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C# Bug Reports / Re: v2.1.1 Bugs Thread
« Last post by LiquidGold2 on Yesterday at 12:09:40 PM »
If the main window is shrunk down or resized, the zoom/center point stays in the same location (pixel offset?), as opposed to moving to the new true center of the window. This is annoying if you don't want the main window taking up your entire display for one reason or another, or if you have a multi-monitor setup with different resolution monitors.

Relatedly, the main window seems to always open on the main display in a multi-monitor setup (and always fullscreen), instead of remembering what display it was last open on.
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C# Mechanics / Re: v2.2.0 Changes Discussion Thread
« Last post by Destragon on Yesterday at 11:05:58 AM »
Will it be possible to have retargeting and multiple warheads on the same missile? If so, would the missile be removed, and retargeting cease,  if at least one of the "fragments" hit a target?
As far as I understood it, yes, that's how it works. The retargeting basically just guarantees that 1 of the fragments will hit the target and the other fragments have a chance to miss.
From Steve:
http://aurora2.pentarch.org/index.php?topic=13098.msg164446#msg164446

It doesn't work that way. Multi-warhead missiles release their submunitions at a specified distance from the target. There is no targeting in the sense of %chance-to-hit involved in that process. After they are released, each submnition would retarget independently if it has that capability.
Are you thinking about missiles that carry other missiles? I think he was asking about the new fragmentation missiles specifically.
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C# Mechanics / Re: v2.2.0 Changes Discussion Thread
« Last post by JacenHan on Yesterday at 11:03:18 AM »
Sounds like they are talking about the new Multiple Warhead Missiles feature, which is different from the existing sub-munitions which release away from the target. In that case, on detonation the warhead is split into X attacks with separate to-hit chances. My guess would be that you are correct, one hit will probably delete the missile and stop retargeting.
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Installation / Re: Can anybody hear me?
« Last post by Erik L on Yesterday at 09:37:49 AM »
What account name did you use to sign up?
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C# Mechanics / Re: v2.2.0 Changes Discussion Thread
« Last post by nuclearslurpee on Yesterday at 09:17:39 AM »
Will it be possible to have retargeting and multiple warheads on the same missile? If so, would the missile be removed, and retargeting cease,  if at least one of the "fragments" hit a target?

It doesn't work that way. Multi-warhead missiles release their submunitions at a specified distance from the target. There is no targeting in the sense of %chance-to-hit involved in that process. After they are released, each submnition would retarget independently if it has that capability.
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Aurora Videos (C#) / Re: aurora 4X C# Youtube Videos
« Last post by AJS1956 on Yesterday at 08:00:25 AM »
Good afternoon all,

I have started checking the database is still accurate with YouTube but, since its such a big job, I will concentrate on those videos based on v2.0 and up first. The only creator still making videos based on 1.13.0 is Kevin Walsh who is up to part 164 of his very long running series, but he has an irregular posting schedule and it can be difficult to tell if the series has ended.

We have fifteen new videos, from five creators, in just the past seven days!

Firstly, in version 2.0 (or later) news.

Count Cristo has posted the next part of his playthrough (part 23), CYBER BORODA has posted his first 2.1.1 Russian-language video. The prolific Defran Strategy has posted the next three parts of his 'Conventional Starting Steps Remade' series (parts 2 to 4) and has posted the next six parts of his 'Commonwealth' playthrough (parts 17 to 22). Kourgath223 has posted the next two parts of his playthrough (parts 40 & 41). MyTurn2Game has posted the next two parts of his playthrough (parts 27 & 28).

So, for version 2.0 (or later) we now have 215 videos with a total running time of 7 days, 14 hours and 17 minutes.

Next, for earlier/unknown versions.

All videos posted were for version 2.0 (or later).

So, overall, we now have a total of 1580 videos with a total running time of 51 days, 5 hours and 34 minutes.

As usual, I have added the latest copies of the spreadsheets to the first post.


Andy
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C# Mechanics / Re: v2.2.0 Changes Discussion Thread
« Last post by Salsabrains on Yesterday at 07:48:56 AM »
Will it be possible to have retargeting and multiple warheads on the same missile? If so, would the missile be removed, and retargeting cease,  if at least one of the "fragments" hit a target?
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C# Mechanics / Re: v2.2.0 Changes Discussion Thread
« Last post by Steve Walmsley on March 23, 2023, 01:27:42 PM »
I've updated the missile decoy rules from the original post. The main changes are:
  • Decoys are all 0.5 MSP (and the decoy size tech line has been removed).
  • The Decoy EW Strength tech line is changed to Missile ECM, but is mechanically the same. However, Missile ECM will also apply to Ship Decoys (name might change) which will be handled as a form of ordnance.
  • The effect of ECCM advantage when attacking missiles has changed. Instead of reducing the effective number of decoys, it reduces the chance of hitting each individual decoy.
http://aurora2.pentarch.org/index.php?topic=13090.msg164388#msg164388
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