View full version: FAQ
  1. Galaxy map for aurora 7.1.0
  2. Game Options
  3. Can missiles fire on passively detected contacts?
  4. Aurora C# FAQ [FAQ]
  5. Translation to other languages?
  6. Why can't beam weapons fire at longer ranges?
  7. Alien Communication Issues
  8. Where should I post?
  9. Why isn't the code open source? Can I crack the code?
  10. Problem with 1366x768 screen resolution
  11. Why not sell Aurora commercially / fund Steve to work on it more?
  12. MOVED: Insight of a new player.
  13. 7.2 Released?
  14. Brand new and not sure which link is the correct download for Aurora Please help
  15. Resolution Fixes
  16. Question about reduced height windows
  17. Common Abbreviations/Acronyms
  18. Keeping the event window in the foreground
  19. Getting the game to run questions
  20. facebook group for aurora 4x?
  21. MOVED: Another newbie...
  22. civilian freighters causing one day increments
  23. How to learn
  24. Early expansion
  25. My Galaxy Map has all systems bunched up.
  26. How to delete a jumpgate?
  27. Is it possible to mine moons which are impossible to colonize?
  28. what's hyperdrive?
  29. Building and Creating a Ship
  30. How do i access the full browser version while on mobile?
  31. Diplomacy Questions
  32. Noob question on designing an asteroid miner
  33. Extended Orbit order
  34. Questions Armor and Weapons Damage
  35. Windows 7 installation guide
  36. Display Issues
  37. Questions about Saving Games
  38. Help! My Game is Running Slow!
  39. remotely usable instruction set?
  40. Firecontrols - The Ins and Outs
  41. Hostile/Surrendered Civilians
  42. Jump ships/engines/gates
  43. Questions about Task Group Orders (F12 screen)
  44. Galactic Map Questions
  45. Why are my fleets "awaiting acknowledgment"?
  46. Why is this written in VB6? Why are there limited graphics?
  47. What do the various engines do?
  48. What should I research first?
  49. Research Questions
  50. Fighter Questions