Author Topic: Second Chance Campaign - Part 2  (Read 5994 times)

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Offline Steve Walmsley (OP)

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Second Chance Campaign - Part 2
« on: December 27, 2009, 07:40:43 AM »
Note: I decided to change to past tense for this campaign. Apologies if that seems a little strange after the previous part being in present tense.

The re-organization of the League in early February 1906 and in particular the formation of an Admiralty for the League Navy removed much of the international bureaucracy that was holding back design of new ships. By early February a new capital ship design was ready. The Dreadnought class battleship was a quantum leap in capability from the existing Royal Sovereign and Kaiser Friedrich III classes. The top speed of 4000 km/s was a third faster than the battlecruisers while the thickness of the armour was almost as great as that of the Kaiser class and the overall amount of armour was actually ten percent greater. While the principle weapon remained the Vickers-Mauser VM4 Missile Launcher, the Dreadnought's main battery was fifty percent more powerful than her predecessors with an equivalent increase in magazine capacity. She was the first capital ship to carry a company of marines and her boat bay was large enough for both the new Avro 501 Scout and a Sturmboot class assault shuttle, capable of dropping the marine company on a planet or conducting a boarding action. Retooling began at the Blohm + Voss shipyard with the first ship planned to be laid down in late July 1906.

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Dreadnought class Battleship    18000 tons     1560 Crew     2266.6 BP      TCS 360  TH 1440  EM 0
4000 km/s     Armour 5-61     Shields 0-0     Sensors 12/10/0/0     Damage Control Rating 7     PPV 60
Annual Failure Rate: 370%    IFR: 5.1%    Maintenance Capacity 551 MSP    Max Repair 63 MSP
Hangar Deck Capacity 500 tons     Troop Capacity: 1 Company    Magazine 1320    

Daimler Ion Engine (24)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 320,000 Litres    Range 40.0 billion km   (115 days at full power)

Vickers-Mauser VM4 Missile Launcher (15)    Missile Size 4    Rate of Fire 60
LN/SPG-10 Missile Fire Control (2)     Range 63.0m km    Resolution 100
RGM-1B Hawk (330)  Speed: 25,000 km/s   End: 46.3m    Range: 55.6m km   WH: 4    Size: 4    TH: 83 / 50 / 25

LN/SPS-9 Active Search Sensor (1)     GPS 6300     Range 63.0m km    Resolution 100
LN/SQR-4 Thermal Sensor (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
LN/SLR-6 EM Sensor (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km

Strike Group
1x Sturmboot Assault Shuttle   Speed: 9230 km/s    Size: 3.9
1x Avro 501 Scout   Speed: 7200 km/s    Size: 5
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Sturmboot class Assault Shuttle    195 tons     9 Crew     32.7 BP      TCS 3.9  TH 36  EM 0
9230 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Annual Failure Rate: 39%    IFR: 0.5%    Maintenance Capacity 0 MSP    Max Repair 15 MSP
Drop Capacity: 1 Company    

Mercedes SE2 Shuttle Engine (1)    Power 36    Fuel Use 8000%    Signature 36    Armour 0    Exp 25%
Fuel Capacity 20,000 Litres    Range 2.3 billion km   (69 hours at full power)
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Avro 501 class Scout    250 tons     23 Crew     83.2 BP      TCS 5  TH 36  EM 0
7200 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Annual Failure Rate: 50%    IFR: 0.7%    Maintenance Capacity 0 MSP    Max Repair 63 MSP

Mercedes SE2 Shuttle Engine (1)    Power 36    Fuel Use 8000%    Signature 36    Armour 0    Exp 25%
Fuel Capacity 20,000 Litres    Range 1.8 billion km   (69 hours at full power)

LN/SPS-9 Active Search Sensor (1)     GPS 6300     Range 63.0m km    Resolution 100
The older classes were in serious need of a refit and priority was given to the Royal Sovereigns, primarily so they could act as faster outriders for a squadron of Dreadnoughts. The refit consisted of replacing the engines, the fire control systems and the active sensor. The result was a very fast ship but with less than half the total armour of the Dreadnought. Her Majesty's Dockyard in Portsmouth began preparation for the refit, intending to take the first battlecruiser into dry dock in mid-April.

