Recent Posts

Pages: [1] 2 3 ... 10
1
General C# Fiction / Part 3: Space Marines know no fear (2163-2165)
« Last post by Abridal on Yesterday at 06:37:39 PM »
The absolute finest cultural sensitivity training has been made mandatory for all officers of the Imperial Navy, I see. As it should be, of course.

Imperial Space Force would be the correct name. The Imperial Navy is an actual navy that protects the Imperium floating cities over the oceans of Earth.


======================

> Memoirs of an Imperial Space Force Officer

> Be 41
> Live in The Current Year + 145
> Emperor shouts "Ave Victoria!".
> Shout "Ave Victoria!" and salute the Emperor.
> Emperor shouts "Ave Victoria!" again.
> Shout "Ave Victoria!" and salute the Emperor again.
> Remember good old days just before joining Schola Sancta Terra, when was part of the Imperial Youth movement.
> Joined death squad to hunt down mutant scum who willingly have chosen to no longer be human, festering hive cities.
> Pal with weird tastes invites me to an Anime convention at a hive city, unaware of my membership.
> Convention is filled with furry mutants and also some scalies and others even weirder, all who once were human.
> At first I was like:
> *Cringe*
> Then I was like:
> *Purging Intensifies*
> "Friend" calls me a bunch of words ending with -ist and goes on and on like a gigantic crybaby.
> I summarily judge this ex-friend as a traitor to mankind and *BLAM* this heretic mutant lover with a bit of sadness. May Imperial justice always be fair. The Emperor Protects.
> Pile up horrible doujins all over the convention with heretical drawings of mutant women with cat ears among other abominations for book burning ceremony.
> Be given the honor to be the one who shall light the fire that will purge all such degeneracy and consign it to oblivion.
> Nothing of value was lost. Bonfire was really large by the end of the ceremony.
> Stench of some really low quality imported junk food from Japan called pocky is overwhelming.
> Suddenly I wake up and realize all of that was a no more than a dream, I have no idea what an "Anime", "doujin" or "pocky" is.
> What the hell did I just dream of and why?
> Some quack reads my comments in the Net and claims I dreamed of an alternate universe.
> Don't care personally about this, just sharing with fellow anons for entertainment.
> HFY³


--Anonymous copypasta dated from 2160


The Daily Stormemes, 27th of May, 2163

Editorial: The Hos of Babylon


A cancer still festers upon every continent of the planet, a remnant of the "progressive" degenerate non-civilization which ashes the Imperium built itself from, purifying the filth and crushing the enemies of its superior values, when necessary. A cracked, corrupted corpse of long lost cultures, of peoples who lost their identity, their roots, who forgot their past and have forsaken their future, betraying in the most abject and vile way their ancestors. Why imperial authority refuses to end forever the remnants of such blight is a mystery. At least very restrictive migration policies prohibit the genetic sewage of these necropolises from ever leaking out of this planet.


"Why should the hive cities be called non-civilizations?", first-time readers may ask. They are non-civilizations for their absolute denial of every foundation of any successful civilized society: Blood, Honor and Soil.


The Denial of Blood: behold a sewage of rootless dregs of the dregs of mankind, inferior beings without any real cultural identity which combine the genetic flaws and the worst traits of all peoples on Earth, a septic tank of human genes thrown into a gigantic totem of consumerism commanded by gigantic capitalists who control finances, media, "education", everything with absolute power, where atomized and doomed individuals exist for no other purpose than to be exploited.  The open borders of hive cities are no more than the open mouth of a Venus flytrap to ensnare and devour fools who think they will find prosperity and dignity in the self-proclaimed "culturally rich and tolerant" hellhole every hive city is. The only tolerance is the tolerance over the most crass abuse, cruelty, inhumanity and exploitation and the only enrichment has nothing to do with culture and everything to do with the ever-expanding wealth of a monstrously decadent, cowardly and immoral elite of useless parasites to mankind. Beyond what is evident, who knows what horrors happen in the dark corners of Earth where creepy cults these Babylons are always attracting congregate? Human sacrifices, babies thrown to pyres in the name of false gods, babymeat cannibal black markets? Even worse?


The Denial of Honor is obvious. There is no honor or honour(sic) to be found anywhere within a hive city.  It's normal for a "best friend" to stab the other "friend" in the back for only one cent or even for less. No ties to anything result inevitably into a culture of selfish pursuit of wealth, power and pleasure above everyone and all else in this soulless theme park, a dark and twisted parody of authentic cultures. No binding promises ever are respected in such a place except at gunpoint or through force of contractual legislation also enforced at gunpoint. Even families are just a facade, blood ties as worthless as "friendship". Babies in most hive cities are literally merchandise to be bought and sold in slave markets, and not even one individual will speak up against families that conduct such an abominable act against their own children for selfish interest. Truly a spectacle of horrors, the ultimate form of democracy in all its grotesqueness, the proof of the superiority of the Fourth Way and that all the ideals of the "Enlightenment" are lies, lies of a false Enlightenment which once threatened to cast a veil of perpetual darkness, a funeral wreath upon mankind only barely avoided thanks to the bravery of the forerunners of our great movement who resurrected their peoples from degeneracy.


The Denial of Soil comes most evidently from the lack of any official borders, for the spider always welcomes the little insects blindly immigrating to its web. The denial of soil also has another meaning in the heavily stratified hive: most inhabitants have less than illegal migrants stopped at the border checkpoint of every society that isn't a hellhole: their living standards and work conditions are analogous to slavery, even in imperial hive cities where explicit slavery is forbidden, and they are truly denied soil and any form of private property: every single piece of land belongs to a tiny minority arguably even worse than the worst xenos scum, for only the greatest monsters in human guise have any chance to rise to the top of the hive city societal pyramid, ensuring through genetic inheritance their descendants will always be born like their parents, a minority so devoid of humanity their mindset is as reptilian as that of the Lizardpeople Hegemony. We have no hesitation to affirm they are a greater threat than the xenos and should not be considered human, therefore their extermination would not be a crime against mankind but a favor to mankind.


Will we one day pay the highest price in a distant or not so distant future for toleration of such corrupted and immoral enclaves within our Imperium that reward dishonor, treachery, cowardice, decadence and all other traits that shape up only heretics, traitors and the greatest of all internal enemies? What will it take for the authorities to wake up, an entire hive city becoming 99% inhabited by grotesque, reviled anthropomorphic parodies of natural animals who once were human and making nuclear purification the only solution? Hopefully not before a wiser Emperor cleanses the planet of these festering tumors. Time will tell.


The Emperor was reading this peculiar piece with relative lack of interest, just the usual thoughts to be expected from the most radical National-Humanists, yet after finishing this relaxing reading for the pursuit of inner peace, she commented:


If they knew the crooked vermin who rule every single hive city have a "dead man's switch" at their disposal, they wouldn't be so eager for the annihilation of these remnants of the Old World Order. Containing them is the only option that won't result in billions of deaths, and while they surely are probing us for weaknesses, trying to corrupt and infiltrate our government and institutions, paying shills through their intelligence agencies to puppeteer protests and so on, for the next centuries it is unlikely our civilization will be weak enough to fall into their lies. Hopefully we shall lift the greatest and finest off this Earth long before the first symptoms of decline hit this empire and force more final measures to prevent them from subverting and subjugating the Imperium.


Why keep the knowledge of these "dead men' switches" a state secret even now?


Because, Chancellor Marta, the effectiveness of such threats is much weaker without general knowledge of their existence. There will be a Day of Reckoning, but not in our lifetime. I suspect the goblin elites have their own reasons to not publicize their dead men' switches, perhaps they are afraid letting everyone aware of it could backfire against them. A dead man's switch is no defense against those who would rather die free than live as slaves and are ready to initiate the ethic cleansing of their oppressors without remorse or hesitation.


Ethic cleansing? Did I hear that correctly?


Yes.


And?


And Might is Right. In the wars we fight the victors are heroes who do nothing wrong and the losers are always vilified war criminals. This is how "history" is written since the beginning of time. Essentially, the only war crime is to lose.


I see. Now, changing the subject, about the disassembly of alien technology, things are going very well. All captured ships are on the way to Sol, there was no attempt at the Abaddon system from the xenos to engage our forces. The first captured destroyer should be here by the end of June.


While the gains from disassembling particle beams are not expected to be high or much useful, the salvage will definitively help, alien ships broken down to construct more imperial spacecraft for the Space Force, an ironic process in many ways. Perhaps far more tempting was the lone destroyer(?) in the Grimgor system, but the Justicar armor would have to be repaired and space marine squadrons reinforced first. The Emperor this time would be more clear. By 12th of July of 2163, an explicit Imperial order was given for the Strike Cruiser to head to the Grimgor system and capture the solitary alien ship guarding its jump point.


Meanwhile, in 17th of July the ELINT ship was returning to friendly territory for another overhaul, and by 22nd of July reserve forces of space marines were available to reinforce the squadrons that suffered losses in the previous boarding actions and also mostly likely for those which will suffer further losses in the ongoing operation at Grimgor.





The signs of past battles lingered, the folly of sending short ranged Gauss cannons against the frigate flotillas still there, but this would be a dangerous operation. The target for boarding would be faster than the previous alien ships that were successfully boarded. Yet, those who were ready to risk death in this daunting task knew no fear.


At 26th of July, 13:54:30, the shout of "Ave Victoria" was given while three particle lances tore through the shields of the Justicar, now reduced to 76%. This was a salvo from only one Bank 007. A whole fleet of these alien ships armed with particle lances could have been devastating beyond measure. While the alien vessel was recharging to fire again, the assault shuttles emerged to a far riskier boarding action, for this alien ship had a speed of 6766 km/s.


