Author Topic: Automation or optimization of routine actions (micromanagement)  (Read 1936 times)

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Offline Entaro (OP)

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I came across several micromanagement elements that I would like to automate or at least optimize.
I will list them in order of importance:

1. When I found a mining colony, I would like my cargo fleet (not civilian!) To automatically pick up mines from the planet "supplying" them, and transport them to the colony, for example, up to 200 units. It can be done?

2. Is it possible for a transport worker to automatically fly around my mining colonies and collect minerals from them, taking them to Earth?

3. My exploration and gravity survey ships do not fly into unexplored systems. Because of this, they constantly stop working (since everything available for exploration ends) and require manual control. Can they be made to automatically fly into unexplored systems?

4. What is the best way to automatically organize the rest of the crews of my research ships? If there is auto-refueling, auto-supply, and auto-repair, then there is no automatic rest, or I did not find ...

5. Is it possible to set the target population of the colony so that ships with cryogenic capsules carry people there?
 

Online nuclearslurpee

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #1 on: November 23, 2021, 10:25:23 AM »
I came across several micromanagement elements that I would like to automate or at least optimize.
I will list them in order of importance:

1. When I found a mining colony, I would like my cargo fleet (not civilian!) To automatically pick up mines from the planet "supplying" them, and transport them to the colony, for example, up to 200 units. It can be done?

2. Is it possible for a transport worker to automatically fly around my mining colonies and collect minerals from them, taking them to Earth?

3. My exploration and gravity survey ships do not fly into unexplored systems. Because of this, they constantly stop working (since everything available for exploration ends) and require manual control. Can they be made to automatically fly into unexplored systems?

4. What is the best way to automatically organize the rest of the crews of my research ships? If there is auto-refueling, auto-supply, and auto-repair, then there is no automatic rest, or I did not find ...

5. Is it possible to set the target population of the colony so that ships with cryogenic capsules carry people there?

  • Use Order Templates and the repeat or cycle orders functions. It will not be completely automatic but it is very easily set and then forgotten about. I would recommend using the civilian shipping lines to do this, though, as doing it with your own cargo fleet ties them up for a long time and consumes a good amount of fuel.
  • You can accomplish this with the Cycle Orders checkbox, but mass drivers are usually going to be a better solution unless you prefer to RP the transport.
  • Yes, there is a standing order for this.
  • There might be a conditional order for this, otherwise you will have to do it manually.
  • No. When a colony is first created it is set as a "Destination for Colonists"; you can unset this when it reaches the desired population. This only influences the civilian shipping, player-controlled ships will have to be managed manually or by doing what I have described above.
 
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Offline Entaro (OP)

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #2 on: November 23, 2021, 11:01:18 AM »
  • Use Order Templates and the repeat or cycle orders functions. It will not be completely automatic but it is very easily set and then forgotten about. I would recommend using the civilian shipping lines to do this, though, as doing it with your own cargo fleet ties them up for a long time and consumes a good amount of fuel.
  • You can accomplish this with the Cycle Orders checkbox, but mass drivers are usually going to be a better solution unless you prefer to RP the transport.
  • Yes, there is a standing order for this.
  • There might be a conditional order for this, otherwise you will have to do it manually.
  • No. When a colony is first created it is set as a "Destination for Colonists"; you can unset this when it reaches the desired population. This only influences the civilian shipping, player-controlled ships will have to be managed manually or by doing what I have described above.
1. I saw a variant of "automatic orders" with the function of transporting mines ... is this definitely not what I need?
Civilian shipping carries 2-5 mines at a time. And my cargo fleet can carry a total of 3 million. T.
If I could automate it ...
I have founded a new colony, and I want to move a total of 500 mines there. But the problem is that I have already produced 250 mines, and 250 mines have not yet been produced. If I use a template with the transportation of 100 mines at a time, my cargo fleet will transport 200 mines 2 times, 1 time - 50 (or a little more, taking into account the produced ones), and then 2 times it will fly empty.
In addition, I want to eventually move part of the mines from one colony to another.

At the expense of civilian shipping - can I somehow give them ships or subsidize them?
2. Mass drivers, according to my observations, do not work as needed, losing part of the sent. Well, in any case, I need delivery from other systems.
3. What is the name of this function?
4. Unfortunately, I did not find this among the conditional orders ... More precisely, the condition is there, but the rest function is not. I do not need repairs or supplies for the recreation of people ...
5. In general, most of my problems would be solved if I could give more tonnage to civilian shipping ...
 