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Royal Sovereign Mod 1 class Battlecruiser    12000 tons     1108 Crew     1564 BP      TCS 240  TH 1080  EM 0
4500 km/s     Armour 3-46     Shields 0-0     Sensors 12/10/0/0     Damage Control Rating 5     PPV 40
Annual Failure Rate: 230%    IFR: 3.2%    Maintenance Capacity 407 MSP    Max Repair 63 MSP
Hangar Deck Capacity 250 tons     Magazine 880    

Daimler Ion Engine (18)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 300,000 Litres    Range 56.3 billion km   (144 days at full power)

Vickers-Mauser VM4 Missile Launcher (10)    Missile Size 4    Rate of Fire 60
LN/SPG-10 Missile Fire Control (2)     Range 63.0m km    Resolution 100
RGM-1B Hawk (220)  Speed: 25,000 km/s   End: 46.3m    Range: 55.6m km   WH: 4    Size: 4    TH: 83 / 50 / 25

LN/SPS-9 Active Search Sensor (1)     GPS 6300     Range 63.0m km    Resolution 100
LN/SQR-4 Thermal Sensor (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
LN/SLR-6 EM Sensor (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km
On April 2nd, after a vote of the League Council, Gliese 229 was renamed the Niemeyer System in honour of Commander Robert Niemeyer, captain of the Challenger, and his gallant crew. The performance of the alien anti-missile defences during the brief engagement in Niemeyer was cause for considerable concern and the Admiralty wasted no time in persuading the League Council to divert their scientific resources toward developing the necessary technology required to equip an equivalent League vessel. The result was the République class light cruiser, armed with fifteen Vickers-Mauser VM1 Missile Launchers with a fifteen second reload time. Although it was based on a similar size hull to the New York class armoured cruiser, the République eschewed those features of the older cruiser that were required for sustained independent operations and was unashamedly designed for escorting the battle line. It had only half the endurance of the New York, fewer maintenance supplies and was the first League design without a boat bay. Instead,  much of the internal space  was devoted to huge magazines with a sixty percent greater capacity than the New York. The focus of the sensor suite was a dedicated missile detection sensor with a range of one point three million kilometers. To accommodate the LN/SPD-12 and three LN/SPG-14 Anti-Missile Fire Controls, the passive sensors were smaller and less capable than previous capital ship and cruiser designs. The République carried six hundred RIM-2A Sentinels, a newly  developed anti-missile.

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République class Light Cruiser    8000 tons     671 Crew     1240.6 BP      TCS 160  TH 720  EM 0
4500 km/s     Armour 3-35     Shields 0-0     Sensors 6/5/0/0     Damage Control Rating 4     PPV 15
Annual Failure Rate: 128%    IFR: 1.8%    Maintenance Capacity 388 MSP    Max Repair 126 MSP
Magazine 603    

Daimler Ion Engine (12)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 56.3 billion km   (144 days at full power)

Vickers-Mauser VM1 Missile Launcher (15)    Missile Size 1    Rate of Fire 15
LN/SPG-14 Anti-Missile Fire Control  (3)     Range 1.3m km    Resolution 1
RIM-2A Sentinel (603)  Speed: 30,000 km/s   End: 1.8m    Range: 2.6m km   WH: 1    Size: 1    TH: 170 / 102 / 51

LN/SPS-9 Active Search Sensor (1)     GPS 6300     Range 63.0m km    Resolution 100
LN/SPD-12 Missile Detection Sensor  (1)     GPS 126     Range 1.3m km    Resolution 1
LN/SQR-3 Thermal Sensor (1)     Sensitivity 6     Detect Sig Strength 1000:  6m km
LN/SLR-5 EM Sensor (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
On 22nd November 1906, the battlecruisers Ramillies, Repulse and Resolution completed their refits to the Royal Sovereign Mod 1 class, making them the first ion-engined warships in the League Navy. Three weeks after the refit, the battlecruisers Ramillies and Resolution collided during a training exercise. Several crew members, including the captains of both ships, were killed. A court of inquiry found that the helmsman of the Ramillies had not adjusted to the dramatic increase in speed and had misjudged a turn while in close formation.