Battle Report:


Code: [Select]
13:54:35 - Heavy casualties suffered during boarding attempt, 42 out of 115 space marines lost. List of fallen heroes:

I Romulus Ravens - 7 losses. 5 Plasma Bolter, 2 Fireteam Leaders
II Northern Varangians - 10 losses. 7 Plasma Bolter, 3 Plasma MG. Survivors not reporting any attempts to breach armor. Total squadron loss might have happened.
Either MIA or the most senior surviving officer of the Northern Varangians disbanded them to reinforce other squadrons.
III Duranium Triarii - 11 losses. 8 Plasma Bolter, 2 Plasma MG, 1 Fireteam Leader
IV Space Wolves - 7 losses. 5 Plasma Bolter, 1 Plasma MG, 1 Fireteam Leader
V Ultrasolarii - 7 losses. 5 Plasma Bolter, 1 Plasma MG, 1 Fireteam Leader

Given the extremely close maximum speeds and pointlessness of destroying the alien ship while boarding is underway,
Justicar is ordered to jump back to the Omicron Piscis Austrini system. The surviving space marines are on their own.


13:54:40


Justicar strike cruiser successfully disengaged and left the Grimgor system, heading back to Epsilon Leonis Minoris. Bank 007 does not attempt to pursue it through the jump point.


13:57:40


Space Marines breached through Bank 007 armor and commence their courageous offensive.


Round 1: 12 gecko pelts collected. Ultrasolarii lost 1 Plasma Bolter marine without a Spiritual Liege here to Mary Sue them.
Round 2: 25 gecko pelts collected. Space Wolves lost 1 Plasma MG and 1 Plasma Bolter. Ultrasolarii lost another Bolter marine.
Round 3: 17 gecko pelts collected. Ultrasolarii lost 1 Plasma MG. Fate of II Northern Varangians remain uncertain.
Round 4: 15 gecko pelts collected. No casualties.
Round 5: 21 gecko pelts collected. No casualties.
Round 6: 22 gecko pelts collected. Romulus Ravens, Duranium Triarii and Space Wolves lost 1 Plasma Bolter each.
Round 7: 11 gecko pelts collected. Space Wolves lost 1 Plasma Bolter marine.
Round 8: 15 gecko pelts collected. Space Wolves lost 1 Plasma MG and Romulus Ravens 1 Plasma Bolter.
Round 9: 12 gecko pelts collected. Space Wolves lost 1 Plasma Bolter marine.
Round 10: 10 gecko pelts collected. Duranium Triarii lost 1 Fireteam Leader and Ultrasolarii lost another Plasma Bolter.
Round 11: 11 gecko pelts collected. Duranium Triarii lost 1 Plasma MG.
Round 12: 12 gecko pelts collected. No casualties.
Round 13: 12 gecko pelts collected. No casualties.
Round 14: 18 gecko pelts collected. No casualties.
Round 15: 19 gecko pelts collected. No casualties.
Round 16: 11 gecko pelts collected. No casualties.
Round 17: 15 gecko pelts collected. Space Wolves lost 1 Plasma Bolter marine.
Round 18: 12 gecko pelts collected. No casualties.
Round 19: 13 gecko pelts collected. Ultrasolarii lost 1 Plasma Bolter.
Round 20: 12 gecko pelts collected. No casualties.
Round 21: 13 gecko pelts collected. No casualties.
Round 22: 11 gecko pelts collected. No casualties.
Round 23: 12 gecko pelts collected. No casualties.
Round 24: 10 gecko pelts collected. No casualties.
Round 25: 14 gecko pelts collected. No casualties.
Round 26: 10 gecko pelts collected. No casualties.
Round 27: 16 gecko pelts collected. No casualties.
Round 28: 10 gecko pelts collected. No casualties.
Round 29: 7 gecko pelts collected. No casualties.
Round 30: 9 gecko pelts collected. No casualties.
Round 31: 11 gecko pelts collected. No casualties.

26/July/2163 14:29:30

Bank 007 is successfully captured by the space marines despite very heavy losses, including all 23 proud
and fearless II Northern Varangians, their complete loss confirmed once control of the vessel was established.

72 out of 115 space marines gave their lives to secure this victory with not even a single shot from spaceship weapons fired. The II Northern Varangians have crossed the Gates of Valhalla and ascended to the hall of legends, they shall never be forgotten. Their bravery is an example for all.

Press F to Pay Respects

o> o> o> o> o> o> o>



With this victory, the technical details of Zun V, the particle lance destroyer, were now available, and made it clear Imperial propulsion technology was still lagging behind the xenos tech, only the general fuel efficiency was better, which allowed for designs with more emphasis on speed over efficiency compared to the alien ships without taxing fuel logistics too much, which in turn made such technological advantage less tactically useful for the xenos than it would be otherwise.

Code: [Select]
Zun V class Destroyer      13,892 tons       414 Crew       3,457.5 BP       TCS 278    TH 1,880    EM 0
6766 km/s      Armour 6-51       Shields 0-0       HTK 90      Sensors 11/11/0/0      DCR 3      PPV 72
Maint Life 0.32 Years     MSP 466    AFR 515%    IFR 7.1%    1YR 1,455    5YR 21,821    Max Repair 470 MSP
Lord-Captain    Control Rating 2   BRG   ENG   
Intended Deployment Time: 12 months    Morale Check Required   

Internal Fusion Drive  EP940 (2)    Power 1880    Fuel Use 46.13%    Signature 940    Explosion 10%
Fuel Capacity 1,250,000 Litres    Range 35.1 billion km (60 days at full power)

Particle Lance-18 (4)    Range 240,000km     TS: 6,766 km/s     Power 55-5    ROF 55       
CIWS-200 (1x4)    Range 1000 km     TS: 20,000 km/s     ROF 5       
Beam Fire Control R320-TS5000 (2)     Max Range: 320,000 km   TS: 5,000 km/s     97 94 91 88 84 81 78 75 72 69
Tokamak Fusion Reactor R6 (4)     Total Power Output 22.9    Exp 5%

Active Search Sensor AS105-R125 (1)     GPS 15750     Range 105m km    Resolution 125
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km
EM Sensor EM1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

ECCM-2 (1)         ECM 20

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


Disassembly of its engines would help but also delay production of more cruisers due to retools, and in any case, such research would take time. For now the focus of propulsion research was on even better overall fuel efficiency. However, something else was happening.





This might be their home system. We might have finally located it. Why else would such reinforcements arrive this soon?


Maybe, but it could as well be a very important star system for the xenos instead.


Observation through the conveniently ignored recon satellite identified the arrival of 2 other Zun V class particle lance destroyers towards the jump point by August the 2nd. Maybe Grimgor is the home of the Lizardpeople Hegemony as hypothesized.





We need more shipyards. At least eight. Look at that! So many particle lances. We are lucky they seem afraid of going in an all-out assault against our space for now. Twenty-five destroyers with three particle lances each. For now we have only one strike cruiser, one heavy cruiser still undergoing refit and thirty-four frigates. They lack jump drives though, so if we deploy everything we have at a jump point against such mass, were them to thrown everything on the offensive, we could have a chance of victory despite the fact the Space Force is outnumbered by far right now. They have much, much more in tonnage of combat vessels and only one shipyard is already in shape to build 15,000 ton cruisers for now.


Attacking their home system would be more suicidal than the latest boarding action that barely succeeded given the casualties. This limits immediate strategic advance opportunities to securing a refueling station at the Endovelicus system, and that is it. Preparations for the invasion of their mining colony at Psi Indi are far from complete.


At 5th of November, research of extreme temperature adaptation for ground forces was complete. While it was questioned if the so called "Forlorn Hope", as the space marines that would engage in planetary combat as the first wave of offense would become known as, would truly become better with this adaptation that would make their equipment more expensive and slow to produce, the mining colony was very cold and the first wave was deemed better focused on quality given the odds it would have to face while reinforcements were underway. The overall structure would differ a lot from the armored legions, using a new type of unit that was larger than a regiment but smaller than a legion, a trio, roughly one third of a legion, commanded by a very different type of legion HQ formation.


Code: [Select]
Infantry Legion HQ
Transport Size: 29,994 tons
Build Cost: 2,194.3 BP
2x Legion HQ m2
749x Logistics Motorcycle (LamCom)
48x Aquila m2 Motorized AA
164x Lupus m3 Mech Rocket Artillery

Each HQ would command 3 trios.

Code: [Select]
Forlorn INF Trium
Transport Size: 10,000 tons
Build Cost: 520.9 BP
6x Space Support Director (LamCom)
250x Logistics Motorcycle (LamCom)
1000x Ice-7 Forlorn Plasma Rifleman (2163)
92x Ice-7 Forlorn Plasma MG (2163)
16x Ice-7 Forlorn Flak Team (2163)
20x Ice-7 Forlorn BFG Team (2163)
2x Trium HQ (LamCom)

And each trio would command, in addition to the troops directly in its formation, two cohorts:

Code: [Select]
Forlorn INF Cohort
Transport Size: 9,999 tons
Build Cost: 507.5 BP
2x Cohort HQ (LamCom)
255x Logistics Motorcycle (LamCom)
1121x Ice-7 Forlorn Plasma Rifleman (2163)
100x Ice-7 Forlorn Plasma MG (2163)
10x Ice-7 Forlorn Flak Team (2163)
20x Ice-7 Forlorn BFG Team (2163)

A total of about 120,000 tons of ground units that would conquer Psi Indi A-1, including logistics, once the time was right and they were constructed. The greatest difference compared to armored legions was the replacement of logistics trucks with smaller motorcycles, which could not supply units outside of their own formations but were much cheaper. To recover losses in these units a formation with nothing but more logistics bikes would be built to be deployed to a planet a while after the front lines were secured.

