot to tell the SM to make an exception to the Standing order for the Diplomatic mission he knew was coming...  or at least that's what he told me...)
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Playtesting / Re: This forum is enigmatic
« Last post by Erik L on April 05, 2016, 04:36:47 PM »
In theory, when you are at the point you could reasonably expect combat, that's when you go to the tactical scale. And break out the hex map and counters and dragoon a friend into playing the other side.

Though if I recall, @alanwebber ran some solo tactical fights (Check the AAR subforum) that he'd played out on some tabletop software.
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Playtesting / Re: This forum is enigmatic
« Last post by Vandermeer on April 05, 2016, 03:50:14 PM »
In first contact situations, or with surprising new base or colony finds, this might be okay. Otherwise random engagements are actually what needs to be stopped. A good automation policy needs to be in place, like the players voted/ordered "stay out of trouble", which might work, or it gets chased down. Also settings like "if encounter this design, use this tactic with x missiles, such and such maneuver etc." would work. Combat is then done automatically.
It might be less engaging not being in charge of this in detail, but on the other hand random skirmishes are worthless occupations anyway. We all look for those big and decisive fleet battles, and those can get special treatment.
Anyway, more "governing", policy setting, than "ordering" in direct ways. A simulation more than a game.
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