View full version: The Academy
  1. Game creation questions
  2. Difference between Comm and Mil Designs
  3. Super slowdown for six game months?
  4. Fighter strike active sensors & fire control
  5. General Pacing in the early game
  6. Home System Patrol Vessel
  7. Two-stage missiles and separation range
  8. Conversion of CI to ... ? and Infrastructure.
  9. Making a starting system RANDOM ?
  10. PDC scrap
  11. Is there a way to make own ships appear as hostile?
  12. Surveillance Drones and NPR reactions.
  13. Exploring with Efficiency
  14. I have a question about How to unload fuel
  15. Effective early military suggestions.
  16. Shipyards/Fast OB Creation Question
  17. Averting a worker shortage crisis
  18. All things taking forever to build.
  19. Primitive NPR
  20. NPR/NPR relations
  21. Can't get out of 5 sec increments
  22. Quick Question on resupply
  23. Civilian fleets aren't doing their jobs
  24. Recuding NPR events
  25. Event messages on the system map
  26. PPV, Ground troops & unrest
  27. Prefab PDC
  28. Confused about railguns
  29. Orbital shipyards?
  30. Spaceship Naming System
  31. Creating a new task force (not task group)
  32. Geosurvey "completed" infoscreen
  33. Cannot move carriers with overhauling parasites, parasites stay in overhaul
  34. Any use for Partilce Beams?
  35. Load colliers
  36. Creating a new empire and commander theme
  37. Some questions about basics
  38. Build ships without retooling shipyard
  39. A Xenology question
  40. Ground Invasion and missile defence help needed
  41. Missile warfare doctrine
  42. Passive Sensors on Commercial ships
  43. Why can't I target the enemy?
  44. civilian sensors
  45. Detailed info on NPR?
  46. Clarifying some aspects of gameplay
  47. Mineral transport
  48. 5 day intervals go through, 30 day intervals do not. Why is this?
  49. Not quite a bug
  50. Civiliian contracts