Code: [Select]
Replacement Logistics Bikes
Transport Size: 120,000 tons
Build Cost: 2,400 BP
12000x Logistics Motorcycle (LamCom)

Other infantry waves, if necessary, would not have the "luxury" of heavy power armor or specialized equipment for extreme temperatures. Besides that detail they would be identical to Forlorn Hope units. A similar replacement unit for logistics trucks was also defined, and the cost difference was no small matter.

Code: [Select]
Replacement Logistics Trucks
Transport Size: 119,970 tons
Build Cost: 4,798.8 BP
1935x Logistics Truck (LamCom)

Despite that difference, the cheaper logistical option would be reserved for infantry legions, simply because the regimental model with 20,000 ton regiments instead of 30,000 ton trios made the necessary granularity of logistics when not using vehicles more inconvenient and likely to result in losses of firepower that were not worth the cost reduction. Besides, armored units weren't the first choice when time and cost to build ground forces were at a premium anyway.


And so the year of 2163 was coming to an end. It was a year of great victories and heroic deeds.


By 18th of January of 2164, the number of particle lance destroyers protecting the Lizardpeople Hegemony home system increased to 26. There was no offensive battle plan feasible with the existing imperial forces against such numbers. The only way to conduct a successful jump point assault was not readily available with existing technology:  to jump away from the range of the lances and second: use weaponry which doesn't perform horribly at longer distances in the way plasma does. Research was already happening to fix both: first to allow for jump drives that can achieve greater distance squadron jumps and second, research into missiles, which would likely be the only path in the future for the small 3,000 ton crafts of the Imperium to remain relevant outside of trade lane interdiction and convoy raiding.


In February 2164, the Badger 006 (Zun IV) was finally scrapped, the first boon of the victorious boarding assaults during the previous year.


The necessity of jumping away from the range of the particle lances was finally closer at hand by March. Max squadron jump radius was now 250,000 km. However, the lances had a range of 240,000 km, making that too close for comfort for future jump drive designs. Further research to increase the maximum radius to 500,000 km was immediately initiated.


One of the most limiting factors of any plans involving ground troops was the fact that, outside of limited room for boarding action, there was no real transport available for ground forces. Until now. in 31st of March finally the Ecce Signum, the first Strategic Troop Transport, was completed and unfortunately obsolete on arrival. The shipyard would have to be retooled to the also technically obsolete Magneto-Plasma upgrade of this design.

Code: [Select]
Expeditionis class Strategic Troop Transport      50,000 tons       300 Crew       2,949.5 BP       TCS 1,000    TH 2,500    EM 0
2500 km/s      Armour 15-120       Shields 0-0       HTK 96      Sensors 0/0/0/0      DCR 1      PPV 0
MSP 186    Max Repair 156.25 MSP
Troop Capacity 20,000 tons     Cargo Shuttle Multiplier 6   
Commander    Control Rating 1   BRG   
Intended Deployment Time: 3 months   

Tartaruga PEB MION-C625 (4)    Power 2500    Fuel Use 2.24%    Signature 625    Explosion 5%
Fuel Capacity 393,000 Litres    Range 63.3 billion km (292 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Troop Transport for auto-assignment purposes


Immediately Ecce Signum loaded 4 geological survey units to verify possible mineral wealth in Venus.

Code: [Select]
Geosurvey Battalion
Transport Size: 4,989 tons
Build Cost: 394.4 BP
22x G.E.O.D.E. m1
1x Battalion HQ (LamCom)
3x Aquila m1 Motorized AA


In 21st of April they concluded their survey with the following report:


"Conclusion: Useless unless overpopulation of humans with exceptionally
below average intelligence justify sending idiots there thinking it is a tropical paradise."


They headed to Ganymede which might have undiscovered Trans-Newtonian reserves immediately after.


And in 7th of May they found out their survey of Ganymede was yet another complete waste of time.


For now no location with potential for ground based geological survey was anywhere safe and firmly under imperial control, so these battalions would remain idle.


Intelligence was not idle on the other hand, although not all of their discoveries were useful. They just found out the location of another system known by the Lizardpeople Hegemony, with nothing but a number to define it. It was just a number really, for it has just a star with no planets orbiting it. As useful as three stooges with chainsaws.


By June an important milestone in the buildup of the Imperial Space Force was achieved. The shipyard responsible for the light cruisers was ready to build both light cruisers and armored replenishment vessels, and immediately began the construction of the Carnifex.


Code: [Select]
Carnifex class Light Cruiser      7,500 tons       191 Crew       1,579.7 BP       TCS 150    TH 1,021    EM 2,910
6805 km/s      Armour 8-34       Shields 97-404       HTK 42      Sensors 0/0/0/0      DCR 3      PPV 32.4
Maint Life 3.09 Years     MSP 985    AFR 129%    IFR 1.8%    1YR 155    5YR 2,330    Max Repair 255.2 MSP
Troop Capacity 100 tons     Boarding Capable   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 9 months    Morale Check Required   

Itaipu Trinuclear MagPlasma-510 (2)    Power 1020.8    Fuel Use 51.21%    Signature 510.4    Explosion 14%
Fuel Capacity 512,000 Litres    Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 97 (1)     Recharge Time 404 seconds (0.2 per second)

TriOptimum PAX-15 Plasma Autocannon (6)    Range 60,000km     TS: 6,805 km/s     Power 6-6     RM 10,000 km    ROF 5       
Taurus CEMB-5 Turret (1x5)    Range 50,000km     TS: 20000 km/s     Power 0-0     RM 50,000 km    ROF 5       
Marques Eletro CT 240Mm-6750 (1)     Max Range: 240,000 km   TS: 6,750 km/s     96 92 88 83 79 75 71 67 62 58
Marques Eletro CTU 240Mm-20k (1)     Max Range: 240,000 km   TS: 20,000 km/s     96 92 88 83 79 75 71 67 62 58
Alfaro Aeromarine Stellarator R36 (1)     Total Power Output 36.6    Exp 7%

Camara Sistemas Microsensor m1 (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


If strategically useful it would also be capable of building this, or a yet to be designed upgrade of it using internal confinement fusion thrusters.


Code: [Select]
Auxilia class Replenishment Ship      7,500 tons       168 Crew       1,417.4 BP       TCS 150    TH 1,021    EM 2,910
6805 km/s      Armour 8-34       Shields 97-404       HTK 36      Sensors 0/0/0/0      DCR 8      PPV 8.4
Maint Life 16.02 Years     MSP 9,095    AFR 56%    IFR 0.8%    1YR 67    5YR 1,001    Max Repair 255.2 MSP
Troop Capacity 100 tons     Boarding Capable    Cargo Shuttle Multiplier 2   
Captain    Control Rating 1   BRG   
Intended Deployment Time: 9 months    Morale Check Required   

Itaipu Trinuclear MagPlasma-510 (2)    Power 1020.8    Fuel Use 51.21%    Signature 510.4    Explosion 14%
Fuel Capacity 512,000 Litres    Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 97 (1)     Recharge Time 404 seconds (0.2 per second)

Taurus CEMB-5 Turret (1x5)    Range 50,000km     TS: 20000 km/s     Power 0-0     RM 50,000 km    ROF 5       
Marques Eletro CTU 240Mm-20k (1)     Max Range: 240,000 km   TS: 20,000 km/s     96 92 88 83 79 75 71 67 62 58

Camara Sistemas Nanosensor m1 (1)     GPS 3     Range 2.7m km    MCR 244k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


The fact what is essentially an armored logistics vessel capable of surviving the rigors of combat was designed to have its own complement of space marines and the ability to conduct limited boarding assaults was just one of the many  influences of the boarding operations that succeeded during 2163. Certainly would be a surprise to those expecting such a humble design would be defenseless and have no offensive capability whatsoever.


Things were quiet over the year. With the forces the aliens had to defend their home system too massive to be defeated with available forces, offensive legions still being trained at the ground unit training facilities on Earth and the retooling for the Atlas Class Dropship, which would be able to drop an entire legion at once, still ongoing because such was a 275,000 tons troop transport, there was no readily available strategic move for the Imperium to try that would be sensible, at least for now. Until, in 24th of July:





A mostly commercial convoy escorted by puny warships armed with only Gauss cannons was detected at an uncharted jump point in the Xenophon system, Survey I fleet kept their distance and attempted to avoid engagement at any costs, perfectly sensible given they have no armor, shields or weapons.


Cautious maneuvering was performed and when the hostile fleet was far away enough, the Survey fleet headed to this jump point, jumping a single recon satellite through it. This identified it as another jump point leading to the Abaddon system. One more uncharted jump point to go.


28th of July, and with no more hostiles detected, another probe is jumped into the unknown. This is the 2-Gruis system, renamed Yagnoloth. Ultimately unremarkable and uninteresting, yet it could be part of another route into the Lizardpeople Hegemony home system of Grimgor.


After this Survey I is recalled to Sol, with recon probes monitoring hostile fleet moves across the charted jump points.


At the end of August and beginning of September of 2164, a large fleet moved to the Xi Piscis Austrini system, only for it to return to Xenophon and wherever it came from. Later on 2 Barge Class PD(presumed as point-defense for now) ships and 3 Zun IV particle beam destroyers arrive from the Manticore system to XPA. These moves seem to not be going anywhere for now


An important milestone that shall be employed in future jump drives is achieved at 16th of September, for now the maximum radius of squadron jump could be raised to 500,000 km, very far from the dreaded particle lances protecting the reptilian home system.


October 15th, and finally the second cruiser of the Imperium was no longer undergoing refit, ready for action. The Vindico was now as modern as it can be until Internal Confinement fusion is researched.


