Author Topic: Required Commanders  (Read 7381 times)

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Offline Kelewan

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Re: Required Commanders
« Reply #60 on: November 30, 2021, 10:41:03 AM »
I've made the changes discussed above:
http://aurora2.pentarch.org/index.php?topic=12523.msg157362#msg157362

How are promotions handled for admin commands? At the beginning, will  the minimal rank for the main naval command will be very low, or the top Rank?
If it starts very low, will the the minimal rank increase and trigger a removed from office if we add sub commands? What will happen if it is already the top rank?
If it starts with the top rank, will the promotion skip ranks?
 

Offline Steve Walmsley (OP)

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Re: Required Commanders
« Reply #61 on: November 30, 2021, 11:09:31 AM »
I've made the changes discussed above:
http://aurora2.pentarch.org/index.php?topic=12523.msg157362#msg157362

How are promotions handled for admin commands? At the beginning, will  the minimal rank for the main naval command will be very low, or the top Rank?
If it starts very low, will the the minimal rank increase and trigger a removed from office if we add sub commands? What will happen if it is already the top rank?
If it starts with the top rank, will the promotion skip ranks?

Admin command required ranks were already updated for v2.0, so there should not be a problem. The admin command ranks will be based on the assigned ships and subordinate commands, even if they don't have commanders.
http://aurora2.pentarch.org/index.php?topic=12523.msg156309#msg156309
 

Offline cdrtwohy

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Re: Required Commanders
« Reply #62 on: November 30, 2021, 11:20:03 AM »
Steve really liking the Promotion changes coming, as someone that models the entire officer tree from O1 to O10 being able to actually have a full command staff is nice with out having a whole bunch of useless junior officers running around :)
 

Offline nuclearslurpee

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Re: Required Commanders
« Reply #63 on: November 30, 2021, 11:21:10 AM »
I've made the changes discussed above:
http://aurora2.pentarch.org/index.php?topic=12523.msg157362#msg157362

How are promotions handled for admin commands? At the beginning, will  the minimal rank for the main naval command will be very low, or the top Rank?
If it starts very low, will the the minimal rank increase and trigger a removed from office if we add sub commands? What will happen if it is already the top rank?
If it starts with the top rank, will the promotion skip ranks?

Admin command required ranks were already updated for v2.0, so there should not be a problem. The admin command ranks will be based on the assigned ships and subordinate commands, even if they don't have commanders.
http://aurora2.pentarch.org/index.php?topic=12523.msg156309#msg156309

Note that we will also be able to set the minimum rank requirement for an admin command, which will be good when you have an admin command that doesn't have any ships assigned under it at the moment to make sure it doesn't accidentally eat a CDR instead of a CDRE.
 

Offline Vandermeer

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Re: Required Commanders
« Reply #64 on: November 30, 2021, 12:24:55 PM »
I've made the changes discussed above:
http://aurora2.pentarch.org/index.php?topic=12523.msg157362#msg157362
Is this real? I have wanted exactly this since forever.

2.0 looks like reboot into extra sharp by now. The Christmas mood is rolling in.
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline Blogaugis

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Re: Required Commanders
« Reply #65 on: December 03, 2021, 11:06:39 AM »
May I suggest adding an option for how many officers you want generated at the game start, for every manually created empire/civilisation?
On the other hand, it is of little importance, since you can Space Master them out, if necessary...
 

Offline nuclearslurpee

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Re: Required Commanders
« Reply #66 on: December 03, 2021, 11:23:45 AM »
May I suggest adding an option for how many officers you want generated at the game start, for every manually created empire/civilisation?
On the other hand, it is of little importance, since you can Space Master them out, if necessary...

As stated you can just use SM to do this in two button presses, so I doubt it gets added.

However if you want to control this at the start of the game, you generate 100 officers per academy so changing the number of academies will accomplish this - and frankly I recommend doing this anyways as it is hard-capped to 2 academies and thus does not scale beyond 1b pop. When I do a 2b pop game I usually scale it up to 4 academies and as a side effect I have plenty of officers for the size of fleet I will build.
 
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