Recent Posts

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Quasar4x / Re: Bug Reports (Version 113 and up) q4x
« Last post by Agm-114 on June 09, 2021, 09:40:50 AM »
Set Task Group Position does not include waypoints in the list of targets.
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Pulsar 4x / Re: Shooty lazors!
« Last post by Marski on May 17, 2021, 03:06:15 PM »
That looks really good.
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Quasar4x / Re: Bug Reports (Version 113 and up) q4x
« Last post by Haji on May 04, 2021, 09:25:51 AM »
The anti-missile fire controls don't seem to be working correctly. I had a fire control that should be able to engage missiles size 6 (or less) from 6mln kilometers, however it could only engage them from 1.2mln kilometers. It seems as if the game calculates fire controls based on actual missile size rather than using size 6 as a minimum. Detection systems work fine.
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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by Tchey on April 29, 2021, 03:52:55 PM »
Hello,

It seems november 2020 was the last update, is this project "done", or slow, or lost in void, or something ?

Thanks
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Other Games / Chess Evolved Online
« Last post by Gabrote42 on April 24, 2021, 07:25:27 PM »
Just here to simultaneously make my presence here certain to the community, and to ask if anybody has ever played it. It's a Chess and Collectible Card Game hybrid. It's pretty cool, ftp, has a recent Steam release, and a great Discord server. More info on the TVTropes page if you want it.
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Modding / Re: Modding q4x
« Last post by atestuojaq3 on March 25, 2021, 03:58:16 AM »
wow thnx for sharing ,
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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by Artyom on March 08, 2021, 01:24:10 PM »
Hi!

It seems that the version available on https://ozer0. itch. io/quasar4x is dated from Nov 15, 2020.
Is this information correct?
If yes, is there a newer version available?

Thanks!
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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by StarshipCactus on March 01, 2021, 07:33:23 PM »
Maybe somebody could lend you their mac to compile?
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Modding / Re: Modding q4x
« Last post by Kyle on March 01, 2021, 07:51:53 AM »
There's an example mod you can look at in /mods/example/.  I recommend downloading Godot (standard version) so you can open the included godot.project file.  Godot isn't required but it's nice for syntax coloring and auto-completion.
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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by Kyle on March 01, 2021, 07:45:52 AM »
I've just seen that there is an older version of Q4x for Mac. Any plans to keep that updated? Would love to play it on Mac...

Unfortunately a portion of the game is written in C++ so I need a Mac to compile that part.  The iMac I had died awhile ago, so I currently have no easy way to do that.  I use Oracle's VirtualBox VM to compile for Linux but obviously a Mac image is going to be copyrighted.
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