Active-class Destroyer 10,000 tons 319 Crew 1,517.9 BP TCS 200 TH 600 EM 0
3000 km/s Armour 5-41 Shields 0-0 HTK 63 Sensors 0/110/0/0 DCR 6 PPV 55
Maint Life 3.13 Years MSP 569 AFR 133% IFR 1.9% 1YR 87 5YR 1,307 Max Repair 126 MSP
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
Rolls Royce Falcon Mk.I ID-300x (2) Power 600 Fuel Use 19.83% Signature 300 Explosion 8%
Fuel Capacity 262,000 Gallons Range 23.8 billion km (91 days at full power)
Beardmore Mk.I 6" NUV Laser (11) Range 128,000km TS: 5,000 km/s Power 6-3 RM 30,000 km ROF 10
GEC Type 500 BFC 128-4000 (2) Max Range: 128,000 km TS: 4,000 km/s 92 84 77 69 61 53 45 38 30 22
Brown-Curtis Hydra Mk.I GFCR (2) Total Power Output 40 kBTU/s Exp 5%
Barr & Stroud Type 200MWS 1.5m/R1 (1) GPS 84 Range 17.1m km MCR 1.5m km Resolution 1
Ferranti Type 600SR 46m/R20 (1) GPS 1680 Range 46.6m km Resolution 20
GEC Type 1000LR 114m/R160 (1) GPS 20160 Range 114m km Resolution 160
Racal Type 400 ESM10-110 (1) Sensitivity 110 Detect Sig Strength 1000: 82.9m km
It is said that for every ship of the Royal Navy there is a book, indeed for some parts of the fleet there are more books than ships; there are at least a dozen times as many books about the Royal Navy's Dreadnoughts than there are actual Dreadnoughts and the (mis)adventures of the Weapon-class have been covered in exhaustive, some might suggest excessive, detail in seemingly countless volumes.
While such speculation is indeed presented, one of the lures of might-have-been designs is always the 'What If' questions around them, the fact is is speculation should always be acknowledged.
Active-class Destroyer
10,000 tons
3000 km/s
Fuel Capacity 262,000 Gallons
Total Power Output 40 kBTU/s
the units were limited to a single high energy shot every 10 seconds. The operational concept was intense and constant sniping, alternating fire from the barbettes to maintain a constant weight of fire and using accurate targeting to focus shots on exposed or vulnerable areas on the enemy vessel.
Given the complete lack of hard data, or indeed any data, on possible opponents there was a great deal of holo-simming and a great deal of proving the golden rule of holo-simming "You can prove anything if you setup the scenario just right".
As it was the Tribals won out and ambitious officers in the fleet learnt that while they could ignore politics, that didn't mean politics would ignore them.
I eagerly await links to where I may purchase these exhaustively detailed books so that I might assess their excessiveness as a neutral arbiter.I briefly considered doing this as an anthology, each update from a different book and covering all sorts of other subjects. Then I realised that was ridiculously ambitious and scaled back to something (hopefully) more manageable.
Truly the Space Imperial system is a thing of beauty. I may even have shed a manly space tear.It is indeed a thing of wonder. First draft even had weapon and FC ranges in yards (with some order of magnitude prefix) but that seemed a step too far
The design is also quite characteristic and even without the exposition tells the story of naval architects desperately scrabbling about to figure out what a space warship is supposed to do. In addition to the points raised in the text, I also would draw attention to the quite curious sensor suite - sensors covering several resolutions, each rather larger than is needed for beam targeting purposes yet rather smaller than one would want for long-range target detection as might be found on a dedicated fleet scout or C&C vessel. Still, such things are not necessarily damning as sensor doctrine in fleet design can be quite extensively variable. More curious is the decision to mount a 500-ton EM detection sensor, in itself a perfectly capable type of sensor, yet reflective of a clear identity crisis (I suspect typifying Admiralty thinking during this period) as it would be better-suited on a fleet scout type of design, and curiously is not matched by any thermal sensor at all.It is a mix of mistakes for plot/RP purposes and entirely genuine mistakes because I was still adapting from VB to C# Aurora. The change in 'normal' fleet speed and the sensor changes in particular were a surprise.
Overall this is a ship quite confused as to its intended role and doctrine, really just the sort of thing that one expects from an Admiralty suffering from the same conditions.
(Also I am now going to try and see if this idea is feasible in any other useful ways in Aurora, because similar mechanics are central in other wargames and it is in my opinion a fun tactical mechanic.)Do keep us informed about the results of your researches.
An unfortunate truth of the world of military affairs. Or perhaps fortunate, depending who is asked about such matters.I have noticed Aurora AARs tend to gloss over military/political differences, often entirely justifiably because a race is a military dictatorship or whatever. And of course even debates within a military can provide more than enough plot points to fill many an update, as your own work effortlessly demonstrates. The Royal Navy however has to deal with not only those arguments, but also their political masters who may be ill-informed but also hold the purse strings and have voters to worry about.
