Alliance Update, Month 195
Grand Alliance:
Total Income (All Sources): 153,521.65 MCr’s
Total Upkeep: 76,379.9 MCr’s (50%)
Fleet Dispositions:
Alliance 1st Fleet (Rehorish Home): 1xBB, 3xBC, 6xCA, 3xCL, 9xDD, 3xCTV, 18xF0, 4xFT(supply)
Alliance 2nd Fleet (D’Bringi Home): 1xCV, 7xBC, 2xCA
Alliance 3rd Fleet (Kure System): 12xBC, 2xCA, 3xCL, 5xCVS, 6xDD, 2xCTS, 9xCTV, 174xF0
Alliance 4th Fleet (Phyriseq System): 18xBC, 11xCA, 1xCVS, 3xCVE, 9xDD, 78xF0
Alliance 5th Fleet (T’Pau Home): 6xBB, 9xCA, 3xCVE, 15xF0
Alliance 6th Fleet (Stone system – Aurarii): 15xBC, 1xCVL, 12xCA, 6xCAV, 4xCVS, 15xCL, 19xCVE, 9xDD, 2xDDV, 5xDD(pinnace), 16xCTV, 5xFT(supply), 20xPinnace, 375xF0
Border Patrol (Roban): 3xCTV, 18xF0
Border Patrol (Juath): 3xCTV, 18xF0 (known contact with Mintek, closed warp point location not known by Minetk)
Border Patrol (Kawasaki): 3xCA, 3xCVE, 6xDD, 36xF0 (Upstream from the Kure system)
Border Patrol (Phyriseq WP #5): 3xCA, 6xDD (contact point with the Confederated Systems)
Border Patrol (Sapporo): 6xCL, 6xDD (Contact point with the Confederated Systems)
Patrol Group – Bir (Bir Home): 3xCTV, 18xF0
Patrol Group – Chirq (Chirq Home): 3xCTV, 18xF0
Reinforcement Group #1 (en route to Zir Villiers system): 6xBC, 3xCA, 3xCVS, 3xDD, 1xCTS, 3xCTV, 96xF0
Reinforcement Group #2 (en route to Zir Villiers system): 3xBC, 3xCL, 3xCVE, 2xCTS, 3xCTV, 54xF0
Under Construction: 13xRepair Ship, 3xCV, 9xMobile Shipyard, 30xF0, 5xBB, 1xShipyard, 1xSD(prototype)
Assemble Prefab: 1xShipyard
Un-box fighters: 20xF0
The Alliance is currently developing HT-9 systems, including anti-matter warheads and first-generation fighters. Most of the new technology is expected to be available for production within the next three months. In the meantime, the construction and refitting of warships has fallen off in preparation for the next round of refits to upgrade the fleet to the latest technology. In the meantime, construction capacity has been diverted to building up the mobile repair and construction capacity of the Alliance. These new repair ships and mobile shipyards will allow the Alliance to more quickly establish forward bases and improve its fortifications in systems that have no construction capacity.
Recent encounters have convinced the Alliance Navy that it has to at least prototype larger hulls, even if it plans to continue deploying battlecruisers as its primary capital ship. The encounter with the Aurarii, who possess light monitors twice the size of Alliance battlecruisers, have not convinced Alliance planners that they need to deploy such large hulls in large numbers, but have convinced them that the hulls should at least be prototyped so that they can be constructed in numbers if necessary. Therefore, the Alliance’s first superdreadnought is under construction in the Rehorish yards, and is slated to be launched in month 212.
The ongoing integration effort with the newer races is going well, and the Alliance Navy is planning on implementing a standardization program across the Alliance to bring member navies into alignment with the Alliance navy. This includes standardizing the Alliance member navies, as there is still a variety of designs and design theories left over from the days when the three member races were independent. The Navy plans to use the upcoming refits to bring the Alliance Navy more into compliance with an overall design and deployment strategy.
The situation in the Doraz territories with the Aurarii seems to be largely resolved at the current time. The Aurarii appear to be much more open to peaceful contact at this time, perhaps because of the presence of such a large Alliance fleet in their territory. In any case, the Aurarii cannot know of the location of the closed warp point that leads back to the Alliance, and have complied with Tai-sho Talix’ demand that his withdrawing fleet not be followed into the outer system. Tai-sho Talix left behind a trio of corvette carriers and a supply ship to continue the contact effort, and the Doraz Navy remains on guard at the warp point.
