Author Topic: Colony doesn't see it needs infrastructure  (Read 1205 times)

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Offline Ardis (OP)

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Colony doesn't see it needs infrastructure
« on: May 10, 2022, 08:37:57 AM »
I read on the wiki that a colony will set its infrastructure (trade good) demand at 1.25 its current population to make room for growth. And for a time it worked for me, but now for some reason my Mercury has reached the maximum pop level its infrastructure allows and won't import anymore, as it seems to believe it's producing a surplus of infrastructure. Is there any way to fix this?


Just in case:
Mercury's population is about 15M, so way below planet capacity
Earth is producing plenty of infrastructure
Neither Mercury nor Earth are military restricted
There is no other colony that would gobble up all the infra produced on Earth
 

Offline Droll

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Re: Colony doesn't see it needs infrastructure
« Reply #1 on: May 10, 2022, 09:37:52 AM »
I read on the wiki that a colony will set its infrastructure (trade good) demand at 1.25 its current population to make room for growth. And for a time it worked for me, but now for some reason my Mercury has reached the maximum pop level its infrastructure allows and won't import anymore, as it seems to believe it's producing a surplus of infrastructure. Is there any way to fix this?


Just in case:
Mercury's population is about 15M, so way below planet capacity
Earth is producing plenty of infrastructure
Neither Mercury nor Earth are military restricted
There is no other colony that would gobble up all the infra produced on Earth

What is the colony cost of Mercury at this time?
 

Offline skoormit

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Re: Colony doesn't see it needs infrastructure
« Reply #2 on: May 10, 2022, 12:55:25 PM »
Can you post your DB here?
 

Offline Ardis (OP)

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Re: Colony doesn't see it needs infrastructure
« Reply #3 on: May 10, 2022, 01:48:25 PM »
What is the colony cost of Mercury at this time?
Base 3.215 * 0.95 from tech = 3.054

Can you post your DB here?
Here you go https://gofile.io/d/7bGoFd
 

Offline skoormit

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Re: Colony doesn't see it needs infrastructure
« Reply #4 on: May 10, 2022, 02:25:06 PM »
I think the problem is that Mercury is set to Stable on the Civilian Economy tab.
I advanced a few turns, observed that the civ freighters were staying idle, then changed the Civilian Economy setting for Mercury to Destination.
In the very next turn, all idle civ freighters initiated orders for "Earth: Load Trade Goods - Infrastructure".
 
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Offline Ardis (OP)

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Re: Colony doesn't see it needs infrastructure
« Reply #5 on: May 10, 2022, 02:52:15 PM »
Huh. Looks like it adds up. Last time Mercury updated the infrastructure demand must've been around 12.5 M pop, and that's more or less when I set it to stable. I didn't expect this setting to have this particular effect... Maybe I should have.  :-X Alright, thanks a lot!