On the whole this is quite the quality and tone I would expect from an El Pip work, and I look forward to the next entry in the series sometime next Spring. :PI'm afraid I must be the bearer of shocking news - it will probably be significantly earlier than that. I was amazed at how quickly that came together without the need to worry about research, the web of reaction and counter-reaction, and all the other things that slow down Butterfly. I can probably bash these out at quite the terrifying pace (relatively speaking).
I briefly considered doing this as an anthology, each update from a different book and covering all sorts of other subjects. Then I realised that was ridiculously ambitious and scaled back to something (hopefully) more manageable.
It is indeed a thing of wonder. First draft even had weapon and FC ranges in yards (with some order of magnitude prefix) but that seemed a step too far
It is a mix of mistakes for plot/RP purposes and entirely genuine mistakes because I was still adapting from VB to C# Aurora. The change in 'normal' fleet speed and the sensor changes in particular were a surprise.
I'm afraid I must be the bearer of shocking news - it will probably be significantly earlier than that. I was amazed at how quickly that came together without the need to worry about research, the web of reaction and counter-reaction, and all the other things that slow down Butterfly. I can probably bash these out at quite the terrifying pace (relatively speaking).
C-Class Escort Destroyer 10,000 tons 287 Crew 1,596.7 BP TCS 200 TH 600 EM 0
3000 km/s Armour 5-41 Shields 0-0 HTK 63 Sensors 11/0/0/0 DCR 5 PPV 67.64
Maint Life 2.55 Years MSP 548 AFR 145% IFR 2.0% 1YR 118 5YR 1,769 Max Repair 153.6 MSP
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 12 months Morale Check Required
Rolls Royce Falcon Mk.I ID-300x (2) Power 600 Fuel Use 19.83% Signature 300 Explosion 8%
Fuel Capacity 330,000 Gallons Range 30 billion km (115 days at full power)
Vickers 8" Mk.I Railgun V40/C4 (5x4) Range 160,000km TS: 5,000 km/s Power 12-4 RM 40,000 km ROF 15
Sterling Mk.I Twin 0.303' Coil Turret (16k) (2x6) Range 30,000km TS: 16000 km/s Power 0-0 RM 30,000 km ROF 5
Marconi Type 901 TFC 192-16000 (1) Max Range: 192,000 km TS: 16,000 km/s 95 90 84 79 74 69 64 58 53 48
GEC Type 500 BFC 128-4000 (1) Max Range: 128,000 km TS: 4,000 km/s 92 84 77 69 61 53 45 38 30 22
Brown-Curtis Hydra Mk.I GFCR (2) Total Power Output 32 kBTU/s Exp 5%
Barr & Stroud Type 200MWS 1.5m/R1 (1) GPS 84 Range 17.1m km MCR 1.5m km Resolution 1
Ferranti Type 600SR 46m/R20 (1) GPS 1680 Range 46.6m km Resolution 20
Racal Type 250EMWS 700k/R1 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
Thorn Type 3000C IR-11 (1) Sensitivity 11 Detect Sig Strength 1000: 26.2m km
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
with the 8" rail guns in A, B and X turrets
This was not just bureaucratic inertia or pettiness, while seen as merely administrators they were Royal Navy trained administrators and as such did not consider a few defeats in opening skirmishes as reason enough for surrender to the forces of anarchy.
Ultimately however the escort destroyer was a reaction to the discovery of the Automoton Menace and their fearsomely prodigious use of exceptionally fast light torpedoes.
Consequently the Admiralty were looking for a dedicated escort with as much anti-torpedo firepower as they could fit on it, in terms of this purely tactical requirement the D-class design mounted twice the number of Sterling twin turrets so was clearly superior, hence it was selected and the Directorate of Naval Construction was given the task of re-allocating shipyards accordingly.
However there is a counter-point, in the twenty years since the decision was made it has never been repeated. There have been three new destroyer classes introduced since the Defiant's entered service; the Battle, Marksman and Eclipse and all have been Tribal variant, fully inter-buildable with whatever the current Mark of Tribal design was.
I must immediately complain of this rapid pacing, it has not even been a month since the last posting and such recklessness can only end badly.That is a risk we must take I'm afraid.
I am glad to see that the proliferation across these forums of railguns being considered as turrets, in bald-faced defiance of the game mechanics, continues apace.Railguns belong in turrets so quite clearly it is the game mechanics that are wrong in this instance.