While the situation with the Aurarii seems to be resolved, the situation in the Zir territories has become much more critical with the detection of drive fields on a direct course for the warp point in one of the inhabited systems adjacent to the Villiers system. While the unknown ships did not transit through the Villiers system, there could be no other reason for the alien ships to be on a direct course for the warp point so far out in the outer system. The fact that they didn’t transit likely means that they detected the picket ships withdrawing and are exercising caution. With the detection of the alien ships, the Alliance has been forced to withdraw more ships from its inner systems to dispatch to the Villiers system, and fleet command ordered Tai-sho Talix to move the 6th Fleet to Zir territory as soon as possible, in spite of the fact that the situation with the Aurarii, while improved, is not entirely resolved. In addition to the warships, the Alliance is shifting a good portion of its mobile construction and repair capacity to the Villiers system with the intent of building up its defenses before any attempt to make contact with the unknown race is made, or before any attack on the Mintek can be contemplated. Construction will be started on prefabbed bases next month, and these will be then shipped to the Villiers system as soon as possible, so that the arriving construction ships can begin assembling them. In addition, mines and other automated weapons will be sent to the Zir system to bolster the defenses, as soon as units capable of controlling them arrive at the Villiers system. Unfortunately, this will all take time, as the Zir territories are three month’s travel from the core planets of the Alliance for the freight transports.
Bir Meritocracy
Total Income (All Sources): 1,073.12 MCr’s
Total Upkeep: 0 MCr’s (0%)
The Bir have achieved HT-1, with Alliance assistance, and are working on developing the basic systems for stellar and interstellar travel, again with Alliance assistance. The Bir depend on the Alliance for defense, and at the current time there is a squadron of corvette-carriers in the Bir system at all times.
Chirq Cooperative
Total Income (All Sources): 3,751.19 MCr’s
Total Upkeep: 475.20 MCr’s (13%)
Home Fleet: 7xES
Orbital Defenses: 1xBS2
The Chirq have achieved HT-3, with Alliance assistance, and are developing the systems available at that level. Over the last ten months the Chirq have built a small navy to handle local patrols, but depend on the Alliance for their primary defense. Unfortunately, due to other commitments, the Alliance has not been able to deploy more than a squadron of corvette-carriers to the system, although the treaty the Chirq have signed with the Alliance binds them to defend Chirq territory should it become necessary. The D’Bringi corvette carriers leave the Chirq home system at regular intervals to patrol Chirq territories, as freighters have gone missing in this area in the past.
Doraz Contingency
Total Income (All Sources): 17,061.73 MCr’s
Total Upkeep: 5,454.7 MCr’s (32%)
Contact Force (Stone System): 12xCA, 6xDD, 2xCT
Home Fleet: 1xBC, 3xCA, 9xDD, 3xCT, 3xFT(Supply)
The Doraz continue to build their empire. They currently have settled eighteen habitable planets in eleven systems, and are currently focusing on bolstering the population of the colony in the Whever system (rated benign/rich) to the level at which it can support independent colonization. Unfortunately, the Whever system is adjacent to the Doraz home system, so it will not extend their colonization reach much beyond its current extent, but the system itself has an asteroid belt and numerous moons which could be colonized from the main colony once it reaches the appropriate size.
The Doraz have achieved HT-7 and are close to completing development of the systems available at that level. In fact, refits have already begun on some of the smaller units stationed in the home system, but until the Aurarii situation is resolved most of the refits will have to be deferred to maintain ready fleet strength.
Torqual Free State
Total Income (All Sources): 27,363.77 MCr’s
Total Upkeep: 9,337.73 MCr’s (34%)
Home Fleet: 25xCA, 12xCL, 5xCTS
Equity Patrol Squadron: 3xCA, 3xCL
Unity Patrol Squadron: 3xCL
Admiral Falson, hero of the civil war, has turned out to be a competent statesman, much to his own surprise. During the civil war he managed to create a rough coalition of groups that opposed the Council, and since the end of the conflict he has, with the assistance of the Alliance, been largely successful in turning that coalition into a cooperative government. The aftermath of the civil war has not been entirely without difficulty, and immediately after the fighting there were large scale pogroms as the people who had been so brutally oppressed took their revenge on their oppressors and those who had helped the Council, or, unfortunately, anyone even remotely suspected of being a Council supporter. The bloodshed threatened to spin out of control, but with the assistance of a small peace-keeping group of Alliance commandos, Admiral Falson was able to end the violence and impose order.
