Author Topic: 2.0 section discussion  (Read 2533 times)

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Offline Erik L (OP)

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2.0 section discussion
« on: April 22, 2008, 08:36:22 PM »
One thing I didn't see mention of, though I might have missed it, is how the multiplier acts. For example, apples are .7, does this mean it actually reduces the output by 30% or does it act in an additive manner? I.E. Cattle (.34) and apples (.7) in the same region are 1.04? Or am I missing something?
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Þórgrímr

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Re: 2.0 section discussion
« Reply #1 on: April 23, 2008, 09:22:59 AM »
Quote from: "Erik Luken"
One thing I didn't see mention of, though I might have missed it, is how the multiplier acts. For example, apples are .7, does this mean it actually reduces the output by 30% or does it act in an additive manner? I.E. Cattle (.34) and apples (.7) in the same region are 1.04? Or am I missing something?


It works in an additive manner. Below is a section of the new food production rule that I have to post yet.

Food production is the sum of the food produced by the Power?s regions, Fishing Fleets and Port Regions. It is harvested every third turn and production figures can be calculated by the following formula: F = { (WvxFm) + (Tn/5) + (+X port level) x Sm }
Where F is the food production, Wv is the regional wealth value, Fm is the Food Production Multiple, Tn is the regional transport net value, +X port level adds the level of the Port in the region and Sm is the Status multiple.

Food Production Multiple
Code: [Select]
Region Terrain              Production multiple
S (Super Region)                    2.0
c (Cultivated)                      1.0
I (Island)                          1.0
w (Wilderness)                      0.5
J (Jungle)                          0.3
m (Mountainous)                     0.2
s (Steppe)                          0.1
d (Desert)                          0.0
t (Tundra)                          0.0
o (Other)                           0.0

Regional Status Production Multiple
Code: [Select]
Status            Description         Production multiple
A                 Full Ally                   1.0
EA                Economic Ally               1.0
F                 Friendly                    1.0
HM                Homeland                    1.0
P                 Pacified                    0.75
(Others)          All Other Statuses          0.0


So for example if a region is cultivated and had cattle as a resource in that region its food production multiple would be 1.34.

I will add that it is additive to the food production formula in the regional rules. Thanks for the catch.  :D



Cheers,  ??rgr?mr
« Last Edit: December 31, 1969, 06:00:00 PM by Þórgrímr »
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