A wonderful sentence that conveys quite a lot in the subtext as to just how the Royal Navy typically experiences space naval warfare, particularly the promise of some opening defeats promises a thrilling narrative even if unlikely to ever be told in any way besides half-hints and allusions.I was pleased with it. I can reassure you that defeats and explosions will be described in more than hints and allusions, though perhaps not in the detail one would find in a conventional AAR I admit.
This is really about what I expected, there always inevitably seems to be an urgent need for pure-PD ships in the face of the Automoton Menace, yet there is an equally inevitable desire amongIt is something of RP cliche at this point I admit. That said Steve needs to implement a no-missile option for the game as there is clear demand for it.playersThe Admiralty to somehow prove that such things are unnecessary at the beginning of every new campaign.
TASK FAILED SUCCESSFULLYA reasonable conclusion. :)
- RN archivist assessment of the C-class, c.2300
Overall an interesting look at the continued development and history of the RN. It is still clearly a design of the same early generation as the previous A-class, but with a more refined doctrinal focus and understanding even if perhaps saddled with some of the less efficient decisions made for the parent Tribal class.There will be much more egregious and ill-advised civilian and political meddling in the next chapter, though I must warn you that spinal lasers of any size will not be making an appearance. I hope you can reconcile yourself to this news and will continue to read despite the obvious disappointment.
If I must file a second complaint, it would be regarding the lack of civilian political meddling, frankly the lack of a spurious 15" spinal laser added purely to make it easier for certain MPs to sell the concept to their constituencies is an egregious oversight, an assessment based in pure logic and in no way borne out of my position as head of the Aurora Space Society for Humongous Oversized Laser Emitters.
Railguns belong in turrets so quite clearly it is the game mechanics that are wrong in this instance.
It is something of RP cliche at this point I admit. That said Steve needs to implement a no-missile option for the game as there is clear demand for it.
There will be much more egregious and ill-advised civilian and political meddling in the next chapter, though I must warn you that spinal lasers of any size will not be making an appearance. I hope you can reconcile yourself to this news and will continue to read despite the obvious disappointment.
Demand, perhaps, but I do feel that a no-missile game would lack much of the interest found in Aurora's combat. Without missiles, the victor in a beam fight is assuredly the one with the fastest ships, coupled with either the biggest laser or particle lance they can build depending on tech level. Missiles do force interesting design requirements (balancing PD and offensive weapons) and allow slower fleets to be competitive allowing for greater diversity of engines.A non-missile game would be different certainly and may require a tad more tweaking than just removing a couple of missile techs. My starting point was making beam fighters more of a practical choice and some sort of Jeune École vs Dreadnought option. As in only large ships can carry the very biggest long range guns, but they can never be fast, while the ships that can be fast cannot carry the biggest guns.
Curzon class Diplomatic Ship 30,000 tons 774 Crew 5,255.5 BP TCS 600 TH 3,600 EM 0
6000 km/s JR 3-50 Armour 8-86 Shields 0-0 HTK 151 Sensors 0/0/0/0 DCR 37 PPV 81.6
Maint Life 3.06 Years MSP 6,456 AFR 267% IFR 3.7% 1YR 1,032 5YR 15,483 Max Repair 900 MSP
Captain Control Rating 3 BRG AUX ENG DIP
Intended Deployment Time: 36 months Morale Check Required
Bristol Sabre Mk.II 30kt (3-50) MJD Max Ship Size 30000 tons Distance 50k km Squadron Size 3
Rolls Royce Griffon Mk.III MPD-1800 (2) Power 3600 Fuel Use 50.31% Signature 1800 Explosion 15%
Fuel Capacity 3,209,000 Gallons Range 38.3 billion km (73 days at full power)
Sterling Mk.I Twin Coil Turret (16k) (5x6) Range 30,000km TS: 16000 km/s Power 0-0 RM 30,000 km ROF 5
Marconi Type 901 TFC 192-16000 (2) Max Range: 192,000 km TS: 16,000 km/s 95 90 84 79 74 69 64 58 53 48
Barr & Stroud Type 200MWS 1.5m/R1 (1) GPS 84 Range 17.1m km MCR 1.5m km Resolution 1
Racal Type 250EMWS 700k/R1 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
TRE Asprin Mk.I 10kMx ECM Projector
yet another post
That said, the Palmerston class were not considered the most cursed ships in the Fleet. This was partly because the Navy resisted the idea of any ship being 'cursed' as being unduly superstitious and counter to the principles of Anglo-Futurism,
Any blame for failure ended up with the the Foreign Office as would the credit for any success, though the later was something of a theoretical possibility.
the Crusading Years
This did not quite work out as intended and, after the destruction of the 3rd ship, the imaginatively named Palmerston III (the class were destroyed faster than they could be built, so additional names were not required),
Curzon class Diplomatic Ship
[...]
