The events log produces no combat text for fighters engaged in "search&destroy" and "planetary flak suppression" missions. A "Combat summary" event is generated, but the event is blank. I toggled the colors and background colors a few times *just in case* that was causing text to blend in, but nope. . . just blank.
It also appears that fighters might not actually be engaging ground forces during these missions, although due to the complete lack of information I'm unsure. (See edit) I have fighters reporting catastrophic explosions but I do not know the source - I
presume it is due to AA fire.
https://i.imgur.com/gUU6dxa.pngThe fighters are equipped with pod bays(size 18), have multiple ground weapon pods(size 6 autocannon) in those bays, have a missile fire control, and the opposing ground forces are in active sensor range of a nearby fleet, being registered as an active contact. The opposing forces appear to be losing ~100tons per 8-hour ground combat cycle, but that
could simply be appears to be the consumption of logistics units.
I tried using SM mode to generate allied ground forces on the planet to see if their presence would cause the fighters' combat summary to appear. It did not. I did not test if including FFD in the SM-spawned allied ground forces would affect anything (but the fighters are on a search&destroy mission so it *shouldn't*. . . )
I also tried checking the "Show All Events" button, which produced no change. Reloading from before the fighters were carrier-launched, and issuing new orders produced no change.
A previous ground invasion was carried out in this save without any noted game issues.
Per the reporting guidelines: Decimal separator is a comma, date format was changed to shorten, this is a long campaign in the year 2109 (default start date). No error text or other messages seen that would indicate source of any problems. No mods, no database edits, only thing I've done is closed the game a few times without saving when I oopsie an order and get everyone killed.
edit: Apparently you have to set the FCs on fighters, which. . . kind of makes sense? But I really feel like the game should tell you "Hey, buddy. You're telling them to bomb, but they don't have permission to bomb anything. You should fix that. " with a 5-second interrupt like an active fire control w/o a target. The auto-assign is also not able to successfully select MFCs for fighter pod bays, but that's not a huge issue. Although I now have the fighters correctly shooting at the ground forces, I still am unable to see any reports of AA fire. Just fighters randomly exploding without apparent cause. https://i. imgur. com/XTpyKgk. png