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  1. Passives: EM vs Thermal, which is better for what situation?
  2. The Logistics of Planetary Invasions: A Mechanistic Analysis
  3. v1.14.0 Changes Discussion Thread
  4. v1.14.0 Changes List
  5. Ground units wont resupply,
  6. Know star system
  7. Engineering spaces and maintenance storage
  8. Cost of PPV vs Police
  9. Multiple Ground Unit Capabilities?
  10. Fleet organization example
  11. How to Use Mines
  12. Custom Creation bug?
  13. Economy of Missile Launchers
  14. Changing Game Settings
  15. Removing AMM
  16. How does Artillery Support Works?
  17. Ground Resupply Out-of-Combat
  18. Flag Bridge Rank Limitations
  19. Terrain modifier
  20. Parasite Maintenance Rules Clarification
  21. Automated training
  22. How to transfer ships between races
  23. C# Aurora Changes List v1.14.0 / Table of Contents
  24. v1.13.0 Changes Discussion Thread
  25. Colonize Luna
  26. Ground combat airforce design?
  27. Boarding combat so damn lethal
  28. NPR too weak
  29. Refit cost calculation
  30. 1.13.0 Changes List
  31. Tuggin
  32. Military academies names
  33. Events colors export
  34. 'puter ground forces
  35. Ruin Mechanics (We need you steve!)
  36. Ancient Constructs not showing up in the economics screen on their tab
  37. Tankers empty all fuel on colonies
  38. Diplomatic ship
  39. Colony Protectin
  40. Conventional Warfare
  41. How is albedo change calculated?
  42. Replenishment Ship problem
  43. Alien Artifacts
  44. Civilian sector infastructure
  45. Confused about MSP use
  46. Available Worker for populations by Colony Cost
  47. Ground unit upgrade
  48. Change of displayed Range of Fire controls?
  49. 1.13 No Save Game Compatible?
  50. Shipping lines