Game Note: The three refitted Royal Sovereigns were the only three ships on Task Force Training Exercises when the random events came up with simultaneous " killed in a training accident" events for two of their captains.

The first pair of Brunel class jump gate construction ships were launched by the AG-Weser Shipyard on January 17th 1907. Construction began shortly thereafter at the Thermopylae and Alpha Centauri jump points.

In June 1907, the population of Mars reached one hundred million. Over the previous few weeks, two million colonists had been transported to Thermopylae II, establishing the first extra-solar colony. Six deep space tracking stations were also in place on the planet in order to watch the jump point to 40 Eridani. The cruisers New York and Brooklyn remained in orbit but the third cruiser from the First Squadron, Pennsylvania, was picketing the Niemeyer jump point.

The other three Royal Sovereigns completed their refits to the Mod 1 standard on July 1st. With all the battlecruisers equipped with ion engines and modern sensors, attention turned to the Kaiser Friedrich III class battleships. While one option was to simply convert them to the same design as the Royal Sovereign Mod 1, the Admiralty decided that having a dozen battlecruisers was unnecessary, especially as the first Dreadnought class battleships were still several months from completion. Therefore, the Kaisers retained their role as battle line units and the intent of the upgrade was to enable them to operate with the Dreadnoughts. The fifteen nuclear pulse engines were replaced with sixteen ion engines. A straight one for one replacement of the engines would have given them a speed of 3750 km/s. As the Dreadnoughts had a speed of 4000 km/s, the sixteenth engine was added to maintain a consistent battle line speed. The required weight saving was achieved by reducing the thickness of the armour by a sixth. An alternative was to reduce magazine capacity but as the new armour thickness would still match that of the newer battleships, it was deemed preferable to a ten percent reduction in ordnance. As with the Royal Sovereigns, the sensor suite was upgraded to match that of the Dreadnoughts. The only other significant change was an increase of twenty-five percent in fuel capacity.

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Kaiser Friedrich III Mod 1 class Battleship    12000 tons     1052 Crew     1582.6 BP      TCS 240  TH 960  EM 0
4000 km/s     Armour 5-46     Shields 0-0     Sensors 12/10/0/0     Damage Control Rating 5     PPV 40
Annual Failure Rate: 230%    IFR: 3.2%    Maintenance Capacity 412 MSP    Max Repair 63 MSP
Hangar Deck Capacity 250 tons     Magazine 880    

Daimler Ion Engine (16)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 250,000 Litres    Range 46.9 billion km   (135 days at full power)

Vickers-Mauser VM4 Missile Launcher (10)    Missile Size 4    Rate of Fire 60
LN/SPG-10 Missile Fire Control (2)     Range 63.0m km    Resolution 100
RGM-1B Hawk (220)  Speed: 25,000 km/s   End: 46.3m    Range: 55.6m km   WH: 4    Size: 4    TH: 83 / 50 / 25

LN/SPS-9 Active Search Sensor (1)     GPS 6300     Range 63.0m km    Resolution 100
LN/SQR-4 Thermal Sensor (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
LN/SLR-6 EM Sensor (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km
The first three Dreadnought class battleships, Dreadnought, Deutschland and Texas, were launched on October 25th 1907. Construction of three more hulls commenced immediately. After embarking their shuttles and marines, the Dreadnoughts began a series of training exercises with three of the Kaisers to improve the ability of their crews to operate as a fleet. Three weeks later, construction of the first République class cruisers was completed. République, Liberté and Vérité joined the exercise alongside the capital ships they were designed to protect.