Code: [Select]
Vindico m3 class Heavy Cruiser      15,000 tons       426 Crew       3,035.6 BP       TCS 300    TH 2,042    EM 6,870
6805 km/s      Armour 8-54       Shields 229-536       HTK 93      Sensors 16/16/0/0      DCR 8      PPV 77.4
Maint Life 2.28 Years     MSP 1,177    AFR 209%    IFR 2.9%    1YR 305    5YR 4,582    Max Repair 357 MSP
Troop Capacity 100 tons     Boarding Capable   
Lord-Captain    Control Rating 3   BRG   AUX   ENG   
Intended Deployment Time: 9 months    Morale Check Required   

Itaipu Trinuclear MagPlasma-510 (4)    Power 2041.6    Fuel Use 51.21%    Signature 510.4    Explosion 14%
Fuel Capacity 1,025,000 Litres    Range 24 billion km (40 days at full power)
Gellar Manufactorum Theta Scutum 229 (1)     Recharge Time 536 seconds (0.4 per second)

TriOptimum PAX-60 Heavy Macro Cannon (3)    Range 480,000km     TS: 6,805 km/s     Power 96-6     RM 10,000 km    ROF 80       
Taurus CEMB-5 Turret (1x5)    Range 50,000km     TS: 20000 km/s     Power 0-0     RM 50,000 km    ROF 5       
ALLE T10 Railgun (4x4)    Range 50,000km     TS: 6,805 km/s     Power 3-3     RM 50,000 km    ROF 5       
Marques Eletro CT 480Mm-6750 (1)     Max Range: 480,000 km   TS: 6,750 km/s   
Marques Eletro CTU 240Mm-20k (1)     Max Range: 240,000 km   TS: 20,000 km/s   
Marques Eletro CT 240Mm-6750 (1)     Max Range: 240,000 km   TS: 6,750 km/s   
Alfaro Aeromarine Stellarator R30 (1)     Total Power Output 30.4    Exp 7%

Camara Sistemas Microsensor m1 (1)     GPS 11     Range 6.1m km    MCR 545.7k km    Resolution 1
Camara Sistemas Sensor EM-16 (1)     Sensitivity 16.5     Detect Sig Strength 1000:  32.1m km
Carneiro ST 1.5x m1 (1)     Sensitivity 16.5     Detect Sig Strength 1000:  32.1m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes


Unfortunately it wouldn't survive a concentrated barrage of particle lances, but it might not have to endure them at all, considering how large the squadron jump radius of future jump drives can go now.


A worrisome sight would happen by the end of October.





They were there, so dangerously close to the few Imperium assets in this system, yet they luckily did nothing but to dare to linger so close to Sol. Yet, by the time the two cruisers were by that jump point on either side, they were no longer there.


The final reaction to this xenos show of either strength or foolishness was to prepare a minor operation is ready. The World Eaters, long frustrated, are unleashed upon the xenos refueling base of Endovelicus A-1 while the Vindico and the Justicar orbit the same planet, ready to pick them up once they are finished.

The complete lack of opposing ground forces results into 23 very ragingly furious space marines wearing snakeskin boots when the refueling base at such extremely hostile planet with gravity above 2g was fully secured with no resistance by 11th of November. Wait, that is not snakeskin!


By the end of November, at last, all planned frigate flotillas were constructed. 35 3,000 tons ships that were not as capable as the cruisers, limited in range, but still served a very important strategic role. For now frigate production would cease completely outside of reinforcements over future casualties.


Furthermore, that force that was spotted in Huehuetlan was once again detected by probes at the jump points. This time their presence would no longer be suffered.


Yet, by 4th of December, another force was spotted elsewhere. 45 Bark Class ships stood at the Jump Point to Manticore in the Xi Piscis Austrini system. They use commercial propulsion and therefore are presumed to be either freighters or colony ships. Ripe targets if only any fleet was close enough to hunt them down.


Three days later these 45 ships and their escort force, which showed up a few days later, retreat back into the Manticore system. Such behavior makes no sense, what are they doing? Meanwhile the same hostile fleet found lingering close to Sol before is now detected at the jump point to Endovelicus in the Huehuetlan system. Frigate Strike Fleet ordered to hold position at the jump point to Epsilon Leonis Minoris.  35 frigates are far from a weak defense.


Intelligence is doing its job well, and by 9th of December 2164 some piece of mostly trivia for now finds its way into the files of the Imperium intel:

Code: [Select]
Yabon V class Survey Ship      14,592 tons       222 Crew       1,233.6 BP       TCS 292    TH 1,692    EM 0
5797 km/s    JR 3-50      Armour 1-53       Shields 0-0       HTK 66      Sensors 22/33/1/0      DCR 6      PPV 0
Maint Life 1.02 Years     MSP 317    AFR 284%    IFR 3.9%    1YR 307    5YR 4,606    Max Repair 169.2 MSP
Kapitan vtorogo ranga    Control Rating 2   BRG   SCI   
Intended Deployment Time: 36 months    Morale Check Required   

J14700(3-50) Military Jump Drive     Max Ship Size 14700 tons    Distance 50k km     Squadron Size 3

Internal Fusion Drive  EP564.0 (3)    Power 1692    Fuel Use 12.86%    Signature 564    Explosion 6%
Fuel Capacity 3,800,000 Litres    Range 364.4 billion km (727 days at full power)

Thermal Sensor TH2-22 (1)     Sensitivity 22     Detect Sig Strength 1000:  37.1m km
EM Sensor EM3-33 (1)     Sensitivity 33     Detect Sig Strength 1000:  45.4m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Survey Ship for auto-assignment purposes


This would definitively be handy to board for reverse engineering.


By 10th of December, the eighth Naval Shipyard was constructed on Holy Terra. Unfortunately continual capacity expansion will take a long time before all of them are ready to allow for rapid cruiser production and, for a few, rapid destroyer production.


In 21st of December, the fleet previously detected in Huehuetlan is spotted once more. Frigate Strike Fleet heads towards them to wipe them out and create more TN mineral reserves for the military buildup program.





More of a convoy raid than of a real battle, with most ships being commercial and the only hostile weaponry very short ranged Gauss cannons from PD escorts. Besides some minor armor damage, Frigate Strike Fleet emerged almost unscathed by the time the battle was over. Upon their return the number of Lizardpeople in captivity surpassed 10,000 and some mostly useless laser tech was acquired from the survivors.


2164 was not a very intense year in the war against the Lizardpeople Hegemony. It might become phony for a while again and the Imperium certainly proved it could hold its small territory with the forces currently available. By 13th of January of 2165 finally the Bank 007 was scrapped. The disassembly of its particle lances was far from useful, but its internal fusion thrusters were a different matter, closing the technological gap even further.

Only by 2170 the preparations for the first ground invasions against the Xenos would be completed. For now the plan was to ignore the dozens of particle lance armed ships protecting their home system at Grimgor and to instead focus on conquering their other holdings. Apparently they were already cut off from much of their space in the jump point network, by accident mostly rather than design. For the moment, there was a kind of stalemate outside of foolish alien deployments of mostly commercial targets near Sol. Eventually that would change, one way or another.
2
General C# Fiction / Re: Oh, the Humanity: A story
« Last post by nuclearslurpee on Yesterday at 10:11:03 AM »
Well, given how easy it is to pick their ships apart one by one after some damage was done to each, CIWS isn't that bad of an idea, IMO. Using missiles would've been much smarter on their part though. IIRC Steve said something like some NPRs may evolve their doctrine over time under some circumstances, or am I imagining things? The fact that this particular NPR does not use missiles at all made this "reconnaissance" mission much much easier than it could've been.

The NPR will generally to a limited degree evolve its tactics over time, as it learns about your capabilities, but their actual ship design doctrine as far as I know is pretty much fixed at generation. At least, I don't know of anywhere in the DB where any kind of doctrinal evolution is stored.

Quote
Lack of diplomatic options, or not knowing if they are engaged in contact/wars with somebody else, is something that makes me sad, yes. I REALLY love diplomatic relations. It's great to have an opportunity to use all the hardware that I spent countless hours designing, but more intricate diplomatic interplay is much more interesting to me any day of the week.

Big reason why many people play with multiple player races. If you can handle the roleplaying aspect instead of "playing to win" or playing "optimally" you can get a lot of that complexity the NPRs lack.

Quote
Another unknown is... would their cocky behavior change even if we can manage to bring new peace? Would they continue to say one thing and do another like it happened before?

They would probably behave the same as before as the traits which govern behavior (particularly Xenophobia) are again fixed on generation. You might see some differences due to the fact that they have more intel on your race and are rightly worried about your power level, though.
3
General C# Fiction / Re: Oh, the Humanity: A story
« Last post by L0ckAndL0ad on Yesterday at 09:26:07 AM »
Unless the marines are very out of date, it really should not take so much unless the formation is designed very oddly. I suspect the big problem was that a lot of marines were lost in the boarding attempt. Attempting to board a ship at full speed from a relatively slow ship (e.g., battleships - as opposed to fast assault shuttles commonly used) will cause many boarders to be lost in the attempt, probably in the region of 80% to 90% actually under these conditions.
I can't find the logs right now, but I'm pretty sure it's both. Quite a lot of them died before entering, and the Trif technology is most likely higher than mine in some aspects, so... yeah.. Gruesome death that was, for a training exercise.

Am I the only one who find it hilarious that the NPR puts nine Gauss turrets on a 25,000-ton cruiser, and then thinks to itself "you know what this really needs? Yet another Gauss turret, but this time completely useless for actually escorting anything!" and slaps on a CIWS? Which is probably actually heavier thanks to the integrated BFC and sensor...

