View full version: C# Suggestions
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  1. C# Suggestions
  2. Galactic map
  3. Pirates
  4. Rework to Ground Unit Construction
  5. Some Miscellaneous Suggestions
  6. Track individual ground combats in same system
  7. Specialized orbital support weapons
  8. Trade Update and the reasons why I need it
  9. Linux game installation
  10. Sub Fleets
  11. Engine and Reactor Names
  12. Power output on power plant design screen
  13. Move to next system requiring geo/grav survey
  14. Underground Infrastructure
  15. Better Unrest Mechanics
  16. Planetary Shield Units, like STOs, but with shields.
  17. Player-Controlled Shipping Network
  18. Automation/Advanced Computing Techline
  19. Planetart Power
  20. RE: Self-Jump Drives, Compact Jump Drives
  21. Custom Gamemaster Weapons / Armor for Ground Units
  22. Vertical & Orbital Envelopment Ground Support Missions
  23. Improved Passive Defences
  24. List of features from VB6 missing in C#
  25. Viewing Ground Forces from the Colony Window
  26. Some QoL suggestions for Ground Units
  27. Thoughts about Hospital installation
  28. When can we get the 64-bit version of C#?
  29. Naming all academys
  30. Proposal for New Event Types
  31. All kinds of exotic alien life
  32. Biology Tech Additions
  33. Small Refueling System
  34. Limit/Max Maintenance Stockpile Setting
  35. Real-World Next-Gen Tech Suggestions
  36. Carrier Operations/Interface Suggestion thread
  37. Refit cost warnings?
  38. Giving ships etc
  39. if (<CONDTION>) then GOTO <LINE X> in fleet movement
  40. Misc Installations
  41. Civilian carrying capacity indicator
  42. Display accuracy vs faster targets
  43. Granular Auto Assign
  44. Map distance
  45. Pulse Wave Microwave for anti-salvo
  46. Minor Request - Additional Medal Conditions
  47. Medal Coding Question
  48. Tidal Lock
  49. Tag for enabling/disabling civilian delivery of infrastructure and colonists
  50. Suggestion: Add Cloning Vats tech