Rolls Royce Griffon Mk.III MPD-1800 (2) Power 3600 Fuel Use 50.31% Signature 1800 Explosion 15%
Records indicate there was talk of swapping the Sterling turrets out for Goalkeeper Mk.I CIWS systems, a more cost- and mass-efficient solution, but there was hope to keep the Curzon inter-buildable with a standard cruiser hull and the internal rearrangements required by the swap would have been a change too far.
The Foreign Office was concerned that, despite the lack of offensive weaponry, the ship was still very clearly a warship. The Admiralty felt it wise to avoid mentioning that anyone who had been on the receiving end of a barrage of 0.303' solidshot would probably disagree about the lack of offensive weaponry point, but accepted that it was indeed very much a warship.
The Imperial Parliament in contrast was aghast at the cost, the ship was over ten times more expensive to build and the annual operation and maintenance cost was estimated at almost 85x more than a Palmerston, while no MP would ever publicly agree that talk was cheap they had expected the ships to be so.
certainly the missile barrage from the Vistonida cruisers that destroyed the Palmerston IV
Equally the class would not have suffered the fate of the Palmerston V
Bluntly however the Palmerston class never actually achieved any diplomatic successes, and as noted were all destroyed by enemy action, so it is hard to see how the Curzon class could have done any worse.
Confused Butterfly noisesThe best kind of noises.
"It is not cursed as long as we say it is not cursed, but if we say it is cursed then it will be cursed" seems like a questionable understanding of how magic works.
Then again, it is the British way to pretend that reality is what they say it is, rather than what it is.Anglo-Futurism has strong views on the matter of self fulfilling prophecies and similar matters. The perception of reality can be as important, or more so, than the reality itself.
the Crusading YearsWell given where the game itself draws much of it's inspiration from this is hardly surprising. ;)
An extremely enticing teaser, suggesting yet another worked-out proof of the famous theorem that all Aurora AARS, given sufficient time, become Warhammer 40K.
A brilliant quip.I thank you.
I cannot be sure, since I haven't seen the Palmerston class, but if this design is an evolution thereof I may have some inkling as to why the galaxy appears more hostile than it may otherwise have been. With military engines an NPR will see the ship as a military ship which carries a steeper penalty, per ton, for being present in a claimed system. With commercial engines the benefit from a diplomatic module is able to outweigh the penalty from having a ship present in a claimed system, with the most benefit from ships under 11,000 tons as someone has worked out elsewhere. I do regret polluting this thread with discussion of actual game mechanics but it did seem relevant.The Palmerston class were fairly boring 4,000 ton, commercial engined, inoffensive little ships. They just kept getting blown up.
I keep meaning to check this, but I am not actually sure if a CIWS is still superior to a Gauss turret + BFC combo since we have the single-weapon fire controls as of 1.13.I must admit I assumed that, another bit of inherited thinking from VB6 I've not challenged.
Another good line, though I wonder if a MP has ever had a realistic expectation in the history of MPs?In their specialist field (whatever that may be) then maybe? Though I agree once they leave that narrow lane, MPs do tend to veer into fantasy faster than a control group would.
I see that the situation does not improve.Maybe I was unlucky, or using them wrong, but Diplomacy really did not work out for me in that game.
An excellent entry showing not only the delicate balance between military and political forces but also the true power behind the throne, this being economics. As always my only complaint is the continued reckless speed of updates, however this may be forgiven as given the holiday season the alternative would be to spend time with family which is of course even more reckless and upsetting, thus I reluctantly accept this lesser of evils.I recognise these concerns and can reassure you that things will doubtless slow down come the New Year. Yet they will never be as slow as Butterfly, because in this work there is no need to research obscure details that everyone will ignore.
The Palmerston class were fairly boring 4,000 ton, commercial engined, inoffensive little ships. They just kept getting blown up.
The Curzons were an not entirely serious, dump a diplomatic module on the standard heavy cruiser and see what happens design.
I mean there are still obscure details that everyone will ignore in these chapters, like the naming/detail on the ECM unit, but they don't need vast amounts of time consuming research.