On December 15th 1907, the first jump gate connection was completed, linking Sol to Thermopylae. Two other links were under construction, linking Sol to Proxima and Alpha Centauri. With Thermopylae now open to civilian traffic, as well as the League Navy's capital ships, the small colony on Thermopylae II could be rapidly expanded. The fifty-eight civilian-registered ships totaled close to one point five million tons and included the following types:

7x Bermuda class Colony Ship: 9300 tons
8x Bermuda class Colony Ship: 9300 tons
14x Carrack class Freighter: 34,800 tons
15x Carrack II class Freighter: 34,800 tons
4x Jamestown class Colony Ship 31,150 tons
5x Jamestown II class Colony Ship 31,150 tons
5x Oceanic class Spaceliner: 9350 tons

In early January 1908, the New York Shipbuilding Yard was retooled to build a new armoured cruiser design. Based on the same principles of scouting and sustained independent operations as the New York, the Takao class was 25% larger at 10,000 tons and was improved in almost every regard compared to its predecessor. Fire control was upgraded to the modern LN/SPG-10 and the primary sensor was the new LN/SPY-11 Area Search Sensor, capable of detecting targets out to two hundred and fifty million kilometers. The six VM4 launchers of the main battery were supplemented by a single Vickers-Mauser VM16 Drone Launcher, which was capable of launching the RLN-3A Condor Recon Drone. The Condor had a range of over one point one billion kilometers and could be used to safely investigate suspect planets from outside the inner system. The magazine was enlarged in comparison to the New York in order to carry six of the new drones in addition to the standard loadout of RGM-1B Hawks for the VM4s. If required, the VM16 could act as a seventh launcher for Hawks, although due to firing rates it would only boost the size of one salvo in four. As with all the latest League designs the Takao was powered by Daimler Ion Engines and had a 200 km/s speed advantage over the League Navy's capital ships. Finally, the fuel capacity was greater than any other class, with the exception of the Endeavour class Survey Cruiser. Consideration was given to refitting the New Yorks to the new design but the cost was almost as much as a new ship. For the moment, the six New Yorks would remain in service without modification.

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Takao class Armoured Cruiser    10000 tons     1021 Crew     1470 BP      TCS 200  TH 840  EM 0
4200 km/s     Armour 3-41     Shields 0-0     Sensors 12/10/0/0     Damage Control Rating 6     PPV 40
Annual Failure Rate: 133%    IFR: 1.9%    Maintenance Capacity 551 MSP    Max Repair 252 MSP
Hangar Deck Capacity 250 tons     Magazine 460    

Daimler Ion Engine (14)    Power 60    Fuel Use 80%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 500,000 Litres    Range 112.5 billion km   (310 days at full power)

Vickers-Mauser VM16 Drone Launcher (1)    Missile Size 16    Rate of Fire 240
Vickers-Mauser VM4 Missile Launcher (6)    Missile Size 4    Rate of Fire 60
LN/SPG-10 Missile Fire Control (1)     Range 63.0m km    Resolution 100
RGM-1B Hawk (91)  Speed: 25,000 km/s   End: 46.3m    Range: 55.6m km   WH: 4    Size: 4    TH: 83 / 50 / 25
RLN-3A Condor Recon Drone (6)  Speed: 15,000 km/s   End: 1250m    Range: 1125m km   WH: 0    Size: 16    TH: 25 / 15 / 7

LN/SPY-11 Area Search Sensor (1)     GPS 25200     Range 252.0m km    Resolution 100
LN/SQR-4 Thermal Sensor (1)     Sensitivity 12     Detect Sig Strength 1000:  12m km
LN/SLR-6 EM Sensor (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km

Strike Group
1x Avro 501 Scout   Speed: 7200 km/s    Size: 5
Three more République class light cruisers, Démocratie, Justice and Patrie were completed on February 1st 1909, taking the total for the class to six. By this time, the League had researched advances in both missile warhead strength and fuel efficiency, leading to a new generation of missiles. Once sufficient stockpiles were available the Républiques would be armed with the RIM-5A Paladin, which was faster and more agile than the RIM-2A Sentinel. Production of the Paladin had only just begun so for the foreseeable future the Sentinel would remain the mainstay of League anti-missile defence.

