Author Topic: Terra Invictus - Comments Thread  (Read 8694 times)

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Offline Gyrfalcon (OP)

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Terra Invictus - Comments Thread
« on: June 07, 2021, 07:39:07 AM »
Please post comments here instead of in the main thread.

Some basic information:

Aurora Version - 1.13
Mods used - None

Extra resources used - Shadow's Images, froggiest's Ribbon Set, froggiest's Aurora Government Simulator (partially)

Starting Conditions:

Conventional Start
150% resources on Earth
100% research speed

12 Research Facilities
1 GFCC
1200 Conventional Industry
1 Deep Space Tracking Station
1 Military Academy
1 Naval Headquarters
1 Spaceport
0 military/civilian shipyards

Precursors: ON
Invaders: OFF
Star Swarm: ON
Rakhas: ON

House Rules:
Box Launchers - 1 MSP per 25t of ship. Example: a 500t bomber can carry 16 MSP of box launchers. A 10,000t light cruiser can carry 400 MSP of box launchers.

Jump point technology can only be researched after archeology efforts have begun on Arachne. (Moon #10 - Planet X)
« Last Edit: June 08, 2021, 07:27:28 AM by Gyrfalcon »
 
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Offline nuclearslurpee

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Re: Terra Invictus - Comments Thread
« Reply #1 on: June 07, 2021, 10:00:09 AM »
Always a pleasure to see a new work on this board!  ;D

If you're going to use a split AAR/comment thread I would recommend having your own named fiction subforum instead of using the main one, otherwise it is likely that your comment thread will get lost in the shuffle especially if you go some time between updates. This way you can also lock the main AAR thread to prevent idiots like me people from accidentally posting in it.

The premise is certainly interesting, the dynamic between the Children and the Republic has a lot of potential to complicate matters particularly as the Children become increasingly aware of the scale of Republican space activity and perhaps grow jealous that the time and resources are not going towards their own life improvement. Balancing internal division against external threat will be a challenge for the Republic.
 
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Offline Black

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Re: Terra Invictus - Comments Thread
« Reply #2 on: June 08, 2021, 05:33:42 AM »
Will definitely read, premise is interesting.
 

Offline Warer

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Re: Terra Invictus - Comments Thread
« Reply #3 on: June 09, 2021, 07:56:58 AM »
The premise is amazing, i love it and eagerly await to see where you'll go with it. And is the Jump tech rule inspired by Distant Worlds?
 

Offline nuclearslurpee

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Re: Terra Invictus - Comments Thread
« Reply #4 on: June 09, 2021, 10:42:26 AM »
Off to a promising start, particularly with the traditional style of date-event reporting that used to be popular back in the day...many classic AARs started off with this format.

I particularly like the use of a design that (likely) isn't going to be built such as the Tribal class...it's probably good that you're not building it in terms of practical use, but seeing the projects and concepts that were drawn up but ultimately not accepted for service is a great way to add detail to a world. There's a whole new world of TN military concepts out there and surely some of them are absurd, impractical, and would never see the field but should be proposed by the military all the same for, uhh, realism. And the amusement of the readers of course.  :P
 

Offline Gyrfalcon (OP)

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Re: Terra Invictus - Comments Thread
« Reply #5 on: June 09, 2021, 12:43:53 PM »
The premise is amazing, i love it and eagerly await to see where you'll go with it. And is the Jump tech rule inspired by Distant Worlds?

Not specifically- it’s my solution as to why humanity will stay and build up in the Solar System a little longer since it forces a few events to occur ahead of building grav survey vessels and the first jumpship.

Since reaching Arachne is the Republic’s main goal, it won’t stay on the backburner forever though.

Off to a promising start, particularly with the traditional style of date-event reporting that used to be popular back in the day...many classic AARs started off with this format.

I particularly like the use of a design that (likely) isn't going to be built such as the Tribal class...it's probably good that you're not building it in terms of practical use, but seeing the projects and concepts that were drawn up but ultimately not accepted for service is a great way to add detail to a world. There's a whole new world of TN military concepts out there and surely some of them are absurd, impractical, and would never see the field but should be proposed by the military all the same for, uhh, realism. And the amusement of the readers of course.  :P

There will be RP sections and lore pieces interspaced with the passage of time reports.

