Author Topic: v2.5.1 Bugs Thread  (Read 12178 times)

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Offline vorpal+5

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Re: v2.5.1 Bugs Thread
« Reply #120 on: May 02, 2024, 02:58:10 AM »
On a new session (luckily for me, as I reverted to the previous save) I fiddled with old security formations on Mars, by showing all elements, and grouping 4 formations into a single one. The end result somehow was that I had the remaining formation with a 25k HQ leading another 25k HQ, which seems not very legit to me. But oh well ... Then it went worse.

I closed the window and reopened it, and Mars was only showing the header, and nothing else, although clicking on Mars showed all elements there, but without any formation.

I did not save as it was feeling very buggy. So my question is probably, do people encounter these organizational bugs in land units or not? This was the first time I did some reorg, and bam a bug, so I guess it's not ultra-rare?
 

Offline Pesinario

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Re: v2.5.1 Bugs Thread
« Reply #121 on: May 02, 2024, 09:38:16 PM »
I believe it's a bug, however it makes a lot of sense as a (probably unintended) feature:
When disassembling conventional cryogenic transport modules, you get research points for the cryogenic transport tech, even before researching Trans-newtonian technology (And can get the full tech! ;D )
Also i checked and it doesn't work for:
  • Conventional Active Sensors - Strength 2 (Or their missile fire control variants)
  • Conventional Geological Survey Sensors - Strength 0. 2
  • Troop Transport Bay - Conventional
  • Cargo shuttles (Non-TN)
 

Offline Garfunkel

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Re: v2.5.1 Bugs Thread
« Reply #122 on: May 03, 2024, 12:19:36 AM »
In the System Body Modification window off the System Generation and Display window, player cannot adjust Radiation level. Attempting to change the number to something other than zero does not work. Closing and re-opening the window does not change things. Dust Level can be changed in this manner without issues. It is also not just a visibility issue, as changing radiation to 50,000 and then running time until the next construction cycle shows that nothing happens to the colony on that body: environment tab shows 0 radiation and population growth is not affected.
 

Offline paolot

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Re: v2.5.1 Bugs Thread
« Reply #123 on: May 04, 2024, 09:50:42 AM »
Not a bug, but an odd rounding IMO.   :-\
See the cost of the jump drive in the image.
 

Offline vorpal+5

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Re: v2.5.1 Bugs Thread
« Reply #124 on: May 05, 2024, 12:05:51 AM »
You can select a commercial fleet as the target of your new fighter production. It seems a 'dangerous' and totally un-necessary option to me.
 

Offline Garfunkel

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Re: v2.5.1 Bugs Thread
« Reply #125 on: May 05, 2024, 07:04:20 AM »
You can select a commercial fleet as the target of your new fighter production. It seems a 'dangerous' and totally un-necessary option to me.
Commercial carriers are a thing, for hauling replacement fighters to the frontlines. Or do you mean a civilian fleet?
 

Offline vorpal+5

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Re: v2.5.1 Bugs Thread
« Reply #126 on: May 05, 2024, 09:06:46 AM »
Sorry, civilian ...
 

Offline GodEmperor

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Re: v2.5.1 Bugs Thread
« Reply #127 on: Yesterday at 06:38:23 PM »
Did anyone ever encounter a bug with species Population Density and Growth/Research rate/factory modifiers ? For some reason when i loaded the save my Humans suddenly had 100.00 both density and growth.
Various tested runs ( both TN and conv civs ) also show that game suddenly adds two zeroes to those parameters.
See attached pic - ignore the grav/temp deviations, i was trying to see if it will change too but it doesnt apparently..

EDIT : seems to happen right from the start with all four parameters - density/growth/research rate/factory production modifiers at the race creation screen - i set them all to 5.00 and in game its suddenly 500.00, i leave them at default and in game they are 100.00.

2.5.1
Absolute clear install, not even so much as a additional picture or medal.

« Last Edit: Yesterday at 06:55:14 PM by GodEmperor »
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Offline kyonkundenwa

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Re: v2.5.1 Bugs Thread
« Reply #128 on: Yesterday at 07:24:58 PM »
See attached pic
I see in the attached pic that your decimal separator looks suspiciously like a comma instead of a dot.
Known issues, the very first one: http://aurora2.pentarch.org/index.php?topic=10637.0
 
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Offline GodEmperor

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Re: v2.5.1 Bugs Thread
« Reply #129 on: Today at 02:59:15 AM »
See attached pic
I see in the attached pic that your decimal separator looks suspiciously like a comma instead of a dot.
Known issues, the very first one: http://aurora2.pentarch.org/index.php?topic=10637.0
How the hell did game run fine by now? Weird. Guess ill try to change it and see if its fixed now.

EDIT: well ill be damned it actually was , and i never noticed.. Somehow it changed from dot at some point O.o
Thx.
« Last Edit: Today at 08:19:33 AM by GodEmperor »
."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."