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RIM-5A Paladin
Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 17
Speed: 36000 km/s    Endurance: 1 minutes   Range: 3.0m km
Cost Per Missile: 1.025
Chance to Hit: 1k km/s 612%   3k km/s 204%   5k km/s 122.4%   10k km/s 61.2%
Materials Required:    0.25x Tritanium   0.518x Gallicite   Fuel x25
Development Cost for Project: 102RP
Two weeks later the Dreadnought class battleships Italia, Peter the Great and Yamashiro were launched by the Blohm + Voss Shipyard, which gave the League Navy eighteen capital ships, including six Dreadnoughts, six Kaiser Friedrich III Mod 1s and six Royal Sovereign Mod 1s. A further three Dreadnoughts were laid down, as were three more Républiques. Production of a new  anti-ship missile, the RGM-4A Falcon, was underway and would be assigned to the Dreadnoughts once enough were available.

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RGM-4A Falcon
Missile Size: 4 MSP  (0.2 HS)     Warhead: 6    Armour: 0     Manoeuvre Rating: 10
Speed: 25000 km/s    Endurance: 41 minutes   Range: 62.1m km
Cost Per Missile: 3.17
Chance to Hit: 1k km/s 250%   3k km/s 80%   5k km/s 50%   10k km/s 25%
Materials Required:    1.5x Tritanium   1.42x Gallicite   Fuel x2075
Development Cost for Project: 317RP
With the profusion of new ships since the 1906 Navy Reforms, the missile supply situation was a cause for concern. There were no reloads available for any ships and the Yamashiro had only three-quarters of her standard loadout. Many ships were still using the original RGM-1A Hawk and had not even been issued with the more modern RGM-1B Hawk. As RGM-4A Falcons became available and replaced RGM-1B Hawks, the RGM-1B missiles would in turn replace the RGM-1A, which would be stored for emergency use. The Admiralty decreed that any plans for moving against the Eridani would have to wait until missile stocks were at the level required for a potentially sustained campaign. At a minimum this meant equipping all capital ships with the Falcon so that both models of Hawk could be used for resupply. Otherwise, the League Navy's battle line could quickly be reduced to the status of expensive target. Additional ordnance factories were needed to ease the situation but those were taking second place to an increase in the League's scientific capabilities.

By this point there was still no sign of any Eridani presence in Thermopylae and the League was becoming accustomed to treating the system as part of its territory. The population of Thermopylae II was over thirteen million and terraforming had made the atmosphere breathable, although the temperature remained extremely uninviting at -18C. Theories for the absence of the Eridani abounded, ranging from the idea they had not yet achieved spaceflight to a suggestion that their current government refused to sanction exploration outside their home system. While some officers argued for a scouting mission into 40 Eridani to find out exactly what was happening, caution prevailed for the moment. The Admiralty was content to continue building up its forces and did not want to risk changing the status quo if some philosophical or political constraint was keeping the Eridani at home.

On March 16th 1910, Thermopylae II became the only ideal habitable world except for the Earth. The focus of the League's terraforming efforts moved to Ross 154 II and Alpha Centauri-A IV, both of which had small human settlements, although it would take some time for the slow-moving terraformers to move to their new destinations.

New construction continued, with the light cruisers Redoutable, Gloire and Triomphante joining the fleet in April, the Dreadnought class battleships France, Habsburg and Bellerophon launching in May and the Takao class armoured cruisers Ashigara, Haguro and Maya launching in July. The arrival of so many new ships only exacerbated the League Navy's logistical difficulties and two of the Dreadnoughts entered service with empty magazines. Construction of new warships was halted until the problems could be resolved. Concern was expressed in the League Council that time was passing and no operations had been launched against the Eridani but the Admiralty maintained its position that sufficient ordnance supplies must be built up before any operation could be mounted.

to be continued...
 

Offline TrueZuluwiz

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Re: Second Chance Campaign - Part 2
« Reply #1 on: December 27, 2009, 11:17:06 AM »
Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?
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Offline Steve Walmsley (OP)

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Re: Second Chance Campaign - Part 2
« Reply #2 on: December 27, 2009, 12:19:05 PM »
Quote from: "TrueZuluwiz"
Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?
I am probably not emphasising how much time is passing, The build times for the Dreadnought battleship and the Takao class CA are both about 16 months and the CL is about 15 months.