Economically, the Torqual have largely recovered from their civil war. The new government has focused on re-establishing governmental institutions, and voluntary colonization has been restarted. Indeed, several groups of voluntary colonists have been sent to bolster the workers at the mining operations in the Equity system, after the newly established, worker owned, mining corporations in that system requested additional workers. There was no lack of volunteers for the highly lucrative positions, and the population of the system has swelled as a result. Currently, the Torqual have two systems capable of supporting colonization efforts, their home system and the Equity system. Overall, the Torqual have settled twenty-one habitable planets in fourteen systems. The new government on Torqual Prime has devoted significant resources to settling the new systems discovered by the exploration corps, which were allowed to lay fallow during the rule of the Council. This has stimulated economic growth and has done much to revitalize Torqual culture. To help economic growth, Governor Falson has commissioned a third exploration fleet to help find new planets to settle and to extend the Torqual state’s borders.
In month 192, a month and a half after the large-scale fighting ended on Torqual Prime, Admiral Falson officially accepted the position of the Military Governor of the Torqual Free State, on the condition that a constitutional convention be convened to determine the new form of Torqual government within the year. The people’s representatives to the convention have been selected, and the constitutional convention met for the first time this month. No one is sure what will come out of this experiment, and Governor Falson is staying away from the convention to avoid accusations of influencing the proceedings.
Zir Contemplative Union
Total Income (All Sources): 36,398.38 MCr’s
Total Upkeep: 9,122.4 MCr’s (25%)
Home Fleet: 6xDD, 28xFG, 8xFT(supply), 36xCT
Frontier Fleet (Villiers): 6xDD, 3xFG, 21xCT
For the last several years the Zir have been debating the best course of action to take as regards to the races they discovered through the Villiers warp point nexus. The Villiers system was an incredible find, five habitable type T planets, one of which was rated benign/rich, two asteroid belts, and no less than thirteen warp points. The Zir have been focusing a significant percentage of their budget for expansion on this one system, and the benign planet, named Villiers Prime, now hosted a Zir population capable of supporting colonization. Even now, at this early stage of its growth, the Villiers system produced one seventh of the Zir Union’s overall income, and was one third as productive as their home system.
The debates within the Zir Union as to the strategy to take towards the Mintek, human, and unknown aliens found through the warp points in the Villiers system have been endless and were no closer to resolution in the recent past than they were when the nexus was discovered. The debates became moot when the Zir agreed to a closer relationship with the Alliance, and as part of that agreement full astrographic data was turned over to the Alliance after the agreement was signed. There is some evidence that the two major factions in the debates, those who wanted to wipe all mention of the humans, Minteks, and aliens from the records and pretend they didn’t exist, and those who wanted to make contact with them and be the first to establish peace, at least with the Mintek, were caught out by the revelation of the alien’s existence to the Alliance. There is more evidence that a third faction, which wanted to turn the entire mess over to the Alliance, had preempted the entire debate by engineering the turn-over of the astrographic data. In any case, the deed is done and the Alliance now knows about the presence of both the nexus and the races beyond it. Even now massive forces are being dispatched to the Villiers system, but the Alliance is large and it will take time for them to arrive. In the meantime, the Alliance has demanded that the Zir improve the defenses of the Villiers system, and in response the Zir navy plans to make a major deployment of forces to that system in the near future. In addition, the Zir have diverted shipyard capacity to build construction assets, and no less than six mobile shipyards and four repair ships are under construction.
The Zir are currently HT-7, and have a number of systems at that level under development.
Overall Alliance Strength:
Income: 239,169.84 MCr’s
Maintenance: 100,769.93 MCr’s
Fleet: 1xCV, 1xCVL, 13xCVS, 36xCVE, 7xBB, 65xBC, 103xCA, 57xCL, 94xDD, 69xFG, 249xCT, 7xES, 164xEX, 7xBS4, 27xBS3, 17xBS2, 39xBS1, 67xBS0, 5xAF