Recent Posts

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91
Aurora Chat / Re: Questions not worth their own thread
« Last post by xenoscepter on March 31, 2020, 12:40:49 PM »
In VB6, can I re-name waypoints?
92
Aurora Chat / Oops, wrong missile.
« Last post by xenoscepter on March 30, 2020, 05:46:06 PM »
I, uh, have a GeoProbe PDC...

And I forgot that the ISBMs were loaded...

I meant to GeoSurvey the new colonies...

Nuked 'em instead.

Oops, wrong missile.

Project Farscan

Code: [Select]
Project Farscan class Missile Base    37,350 tons     637 Crew     3220.95 BP      TCS 747  TH 0  EM 0
Armour 8-99     Sensors 250/1     Damage Control Rating 0     PPV 54
Intended Deployment Time: 60 months    Spare Berths 4   
Troop Capacity: 3 Battalions    Magazine 1272   

United Earth Space Institute UESI "Project Farscan" ISBM Launch System (3)    Missile Size 24    Rate of Fire 720
United Earth Space Institute UESI "Project Farscan" ISBM Central Launch Controller (1)     Range 375.0m km    Resolution 25
UESI "Project Farscan" Rockstar GeoProbe (40)  Speed: 2,100 km/s   End: 67.7d    Range: 12291.9m km   WH: 0    Size: 24    TH: 7/4/2
UESI "Project Farscan" ISBM (10)  Speed: 8,000 km/s   End: 779.4m    Range: 374.1m km   WH: 6    Size: 24    TH: 34/20/10

United Earth Space Institute UESI "Project Farscan" ISBM Central Launch Controller TAS Module (1)     GPS 216     Range 220k km    Resolution 240
United Earth Space Institute UESI "Project Farscan" Exo-planetary Thermographic Detection System (1)     Sensitivity 250     Detect Sig Strength 1000:  250m km
United Earth Space Institute UESI "Project Farscan" Exo-planetary Electromagnetic Detection System (1)     Sensitivity 250     Detect Sig Strength 1000:  250m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 15 sections
93
Bureau of Ship Design / Re: Some Assorted MaxTech Ships, w/ their Missiles
« Last post by xenoscepter on March 30, 2020, 12:29:54 PM »
Whoops. :P
94
Aurora Chat / Re: Favourite Moment?
« Last post by GodEmperor on March 29, 2020, 04:41:22 AM »
My first First Contact ever.
Boy i was sooo happy and so unprepared ( my missiles literally were slower than their capital ships)  and it ended in fire and destruction but it was so fun.
95
Aurora Chat / Re: Favourite Moment?
« Last post by Rye123 on March 29, 2020, 04:05:49 AM »
Still my first-ever combat experience. I had jumped a geosurvey vessel into a system neighbouring the Sol system, only to have it destroyed a while later. A few days later three contacts jumped into the Sol system, heading straight for Earth.

At that time I had NO idea what I was doing (I still don't, but at least I know a bit more now :L) so I had basically no defences, and they rained down missile after missile on Earth. I thought it was basically game over, but they suddenly stopped and left.

My guess is they ran out of missiles or something, but that's probably my most memorable and favourite moment :)
96
Aurora Chat / Re: Favourite Moment?
« Last post by obsidian_green on March 29, 2020, 01:43:44 AM »
Don't mess with the Minbari.  :)
97
Aurora Chat / Favourite Moment?
« Last post by MasonMac on March 28, 2020, 09:47:56 PM »
I'll start. Guess who the "Enemy" is.

This happened during my first game, when I heavily overestimated how good my fleet was. I'd recently encountered the Enemy four systems away, and I sent my strongest fleet of ~60 ships against their small scouting fleet of 3. Thousands of families found out about their untimely deaths an hour later... Yeah, I wasn't able to destroy a single one. The next few years only got worse as Enemy ships nuked my 13 outer colonies and their associated defense fleets. I was panicking since I was figuring out combat as I was going, and I'd only managed to destroy 3 of their ships in total, and only because they'd ran out of ammo. I'd already lost ~300 ships.

Back at my core 5 worlds where I had most of my industry and shipyards, I was trying to pump out as much cannon fodder as possible to slow down the Enemy armada. I was still noob at designing ships, so they were all bad, but the big ones, exceeding 100k tons, were the only ones able to deal any real damage. I had already made 5 of these new ones, while the others were taking their sweet sweet time.

In a surprisingly smart move, however, the enemy took a page out of General MacArthur's book and hopped across my inner colonies with their overwhelming power and numbers. While I was slowing them down, I was choking myself with a huge lack of every resource. By this time, I was still vainly hoping I could salvage the game and pull through, so I poured my remaining military into my two primary planets: Earth and Reach. The remaining skeleton fleets were easily destroyed by the enemy, and I patiently waited for them.

As I struggled to maintain the fleets, I tried to explore some JPs that I had ignored before and strip resources, but the Enemy was everywhere. Eventually a wormhole opened in Reach's system (What a coincidence, right?).

I prepared my defenses as, to my horror, a hundred Enemy ships poured into the system. The battle was lost from the beginning; my fleet numbering at around 600 was no match for the Enemy. But I still fought long and hard. As the Enemy burned Reach's oceans and forests, my ships swerved and cut through theirs. I'd destroyed dozens of them, but they destroyed four times as many of mine. Reach was lost in a matter of hours.

Despite their losses, the Enemy was relentless, and they quickly headed for Earth. They easily nuked Mars and my patrol ships, before attacking Earth's ships head on. The battle mirrored Reach's, and the last human breathed their last, soon enough.
98
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by Rondor on March 22, 2020, 04:41:16 PM »
Thanks for the help.   I wish I knew how to check.   I did a clean reinstall of 7. 1 but not sure about the DB


Quote from: Steve Walmsley link=topic=8144.  msg119915#msg119915 date=1584905705
Quote from: Rondor link=topic=8144.  msg119911#msg119911 date=1584903032
Quote from: Garfunkel link=topic=8144.   msg119905#msg119905 date=1584898722
Going to need a little more detail than that.   

below the error it says;

object variable or |With block variable not set



hopefully, this helps.    this happens on any change of any kind from the example game.   

That usually means something is missing from the database, which is usually caused by running incompatible versions of the database and exe.   Are you definitely running v7.  1 for both DB and EXE?
99
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by Steve Walmsley on March 22, 2020, 02:35:05 PM »
Quote from: Garfunkel link=topic=8144. msg119905#msg119905 date=1584898722
Going to need a little more detail than that.

below the error it says;

object variable or |With block variable not set



hopefully, this helps.  this happens on any change of any kind from the example game.

That usually means something is missing from the database, which is usually caused by running incompatible versions of the database and exe. Are you definitely running v7.1 for both DB and EXE?
100
Aurora Bugs / Re: Official v7.10 Bugs Reporting Thread
« Last post by Rondor on March 22, 2020, 01:50:32 PM »
Quote from: Garfunkel link=topic=8144. msg119905#msg119905 date=1584898722
Going to need a little more detail than that.

below the error it says;

object variable or |With block variable not set



hopefully, this helps.  this happens on any change of any kind from the example game. 
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