As for Project TRIBAL, the goal is to show the massive difference TN materials will make to its mission, though the final design will look far different then the first draft.
 

Offline nuclearslurpee

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Re: Terra Invictus - Comments Thread
« Reply #6 on: June 10, 2021, 10:58:47 AM »
There will be RP sections and lore pieces interspaced with the passage of time reports.

As for Project TRIBAL, the goal is to show the massive difference TN materials will make to its mission, though the final design will look far different then the first draft.

Excellent in both cases.

The Cohort organization looks quite reasonable, but with only 37 supply transports for 60 contubernium the logistics look a bit hairy. Bumping up to 60 supply elements would allow every contubernium to rely on their own dedicated supplies and fill up to the command limit of the Centurions.

The updated Tribal design is certainly a big change from the original proposal. I suspect it will undergo more refinement before being accepted for production, notably a larger engine with lower power efficiency will conserve fuel while giving the same performance. Once the mission planners get their hands on the design they may also recommend some expansion of crew quarters and life support systems to allow for a bit more deployment time once they work out how long the survey sensors will take to actually search an entire gravity well for precious TNEs.

The Pius party gaining prominence is quite concerning as they represent the opposite of progress. However it may be difficult to arrest their rise in the near future, particularly since converting industry from conventional to TN standards will not create as many jobs as the Populares advertise, the expanded industrial capacity being offset by TN-enabled automation for little if any net gain in actual jobs. Hopefully the knock-on benefit of accelerating other construction projects will be sufficient.

Soon we will learn the mysteries which hide on Arachne, then the game will truly begin for the Republic as their view of the universe is transformed.
 

Offline doodle_sm

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Re: Terra Invictus - Comments Thread
« Reply #7 on: June 10, 2021, 11:53:48 AM »
Great read! Love the excerpt from the lecture.
Maybe, in the end, this was the best that any warrior could hope for. A chance to reconcile with your enemy, or, failing that, to fall in the pursuit of peace
 

Offline Gyrfalcon (OP)

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Re: Terra Invictus - Comments Thread
« Reply #8 on: June 10, 2021, 02:12:33 PM »
The Cohort organization looks quite reasonable, but with only 37 supply transports for 60 contubernium the logistics look a bit hairy. Bumping up to 60 supply elements would allow every contubernium to rely on their own dedicated supplies and fill up to the command limit of the Centurions.

The updated Tribal design is certainly a big change from the original proposal. I suspect it will undergo more refinement before being accepted for production, notably a larger engine with lower power efficiency will conserve fuel while giving the same performance. Once the mission planners get their hands on the design they may also recommend some expansion of crew quarters and life support systems to allow for a bit more deployment time once they work out how long the survey sensors will take to actually search an entire gravity well for precious TNEs.

The Pius party gaining prominence is quite concerning as they represent the opposite of progress. However it may be difficult to arrest their rise in the near future, particularly since converting industry from conventional to TN standards will not create as many jobs as the Populares advertise, the expanded industrial capacity being offset by TN-enabled automation for little if any net gain in actual jobs. Hopefully the knock-on benefit of accelerating other construction projects will be sufficient.

Soon we will learn the mysteries which hide on Arachne, then the game will truly begin for the Republic as their view of the universe is transformed.

In both cases, those are valid points, and will likely be taken up as revisions of the designs once the Republic has had practical experience. The Cohort's supplies are based on 3x their integral MSP amount. I agree that once the Cohorts actually see combat, the local supplies will be increased to what can be supported.

As for the project TRIBAL survey ship, that one is a bit tricker as they've actually designed the engine now, and with so few research labs, the Republic is likely to just use the current design rather then build it as close to 2,000t as possible. The life support systems will very likely be redesigned after the first overhaul once they have a better understanding of the time needed to survey planets.
 
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Offline Black

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Re: Terra Invictus - Comments Thread
« Reply #9 on: June 16, 2021, 08:14:44 AM »
I wonder how much trouble can Crassus with The Children cause. Army would most likely stand against the Pius as it is unlikely that sympathizers would volunteer for military service. Could we see terrorist actions against research centers, assassinations of key scientists?
 

