New Players > VB Tutorials
Part 11: Summary of Beam Weapons and CIWS
iceball3:
--- Quote from: Mor on March 03, 2016, 06:07:38 PM ---That is exactly the point, according to that formula it doesn't matter how crappy those missiles are. If I strap on a warhead and charge a state of the art CIWS using nothing but my spacesuit thrusters, a war cry in my throat and hands spread to the side because of some misguided notion that it looks cool. The Ciws will still have only 50% base hit chance...
--- End quote ---
Well, you'll probably miss the ship entirely at that rate.
It's not the targeting system that makes it likely to miss, it's the gun itself. If you really want that 100% chance, use an escort ship with full size gauss or turreted mesons or something. That's really all there is to it. Lets you protect multiple ships at once, too.
83athom:
--- Quote from: Mor on March 03, 2016, 06:07:38 PM ---If I strap on a warhead and charge a state of the art CIWS using nothing but my spacesuit thrusters, a war cry in my throat and hands spread to the side because of some misguided notion that it looks cool. The Ciws will still have only 50% base hit chance...
--- End quote ---
But they fire two shots at 50%, statistically one will hit and the chance for two is there while a system that fires one at 100% can only hit one. Also, even though base hit chance is 50%, I've seen CIWS hit chance at 70% from just crew grade modifiers not including the tracking bonus you get on missiles in combat. Now I will concede the fact that because half size gauss makes it so the base hit is always 50% you can never improve that with tech. You can, however, improve the rate of fire with tech which increases overall hit chances.
iceball3:
--- Quote from: 83athom on March 07, 2016, 02:10:05 PM ---But they fire two shots at 50%, statistically one will hit and the chance for two is there while a system that fires one at 100% can only hit one.
--- End quote ---
You might be misunderstanding probability a bit, though, I don't think it's a bad thing that CIWS gets 50% chance to hit.
Going based on gauss cannon Rate Of Fire tech:
2 shots at 50% accuracy, without bonuses:
Have a 25 % chance to hit zero shots.
Have a 50 % chance to hit one shot.
Have a 25% chance to hit both shots.
1 shot at 100% accuracy, without bonuses or penalties:
100% chance to hit one shot.
That said, I still think CIWS should still exist as they are, specifically because I feel the military maintenance of a full sized gauss cannon is the cost of having such an accurate weapon system.
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