Castle Mk.I class Corvette 6,400 tons 196 Crew 1,263.6 BP TCS 128 TH 640 EM 0
5000 km/s Armour 4-30 Shields 0-0 HTK 42 Sensors 0/0/0/0 DCR 4 PPV 40.32
Maint Life 2.74 Years MSP 493 AFR 82% IFR 1.1% 1YR 95 5YR 1,419 Max Repair 320 MSP
Commander Control Rating 2 BRG AUX
Intended Deployment Time: 24 months Morale Check Required
Rolls Royce Osprey Mk.II MPD-640 (1) Power 640 Fuel Use 48.83% Signature 640 Explosion 12%
Fuel Capacity 561,000 Gallons Range 32.3 billion km (74 days at full power)
Molins 4.5" Mk.I Railgun V50/C4 (8x4) Range 50,000km TS: 5,000 km/s Power 3-3 RM 50,000 km ROF 5
Sterling Mk.I Twin Coil Turret (16k) (1x6) Range 30,000km TS: 16000 km/s Power 0-0 RM 30,000 km ROF 5
Plessey Type 900 TFC 192-16000 (SW) (1) Max Range: 192,000 km TS: 16,000 km/s 95 90 84 79 74 69 64 58 53 48
Racal Type 503XE BFC 240-5000 (1) Max Range: 240,000 km TS: 5,000 km/s 96 92 88 83 79 75 71 67 62 58
Brown Curtis Gorgon Mk.I SFR-B 25MW (1) Total Power Output 25 kBTU/s Exp 10%
Racal Type 250EMWS 700k/R1 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
Ferranti Type 600SR 46m/R20 (1) GPS 1680 Range 46.6m km Resolution 20
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes
Chapter 4 - When is a Frigate not a Corvette?
If the Dreadnoughts are the avatars of the ideals of Empire, then frigates are the embodiment of the practical gritty realities.
Controversially the main armament being fifty Hawker 5" 'light torpedo' tubes externally mounted around the hull.
Though in fairness some of that was an expectation of another failure and great scandal.
the most interesting of these alternatives was the Castle class. The design was another attempt to answer the same question but one which resulted in a quite wildly different outcome.
Castle Mk.I class Corvette
[...]
Brown Curtis Gorgon Mk.I SFR-B 25MW (1) Total Power Output 25 kBTU/s Exp 10%
There were many productive meetings and discussions about what classification to give these new ships, not productive in the sense there was any useful output but in the sense that it kept the people involved safely distracted and unable to ruin anything else.
Considering the what-ifs is a challenge here, because the frigates that were built very rarely fired a shot in anger themselves. In the guard ship role or distant picket mission the design would doubtless have performed well, because such missions were about presence more than capability.
The Raj
Clearly the ideals of the Empire are centered on silly turret designs, ugly superstructures, and and mercurial admirals who grant +300% construction rate through sheer force of will.Beauty is in the eye of the beholder, all may (or may) become clearer if a Dreadnought ever graces these pages.
Despite the name, and the above-mentioned considerations regarding STOs and planetary defense, curiously this was not a design for a heavily fortified orbital platform in which an old-money nobleman would ensconce himself in the face of the alien menace.Such static defences would be quite counter to the spirit of naval doctrine. It's not quite The Legions "Fly me closer so I can shoot them in the face" but it is in a similar vein.
Aside, I begin to suspect that this AAR is actually being cobbled together from multiple campaigns, with a prodigious application of timey-wimey-flavo(u)red Handwavium used to disguise the joins. Such an approach would not only explain the sporadic nature of the work, not that such ever requires an explanation, but also would allow the author to stealthily partake of the latest updates with no great loss to the work itself.As it happens it is quite the opposite. I had to take a step away from the last game as it was sucking up more free time than I actually had, as is the way of Aurora. While the new version has got me tempted to dive back in, it also reminded me I have a very large pile of notes from that game. It seemed a shame just to abandon them so this work awoke from it's short nap and here we are.
Fortunately the British Imperial Space Inch is much larger than it's terrestrial counterpart, the reformation of the unit system was quite radical and perhaps not entirely thought through. But it is traditional now so the Empire sticks with it.
Such static defences would be quite counter to the spirit of naval doctrine. It's not quite The Legions "Fly me closer so I can shoot them in the face" but it is in a similar vein.
Centurion Mk.I Prototype class Cruiser 30,000 tons 1,025 Crew 6,305.2 BP TCS 600 TH 3,600 EM 3,570
6000 km/s Armour 6-86 Shields 119-476 HTK 200 Sensors 0/0/0/0 DCR 20 PPV 225.28
Maint Life 1.08 Years MSP 2,379 AFR 686% IFR 9.5% 1YR 2,045 5YR 30,675 Max Repair 900 MSP
Captain Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 12 months Morale Check Required
Rolls Royce Griffon Mk.III MPD-1800 (2) Power 3600 Fuel Use 50.31% Signature 1800 Explosion 15%
Fuel Capacity 2,100,000 Gallons Range 25 billion km (48 days at full power)
GKN Rampart Mk.II Epsilon Band/119 Farad Shield Generator (1) Recharge Time 476 seconds (0.3 per second)
Vickers 10" Mk.I Railgun V50/C4 (20x4) Range 250,000km TS: 6,000 km/s Power 15-4 RM 50,000 km ROF 20
Sterling Mk.II Twin Coil Turret (20k) (4x8) Range 30,000km TS: 20000 km/s Power 0-0 RM 30,000 km ROF 5
Marconi Type 903 TFC 160-20000 (2) Max Range: 160,000 km TS: 20,000 km/s 94 88 81 75 69 62 56 50 44 38
Racal Type 502 BFC 320-6000 (2) Max Range: 320,000 km TS: 6,000 km/s 97 94 91 88 84 81 78 75 72 69
Brown Curtis Gorgon Mk.I SFR-B (4) Total Power Output 100 kBTU/s Exp 10%
Ferranti Type 600SR 46m/R20 (1) GPS 1680 Range 46.6m km Resolution 20
Racal Type 250EMWS 700k/R1 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
Anderwave ILIC Mk.I ECCM (2)
TRE Asprin Mk.I 10kMx ECM Projector
This design is classed as a Military Vessel for maintenance purposes
Part I
from a naval perspective, the expedition entirely met it's objectives:
Various options for long range fire power were discussed and much of the report was bogged down with old arguments about the desirability or otherwise of plasma cannons as either a secondary or main weapon on a second line cruiser or dedicated planetary assault/support ship.