Offline Gyrfalcon (OP)

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Re: Terra Invictus - Comments Thread
« Reply #10 on: June 16, 2021, 11:41:12 AM »
Very unlikely - the Pius are the pacifist faction. They’re the ones who believe they’re Aberrant because they (or their ancestors) did something so bad they were exiled from the Children of Gaia and denied paradise. The only way to atone is through service to the Children and obeying the rules of the Disciples - one of the most prominent being non-violence.
 

Offline nuclearslurpee

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Re: Terra Invictus - Comments Thread
« Reply #11 on: June 17, 2021, 01:02:39 PM »
It seems more likely that the Pius faction will try to bring the Children into the picture, hoping that the Children will put a stop to this, so to speak, impropriety. Of course, the Republic has all of the weapons and fighting men, while the Children contribute nothing economically to the benefit of the Republic besides perhaps a market for goods, if that? I don't think they actually pay for anything so they are really worse than useless.

The Victory class sloop seems suitable for local defense and little else, still that is about all you can expect from a ship of this size and tech level. Perhaps a small bumping-up of the tracking speed and/or range on the fire control could be accomplished with the remaining 10 tons but this is really a secondary concern at most.
 

Offline El Pip

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Re: Terra Invictus - Comments Thread
« Reply #12 on: June 17, 2021, 05:03:43 PM »
It seems more likely that the Pius faction will try to bring the Children into the picture, hoping that the Children will put a stop to this, so to speak, impropriety. Of course, the Republic has all of the weapons and fighting men, while the Children contribute nothing economically to the benefit of the Republic besides perhaps a market for goods, if that? I don't think they actually pay for anything so they are really worse than useless.
Absolutely this. Bringing them in is a very risky gamble for the Pius, the 'idea' of serving the Children (even if honoured more in the breach than the observance) is unlikely to survive the Children moralising at the Republic and everyone working out just what a massive drain on resources they are.
 

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Re: Terra Invictus - Comments Thread
« Reply #13 on: June 18, 2021, 01:13:50 AM »
That is the thing. As I see it, there is not much they can actually do, everything is provided for them. Pius can only hope that they will gain more sympathy votes for next elections to actually make it impossible for other factions to create government. But early exploration of Sol is relatively safe and early success will most likely boost other factions approval.
 

Offline Gyrfalcon (OP)

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Re: Terra Invictus - Comments Thread
« Reply #14 on: June 18, 2021, 03:04:26 AM »
It seems more likely that the Pius faction will try to bring the Children into the picture, hoping that the Children will put a stop to this, so to speak, impropriety. Of course, the Republic has all of the weapons and fighting men, while the Children contribute nothing economically to the benefit of the Republic besides perhaps a market for goods, if that? I don't think they actually pay for anything so they are really worse than useless.

The Victory class sloop seems suitable for local defense and little else, still that is about all you can expect from a ship of this size and tech level. Perhaps a small bumping-up of the tracking speed and/or range on the fire control could be accomplished with the remaining 10 tons but this is really a secondary concern at most.

The Project VICTORY design is very much a 'let's launch something and learn from the experience' type of design. That said, this design is far more likely to evolve then TRIBAL as the project is very much on the backburner now with the new government.

As for the situation between the Children and the Romans, this is very much the issue - the Romans know how much of a drain the Children are, but haven't worked out how to cut them loose in a way that wouldn't create a massive humanitarian crisis as billions of people start starving. There are Children who produce food, but its very much on a hobby/personal consumption scale and not on an industrial 'we need to feed everyone' scale.

Before the advent of the Legions, there was the very real possibility that if the Republic closed up shop, they would be literally overwhelmed by starving hordes of Children. Now that calculus is shifting because the cities of the Republic are physically isolated from the Children, and enough troops would allow the Romans to hold off disorganized mobs and keep their population safe. Its why the Optimates (Nationalists) have been pushing even harder then the Tutela (Militarists) to grow the Legions. The Tutela have their eyes fixed higher on 'prevent potential alien attacks', but the Optimates want to cut the Republic free of the Children.