Steve
 

Offline sloanjh

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Re: Second Chance Campaign - Part 2
« Reply #3 on: December 27, 2009, 01:23:22 PM »
Quote from: "Steve Walmsley"
Quote from: "TrueZuluwiz"
Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?
I am probably not emphasising how much time is passing, The build times for the Dreadnought battleship and the Takao class CA are both about 16 months and the CL is about 15 months.

Steve

Are you using industry to prefab parts like the engines?  I found that that speeded things up a LOT in the trial campaign I was just running....

John
 

Offline Steve Walmsley (OP)

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Re: Second Chance Campaign - Part 2
« Reply #4 on: December 27, 2009, 01:41:31 PM »
Quote from: "sloanjh"
Quote from: "Steve Walmsley"
Quote from: "TrueZuluwiz"
Typical military posture: hurry up and wait.

The building rates are very fast, are they still riveting the hulls together?
I am probably not emphasising how much time is passing, The build times for the Dreadnought battleship and the Takao class CA are both about 16 months and the CL is about 15 months.
Are you using industry to prefab parts like the engines?  I found that that speeded things up a LOT in the trial campaign I was just running....
Not in this campaign, because the factories are churning out mines, research labs and ordnance factories, but I did quite a lot in the last campaign. Prefabbing can make a huge difference, especially for big ticket items like terraforming modules.

Steve
 

Offline Beersatron

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Re: Second Chance Campaign - Part 2
« Reply #5 on: December 27, 2009, 02:01:55 PM »
You mentioned that you changed from present to past tense, I am not the best person when it comes to grammar and the way to order/use words so I was wondering - why?

Are you playing this part of the Campaign as a fast-buildup towards the first contact with the Eridani and then from there going to use present tense? Almost like a flash-back?
 

Offline vergeraiders

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Re: Second Chance Campaign - Part 2
« Reply #6 on: December 28, 2009, 05:12:21 PM »
Missile shortages seem to be a recurring theme. Are you intentionally recreating this or do you somehow continuosly understimate the time to build enough missiles? Could some tool perhaps project missile requirements and time to make them and the factories that build the missiles?
 

Offline boggo2300

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Re: Second Chance Campaign - Part 2
« Reply #7 on: December 28, 2009, 05:32:21 PM »
i've noticed I'm having issues with missile build with the current construction system (too many demands on the construction capacity)

I personally think with the new version splitting them back to Ordinance factories the problem may be resolved

Matt
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Offline Steve Walmsley (OP)

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Re: Second Chance Campaign - Part 2
« Reply #8 on: December 28, 2009, 06:47:10 PM »
Quote from: "vergeraiders"
Missile shortages seem to be a recurring theme. Are you intentionally recreating this or do you somehow continuosly understimate the time to build enough missiles? Could some tool perhaps project missile requirements and time to make them and the factories that build the missiles?
I am just building too many ships for the available missile supplies. I need to diversify and have some beam-armed ships as well. The other problem was the "industrial capacity builds all" isn't ideal for a missile heavy fleet. I was resolving the problem once ordnance factories re-appeared, at least until today's database problems. I have been playing Wow most of today to take my mind of my frustration at not backing up for 2 weeks :)

Steve
 

Offline Steve Walmsley (OP)

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Re: Second Chance Campaign - Part 2
« Reply #9 on: December 28, 2009, 06:48:06 PM »
Quote from: "boggo2300"
i've noticed I'm having issues with missile build with the current construction system (too many demands on the construction capacity)

I personally think with the new version splitting them back to Ordinance factories the problem may be resolved
I agree. The new system wasn't working as well as I had hoped.

Steve
 

Offline Steve Walmsley (OP)

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Re: Second Chance Campaign - Part 2
« Reply #10 on: December 28, 2009, 06:52:01 PM »
Quote from: "Beersatron"
You mentioned that you changed from present to past tense, I am not the best person when it comes to grammar and the way to order/use words so I was wondering - why?