Towards the end the report's authors noted that had the cruisers been protected by shields then such repairs would likely would not have been required. As this idea did not involve yet more circular discussion about plasma weapons, a subject that was hurled back to the weapons doctrine sub-committee with almost unseemly haste, it was only the part of the document the Fleet Lords particularly wanted to talk about.
a perfectly successful operation, marred only by the apparent inability of the Army to defeat a foe that could shoot back.
It is unclear if the Admiralty deliberately left the scope [...] they just neglected to do so because they only expected minor tweaks to be suggested,
Developed by EDEN (Empire Defence Establishment Nimrod)
Code: [Select]GKN Rampart Mk.II Epsilon Band/119 Farad Shield Generator
Against the actual prompt, the Hatha Expedition, the Centurion's shields would certainly have saved the dockyard time for the repairs but were arguably overkill as the County Mk.Vs would also have been fine.
A lack of radical change is not something that the other submission to the competition can be accused of, as we shall see in Part II.
I am, of course, the very least surprised member of these forums to see this work return to form.As it should be.
And in fact we are now setting new precedents of form imported from the other forum. Excellent.I will raise standards here, just at a suitably slow and majestic pace.
And thus all involved were satisfied, for what better objectives could there be?The Admiralty cannot imagine, yet some scruffy ground types keep trying to complain about something. Fortunately the Royal Marine guards are keeping them outside.
Clearly the report writers peruse these forums.This may be why they have time to run the Admiralty.
And clearly, the First Lords are not members of these forums.
Me, every time I forget that shield generators actually take up a lot of tonnage.They are surprisingly large aren't they?
It always amuses when a perfectly serious company purporting to be the height of competence names itself "Nimrod". I realize there is a certain precedent for a rather more impressive connotation to the name than what the general public perceives, but as a member of the general public I choose to perceive the less impressive one.For the US general public perhaps, I think the less impressive definition didn't survive crossing the Atlantic as I've no idea what you are talking about. Or I am entirely out of touch with popular culture, also possible.
The use of Farads as the unit for shield strength is quite ingenious, not least because no one, including the actual scientists and engineers who work on capacitors, actually knows how much a Farad is other than "gesturing broadly a lot".It is a wonderfully vague unit for such things.
It is worth putting a stick in this bit, in all honesty it is not as if the dockyard time was a terrible strategic problem from the perspective of the Admiralty, after all the Expedition was already properly resolved by that point anyways, and the cost of repairs surely serves to justify a budget increase in the next set of talks.The problem was that the Army were demanding lots of budget to deal with this nasty enemy that can shoot back and which their current guns can't shoot through. So if nothing else the Admiralty needed very expensive plans for new ships that can, reluctantly, be cut down and end up with what they wanted in the first place.
Excellent. Next summer's update should be properly exciting, then. ;DI do hope to get Part II out this year. I'm not saying when this year, but if you take an 8/9 month gap as typical then I think it should just squeak in.
It always amuses when a perfectly serious company purporting to be the height of competence names itself "Nimrod". I realize there is a certain precedent for a rather more impressive connotation to the name than what the general public perceives, but as a member of the general public I choose to perceive the less impressive one.For the US general public perhaps, I think the less impressive definition didn't survive crossing the Atlantic as I've no idea what you are talking about. Or I am entirely out of touch with popular culture, also possible.
The problem was that the Army were demanding lots of budget to deal with this nasty enemy that can shoot back and which their current guns can't shoot through. So if nothing else the Admiralty needed very expensive plans for new ships that can, reluctantly, be cut down and end up with what they wanted in the first place.
I do hope to get Part II out this year. I'm not saying when this year, but if you take an 8/9 month gap as typical then I think it should just squeak in.