Online nuclearslurpee

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #3 on: November 23, 2021, 11:29:06 AM »
  • There are not "automatic" orders for player shipping. Order templates which are repeatable are the closest thing. Standing orders are usually for simple tasks such as survey or salvage work. I would recommend to just set up the shipping order, repeat it however many times to ship the desired amount (there is a button for this, you do not have to manually recreate every order), and let it run. You can do this once for the existing 250 mines and then again later for the remaining, or periodically repeat orders some more as mines get built, either way it is not too much work.
  • This is a UI bug, no minerals are actually lost.
  • It should be called something like "Move to system requiring survey".
  • Then you will have to give the order manually when the ship exceeds its deployment time.
  • Civilian shipping requires carefully shepherding them over a period of time. You have to use them consistently so they can build up enough funds to build a large shipping fleet. If you don't really use them until 50 years into the campaign they will only have a handful of ships and not be much help, but if you place orders for them from the beginning they will grow very quickly and you will find less need for your own transport ships - it is still good to have a few flotillas for establishing new colonies and fast movement of vital buildings, but you will not need as many ships.
 
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Offline Entaro (OP)

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #4 on: November 23, 2021, 11:34:12 AM »
  • There are not "automatic" orders for player shipping. Order templates which are repeatable are the closest thing. Standing orders are usually for simple tasks such as survey or salvage work. I would recommend to just set up the shipping order, repeat it however many times to ship the desired amount (there is a button for this, you do not have to manually recreate every order), and let it run. You can do this once for the existing 250 mines and then again later for the remaining, or periodically repeat orders some more as mines get built, either way it is not too much work.
  • This is a UI bug, no minerals are actually lost.
  • It should be called something like "Move to system requiring survey".
  • Then you will have to give the order manually when the ship exceeds its deployment time.
  • Civilian shipping requires carefully shepherding them over a period of time. You have to use them consistently so they can build up enough funds to build a large shipping fleet. If you don't really use them until 50 years into the campaign they will only have a handful of ships and not be much help, but if you place orders for them from the beginning they will grow very quickly and you will find less need for your own transport ships - it is still good to have a few flotillas for establishing new colonies and fast movement of vital buildings, but you will not need as many ships.
3. I use this function, and the ships go to the already explored systems, where there are gravitational locations or planets that require inspection.
But they do not fly into new systems, in which my ships have not yet been.
5. How exactly to develop it effectively?
It's been about 31 years since I started playing Traditional Empire.

I heard it is possible to subsidize civil shipping, but I did not find this feature ...
I order minerals from every mine built by civilians, and I have a lot of shipping orders all the time. But so far the civilian fleet is very small.

 

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #5 on: November 23, 2021, 11:39:10 AM »
3. I use this function, and the ships go to the already explored systems, where there are gravitational locations or planets that require inspection.
But they do not fly into new systems, in which my ships have not yet been.

Ah, no, you still have to manually order ships to jump into new systems. To me this is not a bother, I always want to inspect the new system anyways to determine suitability for colonization. You can do this with the grav survey ships once they complete a survey, or use specialist jump point scouts and leave the survey ships on standing orders.

Quote
5. How exactly to develop it effectively?
It's been about 31 years since I started playing Traditional Empire.

In VB6 we had subsidizing, but not in C#. In C# we use the Civilian Economy tab of the Economics window to set Supply and Demand contracts. Say I want to move 1000 infrastructure from Earth to Luna: I would set a Supply of 1000 infrastructure at Earth and a Demand of 1000 infrastructure at the Luna colony. The civilian ships will then fulfill this contract over time, which will cost you a little bit of money (you probably will not even notice the price) and move the infrastructure. Once Luna has infrastructure, civilian colony ships will automatically move colonists without needing any directions from the player. Doing these things is how civilian shipping lines earn the money they need to expand their fleets by buying more ships.
 
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Offline dsedrez

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #6 on: November 24, 2021, 02:01:09 PM »
Quote from: Entaro link=topic=12835. msg156982#msg156982 date=1637684118

4.  What is the best way to automatically organize the rest of the crews of my research ships? If there is auto-refueling, auto-supply, and auto-repair, then there is no automatic rest, or I did not find . . .


What I do is set the condition to auto refuel/supply/overhaul once the deployment is say 80% of max.  The crew will get their rest while the ship is at overhaul.

That is, unless you use a space station with maintenance modules for the overhaul - then unless it also has a recreational module, the crew won't be able to rest.
 

Offline Entaro (OP)

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #7 on: November 28, 2021, 02:31:40 PM »
Are there ways:
1. Give an order to the ships to automatically fire on all enemy ships that appear at their firing range?
2. Start flying to (follow) enemy ships that appear in their line of sight?

Let me explain what I want to do ...
First, I want to be able to put several of my warships on the jump so that they shoot down all the enemy commercial ships.
Secondly, I want my ships near the enemy planet to attack any enemy ships that are built.
 

Offline dsedrez

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Re: Automation or optimization of routine actions (micromanagement)
« Reply #8 on: November 28, 2021, 06:40:43 PM »
Are there ways:
1. Give an order to the ships to automatically fire on all enemy ships that appear at their firing range?
2. Start flying to (follow) enemy ships that appear in their line of sight?

Let me explain what I want to do ...
First, I want to be able to put several of my warships on the jump so that they shoot down all the enemy commercial ships.
Secondly, I want my ships near the enemy planet to attack any enemy ships that are built.

AFAIK, no.
 
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