Are you playing this part of the Campaign as a fast-buildup towards the first contact with the Eridani and then from there going to use present tense? Almost like a flash-back?
No, it was just a style issue. The Rigellian Diary was in present tense as present tense suits a diary style, with information presented in chunks, each one of which is headed by a date. For a more documentary history-book style, past tense works a lot better. I found myself self slipping into past tense while writing the report so I decided that would probably suit it better, especially after having to write dialogue in present tense during the last report and finding it a little awkward.

Steve
 

Offline sloanjh

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Re: Second Chance Campaign - Part 2
« Reply #11 on: December 28, 2009, 07:29:21 PM »
Quote from: "Steve Walmsley"
Quote from: "vergeraiders"
Missile shortages seem to be a recurring theme. Are you intentionally recreating this or do you somehow continuosly understimate the time to build enough missiles? Could some tool perhaps project missile requirements and time to make them and the factories that build the missiles?
I am just building too many ships for the available missile supplies. I need to diversify and have some beam-armed ships as well. The other problem was the "industrial capacity builds all" isn't ideal for a missile heavy fleet. I was resolving the problem once ordnance factories re-appeared, at least until today's database problems. I have been playing Wow most of today to take my mind of my frustration at not backing up for 2 weeks :)

Steve

That's weird - it felt to me like I was more quickly able to surge on missile production once I started creating missile combatants.  I guess the point is that it's a lot more difficult to devote a significant fraction greater than 10% of industrial capacity to missile production.

John
 

Offline AndonSage

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Re: Second Chance Campaign - Part 2
« Reply #12 on: April 03, 2010, 02:47:04 AM »
I just recently (as in yesterday) found out about the Aurora game (from a comment in a Distant Worlds thread), and tonight I've spent a lot of time reading about Aurora. I've been enjoying your fiction/AARs, but have only read two so far (this one and the "Aurora AAR and Description of Gameplay " in the Wargamers forum). What I'm wondering is why you stopped posting, when the last entry says "to be continued?" Did you release a new version, so moved on to another fiction/AAR? Since I haven't read more than two of these, I don't know if it's common. But I have really enjoyed this Second Chance Campaign, so look forward to a continuation :)
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
"Just because you do not take an interest in politics doesn't mean politics won't take an interest in you!" - Pericles (430 B.C.)
"A government big enough to give you everyt
 

Offline boggo2300

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Re: Second Chance Campaign - Part 2
« Reply #13 on: April 03, 2010, 03:15:35 AM »
Quote from: "AndonSage"
I just recently (as in yesterday) found out about the Aurora game (from a comment in a Distant Worlds thread), and tonight I've spent a lot of time reading about Aurora. I've been enjoying your fiction/AARs, but have only read two so far (this one and the "Aurora AAR and Description of Gameplay " in the Wargamers forum). What I'm wondering is why you stopped posting, when the last entry says "to be continued?" Did you release a new version, so moved on to another fiction/AAR? Since I haven't read more than two of these, I don't know if it's common. But I have really enjoyed this Second Chance Campaign, so look forward to a continuation :)


I'll answer on Steves behalf as I see you are currently on-line,  Usually if theres a sudden end to one of Steve's stories its because he's released a new version and has had another story idea.  Currently his campaign and story are based on a Trans-Newtonian tech Roman Empire.

Hope this has cleared it up for you

Matt
The boggosity of the universe tends towards maximum.
 

Offline AndonSage

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Re: Second Chance Campaign - Part 2
« Reply #14 on: April 03, 2010, 01:43:12 PM »
Quote from: "boggo2300"
I'll answer on Steves behalf as I see you are currently on-line,  Usually if theres a sudden end to one of Steve's stories its because he's released a new version and has had another story idea.  Currently his campaign and story are based on a Trans-Newtonian tech Roman Empire.
So IOW, this story is done. Ah well, on to the next :) And thanks for the reply.
"You can have peace. Or you can have freedom. Don't ever count on having both at once." - Robert A. Heinlein
"Just because you do not take an interest in politics doesn't mean politics won't take an interest in you!" - Pericles (430 B.C.)
"A government big enough to give you everyt