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21
C# Bug Reports / Re: EXO 'Dance'
« Last post by nuclearslurpee on May 04, 2024, 09:50:20 AM »
If I name one manually, will he stick, as some officers do when you name them by hand?

No, you need to turn off auto-assignments or disable officer assignment to the fighter class(es). That said, it's not worth worrying about unless you find yourself lacking for XOs generally because your fighter wings ate all the officers.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by AlStar on May 04, 2024, 07:50:39 AM »
What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
You can also check on the Minerals tab - the breakdown of your mineral usage has a column called Maintenance, which will show that your maintenance facilities are using up Duranium / Uridium / Gallicite in a 1/.5/1 ratio.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by vorpal+5 on May 04, 2024, 06:02:34 AM »
What minerals are Maintenance Supply Points made of?

Complement to nuclearslurpee info, if you don't remember, you can off and on the maintenance facilities on a planet and check the planned minerals expense variations.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by vorpal+5 on May 04, 2024, 05:59:12 AM »
Yes, that would explain indeed, I'm producing fighters (or more like Shuttles/Pinnaces) and they have an officer (the Melisande Pinnace is a 500-ton craft with 2 sensors and 17 crews).

If I name one manually, will he stick, as some officers do when you name them by hand?
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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by Steve Walmsley on May 04, 2024, 02:49:55 AM »
Now I'm wondering... with the Imperium occupied by clearing out Necron encampments and now the presence of the T'au (yet to come: Tyranids, Chaos), it seems increasingly likely that the Jotun will stick around for a while as they're too difficult to dislodge yet not a threat to anyone.

Which brings to mind a question: how do the minor NPRs handle the eventuality of running out of resources? With a normal NPR there is always the possibility of expanding to other systems to fuel the war machines, but a minor NPR lacks that option and so would eventually run out. I know NPR ships are, for uhhh reasons, not limited by a lack of fuel or MSP, but the AI pretends that it is and tries to refuel, resupply, etc. those ships - I imagine that drive could cause some difficulties if the minor race is defending their entry JP after 100 years and the refueling AI starts to override the "defend in place" AI.

The NPRs do consume fuel and have to produce it. They just don't suffer any penalty for being out of fuel except the overriding priority to refuel, so they will run out eventually.

Maybe I should modify minor races so that at some point they do develop jump capability, but not for several decades after creation.
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C# Bug Reports / Re: EXO 'Dance'
« Last post by nuclearslurpee on May 04, 2024, 01:16:33 AM »
This is not a bug, this is how automated assignments work. The command module jobs like XO are usually considered to be lower-priority than ship commands, so when a new ship command opens up (from construction, deaths, etc.) it is likely that an officer assigned to a subcommand job like XO will be reassigned to a ship command role.

One common cause here is if you are building a large number of fighters which do NOT have the "No Officers" checkbox ticked in the class design window. Fighters tend to be built frequently and take your low-ranking officers out of subcommand positions so they can command the fighter - I usually don't let officers command fighters because of this (and because having a LCDR in charge of, like, three guys seems a little silly to me).
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C# Bug Reports / EXO 'Dance'
« Last post by vorpal+5 on May 04, 2024, 12:56:48 AM »
My only EXO post in my playthrough is constantly being replaced, position lasts between 5 days and 60 (when things are calm!).

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Gothic III - Conventional / Re: Gothic III - Comments Thread
« Last post by nuclearslurpee on May 03, 2024, 06:51:09 PM »
Now I'm wondering... with the Imperium occupied by clearing out Necron encampments and now the presence of the T'au (yet to come: Tyranids, Chaos), it seems increasingly likely that the Jotun will stick around for a while as they're too difficult to dislodge yet not a threat to anyone.

Which brings to mind a question: how do the minor NPRs handle the eventuality of running out of resources? With a normal NPR there is always the possibility of expanding to other systems to fuel the war machines, but a minor NPR lacks that option and so would eventually run out. I know NPR ships are, for uhhh reasons, not limited by a lack of fuel or MSP, but the AI pretends that it is and tries to refuel, resupply, etc. those ships - I imagine that drive could cause some difficulties if the minor race is defending their entry JP after 100 years and the refueling AI starts to override the "defend in place" AI.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by nuclearslurpee on May 03, 2024, 05:53:53 PM »
What minerals are Maintenance Supply Points made of?

1 MSP = 0.1 duranium + 0.1 gallicite + 0.05 uridium (0.25 total minerals)
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by mmaaddnndd12 on May 03, 2024, 05:48:31 PM »
What minerals are Maintenance Supply Points made of?
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