Otherwise it's not a bad ship, but head-scratchers like that are part of why NPRs struggle to look vaguely competitive against player races.
Well, given how easy it is to pick their ships apart one by one after some damage was done to each, CIWS isn't that bad of an idea, IMO. Using missiles would've been much smarter on their part though. IIRC Steve said something like some NPRs may evolve their doctrine over time under some circumstances, or am I imagining things? The fact that this particular NPR does not use missiles at all made this "reconnaissance" mission much much easier than it could've been.

This actually has nothing to do with range, firing at ground forces has no range component to accuracy but is affected only by the base %CTH (20%, reduced by 2/3) and fortification level - the latter is almost surely 6x times any planetary terrain modifier so hit rates in the 1% to 3% range are likely.

It will be better to get into range of the planetary STOs so that you can target them directly instead of shooting at the ground forces indiscriminately, this will reduce the collateral damage you end up dealing before landing troops.
Oh, I see. I do not think I really want a ground war right now anyway..

With the NPRs, diplomacy is difficult at best after a shooting war because there is no peace treaty mechanic, so they are at something like -9000 relations and this will take a very long time to reach back to -100 or better. However, if you have completely destroyed their navy and shipbuilding it is not impossible to park a diplo ship nearby and let it work for a decade or two.

Otherwise, for planetary conquest I would probably try to eliminate the STOs from orbit, this will cause collateral damage but it is unavoidable, and Str-18 particle lance STOs will eat alive any assault transports with less than 18 armor making a ground assault very difficult to pull off. Note that to destroy the STOs you do not need maximum-strength weapons, in practice you would find that the minimum caliber of weapon which can outrange the enemy STOs should be sufficient to kill any STO it strikes. Railguns are good as they get multiple shots per firing with low base damage thus less collateral damage, however range may be an issue if you have not invested a lot in railgun tech. Otherwise something like 15cm lasers, maybe 20cm depending on what kind of range tech you have to work with should be sufficient. Once all STOs are eliminated (check for short-range Gauss turrets!) you can start to mass troops on a nearby moon and then conduct landing operations - I hope you have built many transports for this purpose! You will likely need 5-10 million tons of ground troops to take a NPR home world.
I wonder if they have another shipbuilding-capable colony out there. Regardless, if they build new ships, they all are going to be quite fast and beefy. Even without missiles, they would be PITA to deal with, compared to the designs we've encountered so far.

Lack of diplomatic options, or not knowing if they are engaged in contact/wars with somebody else, is something that makes me sad, yes. I REALLY love diplomatic relations. It's great to have an opportunity to use all the hardware that I spent countless hours designing, but more intricate diplomatic interplay is much more interesting to me any day of the week.

Another unknown is... would their cocky behavior change even if we can manage to bring new peace? Would they continue to say one thing and do another like it happened before?
4
General C# Fiction / Re: The Chronicle of the GUNs
« Last post by El Pip on December 01, 2021, 03:01:17 PM »
At least Koziol got some sort of comeuppance, even if it wasn't quite what he deserved.

On the matter of the election, after careful consideration I realise I cannot in good conscience vote for either of the vegetarians so it has to be the blind warmonger.
5
General C# Fiction / Re: Saving Europa by Fleeing to Europa (SEFE)
« Last post by Vandermeer on November 30, 2021, 12:03:54 PM »
One Graveyard Inspires Another
In 2051 the secrets around Alpha Centauri had thoroughly leaked to the public, and a kind of gold-rush traffic towards the twin-colonies development meant it could not be hidden from the worldwide public anymore.


Where the few minds of the forward archeology expedition could not decipher the accurate history of the Tooth civilization, the now interested collective mind of the millions of people invested in the new colonies' destiny turned the data around and around, until someone finally found a breakthrough point. The Tooth empire wasn't really stopped by starvation as a first cause, but rather fell victim to a sociological trap.

All civilizations seem to undergo cycles of golden ages of enlightenment and dark ages of foolish superstition and tyranny. The Islamic golden age that brought algebra and chemistry is an example ended by religious zealotry, and so is the greek and roman period, ended by decadence or a combination of both.
On the other hand, dark ages seem to come to an end through eras of great strife. Small new nations that somehow stood against a greater enemy and formed a new power, or the waves of the black death that rattled Europe and then proceeded to bring forth the renaissance are such examples.
What however really was it that caused such predictive repetition to appear? The answer likely laid in the analysis of the finer detail, as within these grander cycles there were also smaller epochs of alternating periods of prosperity and crisis, usually each spanning 1-2 generations for a total cycle length of about 80 human years, -give or take. This process was known as the Strauss-Howe Generational Theory that argued for a logical sociological process (thus likely not just a property of humanity) in which every generation going through extraordinary hardship will get forged into a legion of competent individuals who then turn the fate of society around and build up an age of greatness.
The engine of hardship however was of course not stable and self-defeating even, as the character tempering incentive -"you grow with your challenges"- receded the more successful the society became. The next generation would not know as much strife and mostly copy the lessons of their fathers and mothers, while then the next generation after that would only distantly know and hear of the ages of ordeals, but themselves only ever know the luxury and comfort of a prosperous period.
Hence followed the decline, as it was usually this 3rd or 4th generation that completely forgot and abandoned the values that forged the nation into strength in its founding. The weak and incompetent individuals born in an age of plenty would seek higher and higher indulgence, contributing less and commissioning the state or other power holders with ever more distribution of amenities, liberties and welfare. Power concentration however, though forgotten by the weakened generation, only let to corruption, first in form of ironically more inequality, -initially disguised by the rise of an elite and class imbalances-, and then eventual actual outbreaks of tyranny once the power was focused enough for the leadership to think themselves save from the ire of the public.

When the tree was ripe the public would however often still try to revolt, but, -them still being desintellectualized-, just repeat the course that had brought them into the situation to begin with and completely abandon the concept of personal responsibility in the continued and intensified cries for a government that actually served all its people fairly and gave good lives to everyone, a "regime of and for the masses", the socialist state.

While an action as this of course would put the final nail in the coffin of the summer children when the rise of the ultimate power polarization they summoned (=fascism) demanded their necks, of course by far not every ~80 year cycle would lead to such disastrous outcomes. Though the outbreaks became more severe the more humanities power grew, historically such periods would often be settled merely by a civil war, or even some kind of external conflict, causing the weakened individuals to relearn proper responsibility and virtues of competence, which rekindled and sometimes even improved the founding flame.
The Tooth civilization however was different. For all of their history, they had literally lived on the edge and likely never known anything but strife as far as their records reached. Although this must have made for an extraordinary hardy and impressive population, it also offered one critical weakness: Unawareness of the cycle.
While humanity could at least draw from past experiences from periods where they commanded far less power, the Tooth entered enlightenment and the modern age completely unprepared for what an era of plenty would do to them. For the first time in their history, technology solved most of the scarcity that had plagued their unfortunate society, but it also brought them the first generations of individual weakness and decadence. While the civilizations power was at its highest, its population was at its weakest, and so they naively jumped to discuss how the new riches should be fairly distributed, quickly arriving at the trap conclusion of an all powerful, all overseeing socialist welfare state, not realizing that this in practice would mean the complete opposite: Having all that hitherto unknown power and wealth focused into the hands of the few. Their first taste of the Resource Curse.
It followed naturally that the public was subverted and the control and decision making left to the minds of those who would be the kings of the incompetent or forgetful generations. People conceited and arrogant enough to think deserving to rule so many alone, would naturally instantly make disaster grade decisions about the economy, also aided by their commission to "hunt the rich" who had too much, which however next to the actual corrupt rich also happened to include all the remaining competent people and producers, who were actually deserving.
A society of takers without makers. Starvation and other shortfalls, -the natural consequence of socialist methods-, would quickly follow, which on an unforgiving planet such as Saltmine meant nothing less than damnation. Given how dependent the overgrown race had become on modern engineering, the socialist zombie horde likely starved to death after its breakdown long before there were most of the usual bloody revolts and following government beatdowns that could have also done it.

In acceptance of the revelations, the human settlers planted a new monument on Saltmine's former capitol grounds, whose inscription summed up parts of the lesson as the old human proverb.
Hard times make strong men
Strong men make good times
Good times make weak men
Weak men make hard times



All this of course didn't go over well with the Chinamerican party, which was always hawkish on protecting the glorious image of socialism at any cost, since it furthered both, their ability to control their own, and their chances to internally subvert their enemies with the recruitment of this generations' weak. Given that there was no UN or subverted starving press anymore to install a censored narrative into the remaining western and free asian territories, they instead took the matter as a pretense to expand their claims into "ancient socialist territories" and rewrite history at the source, as they have been doing in their homeland.
Off-Topic: show


At the start of October of 2053, the CCP became bold enough to claim the whole of Alpha Centauri as their own, well understanding that the to date over 10 million colonists, supplies and freighters could not in any way be called back at this point.
The WU Navy was shaken and immediately sent out the fleet in hopes to be able to stave off the situation as a mere saber rattling tactic to silence all stories about the starving socialist Tooth civilization. Forced censorship compliance.


...However, upon hastily arriving just 3 weeks later, it became clear that the CCP did not simply have diplomatic pressure in mind. When the WU fleet demanded retreat with offers for negotiation, their only response would be to negate any counter and send another, larger missile destroyer detachment their way:


The worst case had occurred. The Communat-C's knew that the WU could not afford to lose the 10 million colonists. The situation could either devolve to the CCP beginning attacks on civilians before taking over like they had done in the South China Sea phase of conflict. Or the WU Navy would be forced to fire on the intruders first, in which case the socialists would spin the action as an attack on their union itself and use the pretense for a military intervention on Earth.
Seeing as that the only hope to break this stranglehold was to find a third option, -an unforeseen surprise maneuver-, WU admiralty ordered the fleet back instead to hold council with the ASEAN leaders first.