Challenger Mk.I Prototype Cruiser 30,000 tons 825 Crew 5,662.5 BP TCS 600 TH 3,600 EM 7,140
6000 km/s Armour 5-86 Shields 238-476 HTK 157 Sensors 0/0/0/0 DCR 21 PPV 217.85
Maint Life 1.10 Years MSP 2,297 AFR 655% IFR 9.1% 1YR 1,914 5YR 28,709 Max Repair 900 MSP
Magazine 375
Captain Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 12 months Morale Check Required
Rolls Royce Griffon Mk.III MPD-1800 (2) Power 3600 Fuel Use 50.31% Signature 1800 Explosion 15%
Fuel Capacity 2,087,000 Gallons Range 24.7 billion km (47 days at full power)
GKN Rampart Mk.II Epsilon Band/119 Farad Shield Generator (2) Recharge Time 476 seconds (0.5 per second)
Vickers 10" Mk.I Railgun V50/C4 (10x4) Range 250,000km TS: 6,000 km/s Power 15-4 RM 50,000 km ROF 20
Sterling Mk.II Twin Coil Turret (20k) (5x8) Range 30,000km TS: 20000 km/s Power 0-0 RM 30,000 km ROF 5
Marconi Type 903 TFC 160-20000 (1) Max Range: 160,000 km TS: 20,000 km/s 94 88 81 75 69 62 56 50 44 38
Racal Type 502 BFC 320-6000 (1) Max Range: 320,000 km TS: 6,000 km/s 97 94 91 88 84 81 78 75 72 69
Brown Curtis Gorgon Mk.I SFR-B (2) Total Power Output 50 kBTU/s Exp 10%
Hawker Mk.I 5' External Torpedo Tube (75) Missile Size: 5' Hangar Reload 111 minutes MF Reload 18 hours
Shorts Type 901 MFC 72m/R160 (3) Range 72.1m km Resolution 160
Brimstone Mk.I (75) Speed: 28,560 km/s End: 23.4m Range: 40m km WH: 7 Size: 5 TH: 209/125/62
Ferranti Type 600SR 46m/R20 (1) GPS 1680 Range 46.6m km Resolution 20
Racal Type 250EMWS 700k/R1 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
GEC Type 1000LR 114m/R160 (1) GPS 20160 Range 114m km Resolution 160
Anderwave ILIC Mk.I ECCM (3)
TRE Asprin Mk.I 10kMx ECM Projector
This design is classed as a Military Vessel for maintenance purposes
Fortunately the British Imperial Space Inch is much larger than it's terrestrial counterpart, the reformation of the unit system was quite radical and perhaps not entirely thought through. But it is traditional now so the Empire sticks with it.Clearly the empire maintains an aEther Inch (EIn) and a Terrestrial Inch (TIn), after all space is big so the measurements used for it should be big as well! Alas this leads to some confusion as torpedos, as primarily space based weapons, use EIn while railguns, which are really just regular old cannons that some bofin got frisky with when you think about it, and other such weapons use TIn to reflect their ancient and honored past of use in warfare on Earths surface.
Clearly the empire maintains an aEtherInch (EIn) and a Terrestrial Inch (TIn), after all space is big so the measurements used for it should be big as well! Alas this leads to some confusion as torpedos, as primarily space based weapons, use EIn while railguns, which are really just regular old cannons that some bofin got frisky with when you think about it, and other such weapons use TIn to reflect their ancient and honored past of use in warfare on Earths surface.This is absolutely the explanation I should of used and I thank you for providing it. :)
The Challenger project emerged from the Daedalus design office in the Laconia system which had a complex relationship with the rest of the Empire.
As an example of the issues in the system even the name of the office had been controversial. The Admiralty had vetoed a dozen suggestions as 'insufficiently British', 'ridiculously pretentious' or in one caustic case 'named after a pathetic failure their Lordships have absolutely no desire to be associated with'.
particularly for 'stone frigates' (the baffling archaic way the Admiralty persisted in classifying anything that was a ship or space station),
Along with the usual selection of paper projects, none of which are interesting enough to detain us here,
Vickers 10" Mk.I Railgun V50/C4 (10x4) Range 250,000km TS: 6,000 km/s Power 15-4 RM 50,000 km ROF 20
Brown Curtis Gorgon Mk.I SFR-B (2) Total Power Output 50 kBTU/s Exp 10%
The heritage of the Leander-class design is clear in the Challenger, the removal of half the main turrets to make space for the twenty five pentuple 5' Torpedo Tubes is hard to miss.
The choice of where to place the tubes is interesting,
The space instead was used for two GKN Rampart shield generators, while this is sometimes described as a redundancy choice to have a way to generate shielding even if one generator was battle damaged, in truth it was a technical limitation - at this time the Empire was unable to build a larger shield generator without burning out the flux coils. The preference for shields reflects the way the Automaton loomed large in Laconian thinking, against spaced out waves of torpedoes a defence system that could regenerate was more valuable than a simple defence/ton analysis would indicate.
