At this point, I don't know how many times I've start and abandoned a post to sum up my thoughts on this topic. So I guess it'll be easier to actually get something readable if I avoid the ongoing problem of ground officer shortages and go back to the first post:
It's come up a few times across various suggestion threads (and it's something that I want as well), so I figured to give it a thread of its own. Suggestion is to make some mechanism for ground forces so that, alongside the assignment of a commander, you can also assign various staff officers akin to the staff officers already available on ships. Mechanically they'd operate the same as the ship equivalent. There are two ways that I thought this could possibly work:
- Make it so that, alongside "headquarters" for a unit, it is possible to build similar things for those staff officers, like "logistics offices" or something.
- Allow the divvying up of a formation's total headquarters usage for particular officers; after the commanding officer is allocated using some number of headquarters points, allow dolling out the rest to other officers. So, it'd work like a pool, with each officer (including commander) subtracting their required amount from the pool.
Personally I think the second would be the better-functioning, and not require redesigning ground force formations as they currently exist.
In short, I disagree.
The second option may be more appealing to some, but I can't get behind a rewrite of the ground headquarters mechanics at this point. Certainly not on that scale. Steve's time is limited. There are always bugs to track down and fix. There are plenty of unimplemented features (like genetic modification) still on the backburner. And he certainly has other things to do with his free time than work on the code.
The first option is more reasonable. It's already been implemented for ships, so it should (in theory) take less effort to implement for formations. But I still don't like it. Since ground officer shortage is a more common experience than ground officer surplus, being able to assign multiple officers per formation feels like a niche interest, for those that commonly make very, very large formations. But if the option exists, I fear it could lead players unaware that it's only viable in that case to expend time and effort into building staff posts into all their formations only to find they won't ever have the officer pool to fill them.
If the desire isn't specifically for multiple officers per formation, but just a meaningful ground officer hierarchy of any kind, I'd rather see a top-end solution than a bottom-end one. That is to say, something that resembles naval admin command rather than ship command posts.
While I'm on the topic of ground hierarchy and unfixed bugs... my memory tells me that the original intent was for higher ranked officers assigned to superior formations to pass on a portion of their bonuses to attached formations, but that this never worked and was never fixed. And for the life of me, I can't find the posts referencing any of this. Did this happen? Did it ever get fixed, or officially moved from bug to feature? Did I imagine the whole thing? (These are not rhetorical questions. It would be appreciated if anyone who knows what I'm talking about could point me to the posts about this.)