The calculations of this encounter came out as such:
- Confrontation with the CCP would lead to global nuclear war and the destruction and killing of most of mankind. (but also with option to save some towards Mars or Europa in case of victory)
- Although CCP leaders such as Mao had always boasted that they would gleefully sacrifice half their population (300m+ at the time) if it meant defeating the US(=West), they likely didn't really count on this kind of conflict to appear and instead banked on either compliance or a hostage situation at Earth, should western navy ships attack at Alpha Centauri.
- Giving in to tyrants is historically proven to generate more tyranny, thus just being defeat in a slow poison disguise. Today it would be Alpha Centauri, and when they drew strength from their new belongings, eventually they would demand the Earth itself.

Nobody could be happy about the assessment, since the only way out seemed to be to commit the attack the CCP didn't expect and strike at their core, but at the cost of almost everything. The last decades had steeled the unions for such an eventuality, but that didn't mean that having such reality materialize came without shock. The current German admiral lamented about the curse of its nation, and how all the major conflicts always involved them. Although their everyday people were good natured, diligent and more honest than most, there was this fringe and extreme element to their culture repeatedly bringing the highest forms of trouble. Maybe generated by the sheer suppression from their surrounding society, like a coiled spring they would overshoot in retaliation with amounts of malice akin to the advent of a demon king.
Two world wars that upheaved known order and cost tens of millions. Then "peace" times in which the rotten teachings of a lunatic German philosopher cost even multiples more than that.
Off-Topic: show

(other forms of suffering {slavery, poverty, unwarranted persecution,...} not even counted)

Finally the rogue German philosopher had recruited enough belligerent zealots around the planet to come back to usher in the next dark age for all of humanity. All major conflicts seem to be born in Germany, and yes, it seemed even this one will force them to fire first.
Maybe it was destiny, a reckoning for Germany to have to face up to its legacy and pay the price of their arrogance. At the very least, most of their former historic enemies were now tightly sworn allies instead, so they could see the last light together.


In preparations of the maneuvers, ASEAN committed to -as the encircling nearest neighbor- involve itself in the continental conflicts and also defend WU space and ships with point defenses so that hopefully no missiles would get out from Earth. Additionally they provided much appreciated logistics in form of filled emergency fuel capsules:

(OOC: they actually did this right before the operation)
Japan and South Korea had always been the edge in technology... . Despite the complains of WU admiralty, their navy would however stay out of conflict in its initial phase, leaving the WU to fend for the destiny of humanity alone.

Ten thousands of years after the Tooth's passing, their crisis would still demand more blood. The admiral gave one last speech in front of the internal pre-operation navy broadcast, ending with the iconic line that earned him the title of Dad-Admiral; "No matter what happens, we already WUN!"
At 29. of March in 2054, everything was set into position to commence what the CCP had not thought of: The resolve to sacrifice which they had deemed their monopoly, taking shape as an alpha strike of freedom into their heart. A 2400 missiles and 360 flares strong "to this point and no further". The reddest day on Earth, hopefully followed by less red moving forward.

[/One Graveyard Inspires Another]
6
General C# Fiction / Re: Oh, the Humanity: A story
« Last post by nuclearslurpee on November 29, 2021, 09:30:15 AM »
It was humiliating. Three 36,000 ton battleships approached a small scout, sent their heavy marines in and failed miserably. Sure, of course we did blew up the scout with guns afterwards, but... yeah... The presence of marines on capital ships was a doubtful choice. They were put there for two reasons: 1) additional security of the ship against boarding; 2) allow taking over enemy ships if there's an opportunity.

Clearly, you need more marines to successfully board a ship. Anyway...

Unless the marines are very out of date, it really should not take so much unless the formation is designed very oddly. I suspect the big problem was that a lot of marines were lost in the boarding attempt. Attempting to board a ship at full speed from a relatively slow ship (e.g., battleships - as opposed to fast assault shuttles commonly used) will cause many boarders to be lost in the attempt, probably in the region of 80% to 90% actually under these conditions.

Quote
(size 20 wh 65 heavy ASM is already in production)

It is a truth universally acknowledged, that a single AAR in possession of a good tech level, must become Warhammer.  :P

Quote
Operation Avalanche

Type: Reconnaissance in force

Human forces
several hundred thousand tons of bloody murder machines

The emphasis here is clearly on "in force" and I for one approve.

Quote
A new plan emerged. What if we assault another jump point? The BIG ONE! Yeah, there are million thousand tons of combat ships there, but they are 11b km away from the JP. We can extend the end destination of this operation to the Trif homeworld!

Very much in force.  ;D

Quote
Kotlin class frigates, fast and deadly with their spinal lasers, were guarding the EC jump point, when at 0054 four enemy ships entered the system. These were inferior, old generation designs: 1x CA, 2x DE, 1x JCS. They were... escorting a jump gate construction ship somewhere?

The NPR never disappoints... unless you are their mother, then you are very disappointed.  :P

Quote
What is interesting is that, for these ships to get to where they were now at current speed, they had to depart Beta III a while ago. Like, in the early days of September. About when we assaulted the gate camp in DC on Sept 5th. Something like that.

This is probably why there was no welcome party at the JP to this home system, the welcome party was still in transit.

Quote
Lothlorien IV class Escort Cruiser

Am I the only one who find it hilarious that the NPR puts nine Gauss turrets on a 25,000-ton cruiser, and then thinks to itself "you know what this really needs? Yet another Gauss turret, but this time completely useless for actually escorting anything!" and slaps on a CIWS? Which is probably actually heavier thanks to the integrated BFC and sensor...

Otherwise it's not a bad ship, but head-scratchers like that are part of why NPRs struggle to look vaguely competitive against player races.

Quote
Trif ground forces on the surface were targeted next. But it was quickly realized that at current range, the accuracy was too low to do any meaningful damage to them. Civilian casualties as a result of collateral damage were high and the idea was quickly abandoned.

This actually has nothing to do with range, firing at ground forces has no range component to accuracy but is affected only by the base %CTH (20%, reduced by 2/3) and fortification level - the latter is almost surely 6x times any planetary terrain modifier so hit rates in the 1% to 3% range are likely.

It will be better to get into range of the planetary STOs so that you can target them directly instead of shooting at the ground forces indiscriminately, this will reduce the collateral damage you end up dealing before landing troops.

Quote
Operation Avalanche was a success. We did everything we wanted to, and then some. Lots of intel gathered, enemy shipyards and hundreds thousands of tons of military vessels destroyed, combat experience gained. Now, Humanity had to reevaluate their entire navy arsenal and structure. Also, how can we end this war? Sending an invasion force to take over the EC Beta III seemed like a difficult and bloody task. Should we just stop and let the diplomats talk again?

With the NPRs, diplomacy is difficult at best after a shooting war because there is no peace treaty mechanic, so they are at something like -9000 relations and this will take a very long time to reach back to -100 or better. However, if you have completely destroyed their navy and shipbuilding it is not impossible to park a diplo ship nearby and let it work for a decade or two.

Otherwise, for planetary conquest I would probably try to eliminate the STOs from orbit, this will cause collateral damage but it is unavoidable, and Str-18 particle lance STOs will eat alive any assault transports with less than 18 armor making a ground assault very difficult to pull off. Note that to destroy the STOs you do not need maximum-strength weapons, in practice you would find that the minimum caliber of weapon which can outrange the enemy STOs should be sufficient to kill any STO it strikes. Railguns are good as they get multiple shots per firing with low base damage thus less collateral damage, however range may be an issue if you have not invested a lot in railgun tech. Otherwise something like 15cm lasers, maybe 20cm depending on what kind of range tech you have to work with should be sufficient. Once all STOs are eliminated (check for short-range Gauss turrets!) you can start to mass troops on a nearby moon and then conduct landing operations - I hope you have built many transports for this purpose! You will likely need 5-10 million tons of ground troops to take a NPR home world.
7
General C# Fiction / Re: Über alles in der Welt
« Last post by nuclearslurpee on November 28, 2021, 03:19:41 PM »
Interesting politicking in the last few updates. Moves are being made to stabilize the economy, but there is still a lot of work to be done and hopefully in the next few years Konovalova can complete this work - otherwise, who knows what the next Chancellor will do?! The election of, I think, 1950 will be pivotal.
8
General C# Fiction / Re: A Polarized Imperium
« Last post by nuclearslurpee on November 28, 2021, 02:22:12 PM »
Quote
Cornucopia class Terraforming Station      2,518,713 tons

Given the limitations of Aurora, I approve of this suitably Warhammer size for a terraforming station.

Quote
Off-Topic: Liquid Humanism Overview
Off-Topic: Mercantile-Universalism Overview

I eagerly look forward to seeing how the conflict of these two ideologies ends up driving Imperial policy and doctrine.

Quote
Another oddity of the hive cities, rarely found outside of them, are all kinds of weird cults. The most popular for over a century is dedicated to a deity called "She-Who-Thirsts". [...]his testimony nothing more than the ramblings of a doomsayer on how this cult worships a horrible demon that will come out of a rift in the fabric of space and aether opened by the very hedonism of its worshipers.

If this campaign ends with the Imperium being blown to bits by a certain spoiler race we will already know who to blame. It might not be their fault, per se, but they will be blamed anyways.

Thus far I am very intrigued by what is on one hand quite obviously, shall we say, "inspired by" WH40K lore, yet on the other hand this is applied to a quite different setting than the Imperium of Man. It will be I am certain an interesting collision of cultural forces ultimately driving all kinds of harebrained space schemes and I am very much here for it.

Quote
Note that there are no horse nomads on Luna and the idea of nomads riding horses adapted to low gravity on Luna is preposterous.

I hadn't even thought to ask and now I am glad I did not, for I did not need to.

