So I am preparing to conduct boarding against ships that go a bit over 11000 km/s (I'm well-aware of the general rule of thumb about weakening the ships first so it goes slower etc, however in my case I'd rather not have to do that hence this is not what I want to talk about in this post).
I'm considering two options:
1. "proper" shuttle which goes twice as fast as the enemy - could possibly sequeeze a few thousands kilometers per sec more if I really tried to do a very efficient design etc etc, but not much else, meaning only 40% of my troops would make it to the targeted ship. Said shuttle would have 18 layers of armor, but the ships in question can fire 20 lasers of 21 dmg every 20 seconds, range about 400 000 km. That means that if I paired it with ECM they could get only one volley at medium to max range meaning low damage before my shuttles close in and pour troops
2. "fighter" shuttle capable of delivering 100% of my troops into enemy ships, transported via decently armored carriers just barely faster to get close enough to the enemy and launch boarding fighters. The plan in that version means there's only one 5s increment aka the shortest it can last before my freshly launched fighters successfully complete delivery, so they only need to survive one increment in the sky, nothing more, rest is irrelevant.
What worries me about this, especially version two, however, is that the enemy also has tons of gauss cannons, so I fear that even one shortest increment will be perfectly enough for them to destory my fighters before they can unload troops and I'm not sure about 18 layers of armor being enough for this either.
So, what's your take on this. What's your experience with boarding combat? Which version would you suggest me to use? Or maybe I should combine both? I really struggle to decide myself.