View full version: VB6 Mechanics
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  1. War Reparations Formula
  2. What's the formula for secondary explosion strength for engines?
  3. Diplomacy mechanic on shared planets question
  4. Population surrender mechanics
  5. Recovering Fired (and unexploded) missiles.
  6. Population Consumption
  7. CIWS on PDCs
  8. Тhat before ? 7.2 or C# ?
  9. Paying build cost and minerals
  10. AI targeting
  11. Small galaxies
  12. Terraforming installations vs modules
  13. Colony Cost for Asteroids
  14. Recreational Modules
  15. Luxury Passenger Accomodation
  16. So, how does one undo nuclear winter?
  17. Multiplayer Aurora Concept Thread.
  18. Mines and sensors
  19. Planetary Bombardment Questions
  20. Orbital Bombardment Formulas?
  21. Do CIWSs work immediately after doing a Squadron/Standard Transit?
  22. Strange Damage Template for Lasers?
  23. Incorrect Active Sensor Range Detected
  24. Why can missiles not be less than 1 MSP?
  25. npr planet suitability
  26. Is aurora limited in its CPU usage?
  27. Further Discussion on Titan Plausibility
  28. Can ships be repaired in PDC hangars?
  29. NPR capabilities
  30. Laser Warheads for Missiles, what do they currently do?
  31. Grav Pulse Strength
  32. Change Log for 5.50 Discussion
  33. Change for 7.20
  34. Weapon Reliability
  35. What causes ships to be destroyed?
  36. Strange NPC behaviour
  37. Jump Engines: Military vs Civilian
  38. New Diplomatic Rules for v4.1
  39. Change Log for v7.00 Discussion
  40. Civilian Mining Complex
  41. Ruins and Jump Gates
  42. Change Log for v7.10 Discussion
  43. Change for v7.10
  44. Navy Officers, Army Officers, Civilians and Scientists
  45. Observed small changes in 7.0
  46. Change for v7.00
  47. Geosurvey MIRV
  48. Fuel unloading/scrapping
  49. Problem with point defense
  50. Multi-species empire at start