Quote
A grim note must be made on the state of Earth: the deeds of John Brown, Abraham Lincoln among many others were lost to extremes moral decline and depravity much of the world not enlightened by Imperial wisdom yet suffer from. The commerce of human beings as slaves returned in force in many places outside imperial law. As expected from a pillar of human rights and greater morals, slavery in the Imperium is a crime punishable with death by impalement.

In an alternate history of this alternate history, brought on by several arguably-fortuitous choking-on-olive events, a world war is instigated in 2136, ostensibly for the purpose of eradicating slavery, but in reality driven by the powerful impalement pole-makers lobby which wished to generate market share for their admittedly not in demand products.

Quote
these reptilians, called by Imperial intelligence as the Lizardpeople Hegemony.

This is the kind of culturally-sensitive, racially-aware classification we expect in our Aurora AARs and I wholly approve of this truly scholarly naming convention.

Quote
Prologue Part 4: Bringing swords to a gunfight

I quite love this section. It is not too often that a NPR really takes the fight to the player race and particle lances are one of the best ways to do it, or at least one of the most terrifying to face off against.

The part where the Hegemony loses in the end anyways is of course rather less surprising.

Quote
The Banks bankrupted nonetheless,

Pfft. I bet you're fun at parties.  ;)

Quote
shouting "to be purged, for that is the fate of all xenos!" as said in the old catechism which everyone forgot that was ripped off from in-universe quotes from a miniature based tactical board game that was somewhat popular in the late 20th and early 21st centuries.

Pictured: this AAR.  :P


Quote from: Abridal
even now a presence is maintained behind enemy lines, a courageous crew, alone in an unarmed vessel:
Quote from: Also Abridal
Botnet 1

It is heartening to see that in this universe, robots are considered crew capable of courage without first having to go on trial to defend their existence from Federation Imperium lawyers with punchable faces.

I mean, you could also just go with the explanation given in the text, I guess, if you really wanted to.  :P

Quote
For some reason the aliens decided shooting those cheap 19 ton probes was a waste of time and had not shot down even a single of them. Which was good.

I've found similar in my own experience. Seems to be a bug(?) with <50 ton crafts that NPRs sometimes will not target them for some reason.

Quote
Excuse me, are you really going to copycat that infamous quote?

What is the point of being an Emperor if you don't copycat famous quotes all day? Answer me that!

Quote
(OOC: Yes, got quite long-winded but it's hard to condense a game that went so far from 2025 to 2163, specially when also including some fluff. I hope this ended OK and not too tiresome to read)

It is generally the long-winded stuff that is the best material on these forums...

...he said with absolutely no self-interest in the matter whatsoever...

Quote
> Advanced Analysis: Studied universe is a plaything of

This is not ominous at all.

Quote
Over the Martian seas, a thousand-years old tradition is still practiced by settlers originated from Polynesia, previously encouraged by their Machine cult to move to Mars, confident the greatest of the spirits they believe in, the Omnissiah, could be very, very close.

Absolutely no one could possibly have seen this coming. Absolutely no one, I say.  :P

Quote
He knows what he is doing and definitively has a perfect plan to compensate for the lack of a jump drive and the tactical consequences of it.

Pictured: The Emperor.


Quote
Memento Mori class Assault Shuttle

This is not even remotely ironic.

Quote
Phase 2 - 29 iguanas-on-a-stick.

The absolute finest cultural sensitivity training has been made mandatory for all officers of the Imperial Navy, I see. As it should be, of course.

Quote
Thus, at 16:00, a devastating hit of 60cm heavy plasma completely pulverizes the Badger 005. The First Battle of Abaddon was a complete victory, the fall of the last alien ship, stranded and being cleansed by over a hundred space marines, was only a matter of time.

I...I can't believe this actually worked. Truly a glorious victory!

Thus far an excellent and entertaining piece of work here. I suppose the major narrative question at this stage will be whether the NPRs, this one or others, will eventually bring some aggression into the picture, ideally we can start having multiple fronts of warfare so the Imperium will begin to feel pressured despite having a wealth of resources in a vacuum. I am also curious about this hinted alternative to a certain spoiler race and hope we get to see it at some suitably dramatic moment.
9
General C# Fiction / Re: Saving Europa by Fleeing to Europa (SEFE)
« Last post by Vandermeer on November 28, 2021, 12:52:56 PM »
The South-Sol China Sea - History Repeats
Although the plans for the excavation of Saltmine were drafted in the late 2030s, bringing in the actual capacity was delayed by many factors, most notably of which the buildup of the missile base frameworks, and the formation of a capable academic ring of trained astronauts that could professionally deal with an interstellar expedition. Consequently it wasn't until the end of 2043 that the WU, -and with it humanity-, put the first boots on the ground in an interstellar operation.
Off-Topic: show

Despite its massive size of more than 4 thousand man, it took around 3 and a half years to survey the widespread complexes around the edge of dawn band of the planet. This was mainly due to the woefully alien language model that aided their natural vowel sounds with additional vowels stemming from clicking in their jaws and biting snaps. A whole treatise could be written about how the deciphering of defacto hieroglyphic alien text was even made possible to begin with, but save to say that their to us very unconventional way of speaking earned them the human-intoneable alias of "Tooth Empire".
Off-Topic: show

Over the extended stay and analysis period following we had to learn that the Tooth, -aside from being naturally good at breathing-, were less advanced than even us who just took their first steps. Given the complete lack of any orbital remnants, it was save to assume that the small civilization was born and died here just a few ten thousand years ago.
The livable thin ring of the planet allowed only for minimal support of organized farming, with some additional mushroom plantations towards the dark side, and indeed it seemed that eventual lack of food let to the Tooth's demise. Why exactly it happened especially after making it and advancing this far however, was long left to mystery.
Historical details aside for now, their engineering was nothing impressive to collective humanity, but yielded some material worthy of converting into the framework of an initial colony. While those efforts were ongoing throughout 2048, the WU council pushed towards another letter on the list of the EU's alternate rescue plans. Instead of only settling down on Saltmine, they allocated resources to instead prioritize Chateau as the actual distant emergency colony.

Chateau was much more complicated to tame, but had an already nearly breathable atmosphere as well, owned to its natural garden of wild plant life. Together with some abundant pure Neutron pockets, other resources and its sheer size, it had potential to eventually grow into a new and better Earth, ..given perhaps 200 years in another "new continent"(for the West), 2nd US situation perhaps. It was deemed worthy to at least build it up to the baseline of self-sufficiency to look how things would develop, and also to have some last stance outlier not in Sol.

The old tactics
The Western Union Navy grew increasingly worried throughout the end of the 40s. Although the EU and ASEAN had miraculously made it through another decade without any major incident or internal subversion, it was becoming obvious that the situation was slipping their control. The lunar missile bases, -initially ordered for 10 units-, were expanded to 12, scratching on what the WU budget could possibly allow, and yet the CCP forces still outgrew the presented threat and for the first time started bold military ventures into the surrounding space.
While their cruisers stayed back in defense, it now became a common sight for WU's and ASEAN's survey and freighter ships to see blips of whole Communat-C destroyer squadrons roaming the nearby systems. While officially pretending to be on survey duty just as the other unions' ships, their boats would often fly harassingly close, follow company ships around and sometimes ask questions 'for protocol'. Eventually their presence laid the groundwork to proclaim themselves international police and order in all of the eastern stars (part of China's history since ancient times...), demanding them to be entirely their jurisdiction by beginning of 2050.


One is reminded of the South China Sea situation about 30 years ago in which China aggressively patrolled international waters, harassing other nations tankers, fisherboats and freighters in order to press a claim on a huge territory way outside of their actual reasonable reign. In their expansionist creativity they constructed artificial new islands in order to try to claim coastal water lines around them by international law, which however was struck down by Den Haag.
Off-Topic: show

Their mind must have been set on those eastern stars, since they were the by far most accessible behind the closest copy-point inside Sol, while Alpha Centauri lay on the distance ladder of Neptune. Little did they understand that the richest systems had so far only been know to a few high ranking WU and ASEAN officers, and the Max Planck Fund, - all lying far behind the Alpha Centauri gateway.

However, seeing the CCP being now capable to once more enact its traditional bullying tactics, it was still a very concerning development and after all only a question of time until their eye would fall towards the succulent fruits.
10
General C# Fiction / Re: The Chronicle of the GUNs
« Last post by Aajowa on November 27, 2021, 09:49:41 PM »
I got wildly distracted while playing, and overshot by seven years with most of the decade written/played as Administrator Koziol. Uhh, oops! He'll have to win two coin flips next decade if he's to remain, to account for winning this one through a certain shadow council's negligence

April 02 2112
Research head Banou Ansary, while developing the Ansary Large-Object Search Sensor, was found dead at approximately 10:28 on Saturday evening, April 2 2112. Though by all accounts it appears to have been the result of an accidental discharge of the sensors' high-capacity microwaves, the Janitor who discovered the grizzly scene was reported as noting open doors and a lab in disarray. This was not entirely out-of-character for Dr. Ansary, though the sheer state of the lab caused...discussion.

With sentiment against space-militarization and the controversial sensor reaching a feverish pitch, there was no shortage of speculation as to whether the 'accident' was true or covering up the act of a hostile foreign power. Less discussed however, were private reports that Banou Ansary had threatened to migrate to one of the many nations that did not recognize or submit to Union jurisdiction, or audio recordings from within the lab that included a conversation at approximately 6:56 that evening between Dr. Ansaray and an unknown individual.