Other matchups had similar outcomes as the missile 'punch' was potent but rarely decisive, defenders of the design are often keen to point out that the County Mk.IVB fared quite badly against the Brimstone salvo but that is to somewhat miss the point.
Overall the conclusion must be that the designers lacked the courage of the convictions, in trying to appease the gun lobby by leaving half the turrets on they merely ensured the resulting hybrid was compromised in both roles.
OOC Notes: Look a summertime update. It's even the same summer. And for the low, low price of stretching this out to a 3 part update.
Lion Mk.I class Strike Cruiser 30,000 tons 865 Crew 5,040.1 BP TCS 600 TH 3,600 EM 7,140
6000 km/s Armour 5-86 Shields 238-476 HTK 218 Sensors 0/0/0/0 DCR 30 PPV 217.36
Maint Life 1.02 Years MSP 2,050 AFR 720% IFR 10.0% 1YR 1,983 5YR 29,748 Max Repair 900 MSP
Captain Control Rating 4 BRG AUX ENG CIC
Intended Deployment Time: 12 months Morale Check Required
Rolls Royce Griffon Mk.III MPD-1800 (2) Power 3600 Fuel Use 50.31% Signature 1800 Explosion 15%
Fuel Capacity 2,026,000 Gallons Range 24.2 billion km (46 days at full power)
GKN Rampart Mk.II Epsilon Band/S119 Farad Shields (2) Recharge Time 476 seconds (0.5 per second)
Elswick 14"/4keV Mk.I Plasma Cannon (14) Range 320,000km TS: 6,000 km/s Power 32-4 RM 10,000 km ROF 40
Beardmore Mk.II Quad SBGC Turret (20k) (12x16) Range 30,000km TS: 20000 km/s Power 0-0 RM 30,000 km ROF 5
Marconi Type 903 TFC 160-20000 (2) Max Range: 160,000 km TS: 20,000 km/s 94 88 81 75 69 62 56 50 44 38
Racal Type 502 BFC 320-6000 (2) Max Range: 320,000 km TS: 6,000 km/s 97 94 91 88 84 81 78 75 72 69
Brown Curtis Gorgon Mk.I SFR-B (3) Total Power Output 75 kBTU/s Exp 10%
Ferranti Type 600SR 46m/R20 (1) GPS 1680 Range 46.6m km Resolution 20
Racal Type 250EMWS 700k/R1 (1) GPS 21 Range 8.6m km MCR 771.7k km Resolution 1
Anderwave ILIC Mk.I ECCM (3)
TRE Asprin Mk.I 10kMx ECM Projector
This design is classed as a Military Vessel for maintenance purposes
- it was designated as a Strike Cruiser not a Cruiser.
The previous effort of the Ilford Plasmasmiths had been the Prometheus class Battlecruiser, a powerful ship built around a large main battery of Plasma Cannons she had a long and victorious career, however she never had any sister-ships as the Admiralty continued to prefer the 'standard' railgun armed Renown-class.
Elswick 14"/4keV Mk.I Plasma Cannon (14)
however by this point the Naval Estimates were so called because that was name they had always had and there was no obvious reason or need to change them.
This was something of a fiction as while on paper a cruiser squadron was a City-class jump cruiser, a Colony-class escort cruiser and two County-class cruisers, in reality only the 7th Cruiser squadron out on Halifax Station matched that pattern. The five other cruiser squadrons were all of wildly different sizes and compositions, many still had Daring-class destroyers attached for extra anti-missile firepower and of course the 4th Cruiser Squadron continued to not exist after it's 'temporary' amalgamation with the 3rd at the start of the decade.
Parliament was not quite as foolish as it's reputation suggested so this subterfuge did not go unnoticed, however it did provide a rationale (or excuse) for many waverers to alter their position without anything so gauche as 'changing their mind' or worse 'compromising'.
but the well known benefits of large volume mass production never seemed to result in any efficiencies or decrease in cost.
however the Renown-class had literally been built for assaulting heavily defended jump points and were both far more capable and already in service, while the existing C-class cruisers classes had proven perfectly capable at jump point defence when required.
A bolder design would have sacrificed some 'general purpose' qualities like range or endurance for a substantially higher speed, committing to short range engagement tactics and optimising for that rather than trying to be a match for the Counties in all things.
For the rest I did build the Tiger-class and did designate them as Strike Cruisers as it seemed cooler, but I cannot articulate how they were different from a normal Cruiser in any meaningful way. Clearly therefore the explanation had to be politics and bureaucracy. (https://i.imgur.com/DYAEiOu.gif)