View full version: C# Mechanics
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  1. Questions about MSP use at a maintenance module/facility.
  2. Can we have VB6 missile behaviour back?
  3. Surrendered Ships
  4. Precursors missles
  5. Aliens Translated my language in 6 days, is that right?
  6. Do automated assignments work?
  7. Asking for some advice on terraforming.
  8. The Relative Merits of Railguns and Gauss Cannons
  9. Spawn New Player Race Mid-Game
  10. Advice on ground invasions
  11. condensing civilian fleets
  12. Way to check how many NPRs there actually are
  13. Ground-based AA Fire. Question about efficiency of Light Anti-Aircraft.
  14. Need help refueling fleet!
  15. Ground Unit Hit Mod is Pointless?
  16. Aurora C# unofficial manual
  17. Need help in understanding refit cost
  18. FFD rules correction for clarity
  19. Ground Unit Armor
  20. Auto Assign Fleet Commanders?
  21. Hugh slowdown zooming in
  22. Help with squadron jump
  23. Catastrophic maintenance failures
  24. Ground Unit Creation - Avoid Combat checkbox
  25. Ancient Artifacts trade good
  26. Civilian Grants
  27. 1.12.0 Changes List
  28. Transporting maintenance supplies - am I missing something?
  29. A Couple of Questions About Jumping
  30. Military academies and leaders
  31. Industry building to fast
  32. Change Mineral Names?
  33. Auto assign
  34. NPR Spawn Distance
  35. Slow but not glacial game speed
  36. Transponders
  37. Separation range of already developed two stage missile
  38. Commercial Engines for Military Ships
  39. Starting a new game however some of the 1.12 changes are juicy
  40. Ground Surveys.
  41. Ground survey and colonization questions.
  42. Orbital Habitats and Installations
  43. How to use fighter/bombers?
  44. Range Modifier
  45. Ammo for Gauss cannons
  46. Diplomacy module
  47. Tow-Stage Missile
  48. Stay Until Loaded Order
  49. Pick up all survivors standing order
  50. Box Launchers and Fighter Pods