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Topic Summary

Posted by: serger
« on: November 04, 2021, 08:39:40 AM »

Posted by: iceball3
« on: March 02, 2021, 08:55:49 PM »

The single pixel dividers for lists, the VB6 had, as well as for enclosing portions of windows that were relevant to something in particular.

The loss of readability is just awful, especially compared to VB6 aurora's interface, which looked great. Been unable to play a single campaign since C# came out because reading long lists became such a strain :(
Posted by: serger
« on: February 09, 2021, 10:15:56 AM »

Power Requirements field in Class Design window.
Posted by: Dreadder
« on: August 03, 2020, 11:51:29 AM »

The ability to destroy launched missiles. Useful for removing sensor buoys or a minefield.
Seconded!

Those old sensor buoys are starting to really clutter up some systems and it would be nice if there was a way to somehow remove/destroy them.  :)
Posted by: Froggiest1982
« on: May 08, 2020, 08:18:35 PM »

A little win today: http://aurora2.pentarch.org/index.php?topic=11306.0

Ground Unit Queue
Hot Keys
Unused Construction Capacity

Woohooo!!!!

I wasn't sure to scrap my first nice game under 1.9.5 but now I feel like obliged.
Posted by: Father Tim
« on: May 08, 2020, 07:13:22 AM »

This is a deliberate choice of 'Aurora doesn't work like that anymore,' not a missing feature.  It's not coming back.

Where do you see that? I haven't been able to find anything in the changelog to suggest that it won't eventually be possible.

Iirc it was not in the changelog thread but Steve said it in some of the other threads. Maybe bug reports?
I'll try to find it. COuldn't find it, but will keep my eyes open for it.


Wealth generation changing from 'total population' to 'employed population'.

And as mentioned here:  http://aurora2.pentarch.org/index.php?topic=9841.msg111873#msg111873
Posted by: Froggiest1982
« on: May 08, 2020, 06:24:36 AM »

SM Ordinance:
Go to ship screen and select the individual ship you want to load ordinance in SM. Click the Ordinance template tab and select SM:Fill Ship (Centre right). It will fill the ship with the template of it's class.

That I know, but in VB6 you could fill your stockpile too...
Posted by: kks
« on: May 08, 2020, 05:35:29 AM »

This is a deliberate choice of 'Aurora doesn't work like that anymore,' not a missing feature.  It's not coming back.

Where do you see that? I haven't been able to find anything in the changelog to suggest that it won't eventually be possible.

Iirc it was not in the changelog thread but Steve said it in some of the other threads. Maybe bug reports?
I'll try to find it. Couldn't find it, but will keep my eyes open for it.
Posted by: smoelf
« on: May 08, 2020, 05:21:41 AM »

This is a deliberate choice of 'Aurora doesn't work like that anymore,' not a missing feature.  It's not coming back.

Where do you see that? I haven't been able to find anything in the changelog to suggest that it won't eventually be possible.
Posted by: Father Tim
« on: May 08, 2020, 04:56:59 AM »

SM Mode is missing a lot of features.

. . .

Shutdown individual industries



This is a deliberate choice of 'Aurora doesn't work like that anymore,' not a missing feature.  It's not coming back.
Posted by: swarm_sadist
« on: May 07, 2020, 03:20:57 PM »

SM Ordinance:
Go to ship screen and select the individual ship you want to load ordinance in SM. Click the Ordinance template tab and select SM:Fill Ship (Centre right). It will fill the ship with the template of it's class.
Posted by: Froggiest1982
« on: May 07, 2020, 02:37:26 PM »

The ability to add dust and radiation to a planet in SM-mode.
SM Mode is missing a lot of features.

Modify Wealth
Modify Unrest
Add maintenance
SM Move TF to waypoint or un-colonized system body
Ability to connect JP to specific system number.
The SM system summary
Add Sol
SM Race, for custom stars

Also:
Fleet heading toggle in System View
Compare orbital rings of Sol system bodies (Eg: 10x Pluto orbit)
Shutdown individual industries
Survivors of separate empires do not appear anywhere I can find
Unassigned officers only toggle in commander screen search/filter section
Tour lengths in commander screen
Fuel report screen also showed maintenance clock and spares, and had the option to sort by
Intelligence would list estimated size based on thermal signature and speed.
Galaxy map allowed you to re-colour the background.
Automated fire toggle in the combat screen.

True, last night I discovered you cannot SM ordnance, or if there is, is very well hidden!
Posted by: swarm_sadist
« on: May 07, 2020, 01:31:50 PM »

The ability to add dust and radiation to a planet in SM-mode.
SM Mode is missing a lot of features.

Modify Wealth
Modify Unrest
Add maintenance
SM Move TF to waypoint or un-colonized system body
Ability to connect JP to specific system number.
The SM system summary
Add Sol
SM Race, for custom stars

Also:
Fleet heading toggle in System View Toggle is in display tab. I was searching in contact tab. I would still like one for contacts.
Compare orbital rings of Sol system bodies (Eg: 10x Pluto orbit)
Shutdown individual industries Shame it's not coming back. Mass producing terraforming installations will drain available workers, even if the planet is fully habitable and not being terrafomed.
Survivors of separate empires do not appear anywhere I can find
Unassigned officers only toggle in commander screen search/filter section
Tour lengths in commander screen
Fuel report screen also showed maintenance clock and spares, and had the option to sort by
Intelligence would list estimated size based on thermal signature and speed.
Galaxy map allowed you to re-colour the background.
Automated fire toggle in the combat screen.
Posted by: kks
« on: May 07, 2020, 09:58:43 AM »

The ability to add dust and radiation to a planet in SM-mode.
Posted by: Father Tim
« on: May 06, 2020, 04:03:06 AM »

The ability of Communications officers to increase the PPV of ships and/or fleets under them.  Reassuring the public is an important part of military PR.

This could at least give the Political Reliability score SOME positive effects if that skill is used, or was there a separate skill for that in VB6... I don't remember.

It was Diplomacy ( http://aurora2.pentarch.org/index.php?topic=1129.msg9086#msg9086 ).  I wouldn't want Political Reliability to be actually useful for anything; I like it as a 'penalty' skill.