November 5 2112
Almost oblivious to mass-protest, Administrator Koziol decided to release a heavily-redacted version of the 3-Gigawatt nuclear reactor to be used in Union warships. Built as bog-standard, the reactor would be the heart of all future vessels for the time being. Critics continued to point out that transferring parts and fuel for the vessels risked a nuclear catastrophe every big as devastating as Chernobyl, Fukushima, or Chicago. With the dynamicism of orbital mechanics and the variability of launch sites, advocates would continue to argue that a single accident anywhere could have the same impact as a dirty bomb, irradiating unpredictable and vast tracts.

With support from the the same right-wing that had him re-elected, Administrator Koziol disregarded the concerns of anti-nuclear and environmental advocates and began terrestrial construction of several of the mammoth mobile reactors. While each one would eventually find itself in the core of a naval spaceship, presently with the classified and secretive 'UNSC Shipyard 01' still under construction, it was simply a step to ensure faster construction once the orders to build could be given.

Febuary 18 2117 -
Unexpectedly, the Floyd satellites finally completed their mammoth task. So frequently forgotten, the slow survey came to an end with a blip; Jupiter, tempestuous as ever, had yielded an almost humerously small amount of trans-newtonian Sorium gas. Similar in volume to Earth's now-dwindling reserves, the Jovian supply of Sorium was well-dwarfed by those within the mantle of Mars. Currently suitable only as a scientific curiosity, Jupiter would be best served as a stopover point between Earth and the Jovian moons of Europa, Ganymede, Io, and Callisto. Administrator Koziol had determined that once naval dominance over the other terrestrial nations was achieved, it would be feasible to 'stretch', allowing Union expansion to those four faraway bodies. Remembering the difficulties of subordinating the rowdy Lunar and Martian colonies, Administrator Koziol determined that keeping status quo would be most achievable by first achieving a firm militaristic dominance.

At almost the same time on the polar opposite of the Solar system, fuel within the exploratory tanker the 'Outreach' burst its' refuelling line. Capable of spilling 5/6ths of the yearly output of an entire fuel refinery every hour, the decision was made to shut every safety valve until the line could be replaced in its' entirety. Without a spare, the Outreach had to depart the three shorter-ranged Discovery-classes under its' care. Lamenting its' four-month unscheduled return trip, the Outreach broadcasted a seemingly-innocuous, yet dangerous question: "What if we had facilities out here, in deep space?".

April 24 2117
Administrator Koziol was present for the grand opening of the first 'Asteroid Interception Site' alongside regional GUN-member nation representatives, and two non-member state representatives. Promising it to be the very future of terrestrial security, Administrator Koziol smiled and lied to the delegates as easily as a toddler cries and smegs its' pants. The GUN had made multiple concessions in order to avert the risk of a multinational arms-race, and had even co-opted funding for the ambitious, globe-spanning project. With consent of the territories covered by the GUN anti-meteor umbrella, the Union had finally been able to open the first of the thirteen systems that would 'protect' the world. While seemingly pliant in agreeing to the demands of site defense, quantity, and shot capacity, the Administrator had ensured placement of the sites solely to benefit the Union in the event of war. With the ability to take up to twelve anti-satellite shots per site per minute, the so-called 'Meteor Umbrella' ensured any nation to directly conflict with Union interests would be sent back to pre-orbital technology. While the grand terrestrial armies and navies of the Unions' member nations would keep the sites secure, the GUN's perogative would continue to be elimination of national competitors within space - thus ensuring its' continuing relevance, budget, and supremacy.

With full understanding of its' implications, Administrator Koziol flashed one last congenial smile towards the delegates and press, and snipped the ribbon.

April 30 2118 -
Just before midday on Sunday the 30th of April, tens of millions of people across multiple timezones were resting, attending Church, and running their household errands. With a general peace across the globe, there were little reports to become alarmed about and fewer economic woes than ever before.

Hundreds of miles above the generally-tranquil terrestrial scene however, the combined admiralty of all three naval branches stood waiting in one small cordoned room. With most of the yard classified and inaccessible, even the shipwrights were unable to access vast quadrants of the site without proper authorization granted in triplicate and identification cards with correct authorization. Seemingly late, Administrator Koziol was to soon announce the grand opening of 'UNSC Shipyard 01'. Without viewing ports or vision of anything at all, it would only require the shortest of ceremonies before being deemed ready to begin production of up to four Nelson-class escorts.

Grappling with one of the four airtight blast-doors that would allow him out of the highly-secretive central section, Administrator Koziol's ID card would not allow him out. For all intents and purposes, Koziol was imprisoned. Unable to contact assistance, the highest-civil servant on Earth was trapped, late, and needing to pee. Almost a hundred meters away through many sound-proof and well-armored rooms, the delegates continued waiting for the unpopular and missing Administrator.

Watching from one of the sites' many CCTV displays, the head shipwright of the facility and one of his guards laughed. Neither was able to open the doors, and neither was willing to call one of the few people on-site with power to free their guest. Well-acquainted with the security operations of the site, both of them knew better not to wander away from their respective jurisdictions.

The better part of an hour later, Admiral Dario Hume-Li'ito decided to fill the void and address the crowd. As highest-ranking member of the GUN's naval forces, he briefly christened the site before dismissing the group. Several minutes later, an irritable Administrator Koziol entered the room and found it vacant. Almost relieved, he began heading towards the nearest sanitary station and toilet before swearing - finding those doors too to be locked.

August 09 2118 -
Unwilling to attend, Administrator Koziol watched from hundreds of miles below as two twin warships, the first of the Union, began departing the shipyard. Both of the Nelson class, the escort-class vessels and many more would attach themselves to the ever-growing fleets of freighters to provide support and vision as they traversed the Martian distance.

Knowing there was quite literally nothing to see at the christening given the shipyards' intense secrecy, Administrator Koziol was content to sit and watch the 'spectacle' from the comfort of Earth. Lunar and Martian ideals of independence would surely begin to decrease with his watchful guards now on constant patrol, whilst reports from Indonesia regarding progress with military transport modules were by all accounts positive.

Speculation regarding the necessity of warships within the Union continued, amplified all the further by Union disregard of nuclear non-proliferation treaties in mounting these new, militarized reactors on their ships. With the leaking of several classified documents regarding some of the general specifications, it was quickly apparent that these were military ships ill-suited to accompany a freighter fleet, being four times as fast and an entirely different range and deployment. Amidst disgruntled Union nations and non-Union members alike worried talk began, wondering if the Union had in fact designed a commerce raider.



Smiling alone in his office, Administrator Koziol continued to watch the fanfare.

February 25 2119 -
With now a full half-dozen warships on either on patrol or in close following of freighter groups, Administrator Koziol made an unexpected announcement. Following recent discontent due to the growing armada of extraordinarily huge, two-thousand-tonne warships, research would be diverted somewhat to producing more reasonably sized ships of only a few hundred tonnes.

Though most agreed this was a step towards disarmament, Administrator Koziol sent word to the heads of the UNSC, that production of the Nelson class would not slow or cease, and that the eventual requisite production would be drawn from elsewhere.

March 12 2119 -
Well-advertised was the celebration of the opening of the third slipway of UNCC Shipyard 01. Able now to produce up to six-thousand tonne of freighter hulls, it was considered to be a sign of Administrator Koziol's committal to civilian pursuits. Relieved, many leaders of the world called on him to continue his beneficial trend towards peaceful cooperation.

Less advertised and indeed entirely devoid of announcement, was the creation of another slipway for the Security Commands' primary shipyard. With capacity unknown to the public, the shipyard would continue to construct warships at an ever-greater rate away from prying eyes.

December 23 2119 -
In the grandest scandal of Union history, Administrator Koziol was impeached for under grounds of a 'breach of public trust' under Section 3 Subsection 4 of article 17 of the supranational organisations' constitution. The intensely-divisive former Administrator Koziol would be disqualified from running for office on Earth and would consider himself intensely lucky should he avoid imprisonment.

In the ensuing re-election, the three most suitable candidates were the well-known Lunar Base governor and extraterrestrial rights advocate Markus Zimmermann, the relatively unknown yet politically-connected Christopher Gardiner, and the famous former-president of the combined  Ukrainian-Romanian superstate, Alik Tereshchenko.

While Administrator Zimmermann was well-regarded for his handling of initial trans-planetary tension upon Lunas' foundation, his open ambition for Luna to join the Union as a voting state was considered quite divisive, with many thinking that the thirty-thousand-strong population should not receive the same legislative rights as the established multi-million-strong nations of Earth. Recently revealed - the rescue mission of the Napier and his steady, even-handed rule had painted him as an egalitarian humanist.



Christopher Gardiner was considered by most to be the underdog of the election. With many drawing parallels to first Administrator Evie Lloyd, Gardiner's professionalism and boundless enthusiasm saw him compared to the well-loved Lloyd, while contrasting as a polar opposite of the now-disgraced Administrator Koziol. Without administrative experience however, convincing the hundred-odd electors of the GUN to gamble the next decade on him was considered a risk.



Campaigning from the far-away Herculina Outpost, former President Alik Tereshchenko had come to his position due to a now-famous series of events after rebels in Romania-Ukraine ousted his democratically-elected government. With these rebels funded by a non-GUN member state, the far-away Tereshchenko gained the attention of electors who had previously voted for Koziol by promising the same military dominance Koziol had been, without the drawbacks that he himself presented.

With promise of funding and returning Romania-Ukraine to democracy by way of force, Tereschchenko seemed every bit the fierce-but-fair militarist he was years ago, while fighting his famed tri-fronted war. Blind in both eyes and in ailing health, the so-called 'Last Lion of Odesa' promised leadership of substantial character, if not unflinching sternness.



Koziol won the first flip, so I guess this decade did end up being legitimate. Lost the second one and so i'll make a poll for who gets voted in as Administrator. First or most votes wins, depending on if anyone's around between now and next decade.
Pages: [1] 2 3 ... 10
SMF spam blocked by CleanTalk