Author Topic: SpaceMarines Collection of Tutorials and youtube videos - Aurora 4x C#  (Read 64881 times)

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Offline SpaceMarine (OP)

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Hello Guys attached below are playlist links to all the tutorials in these threads, more will be added as time passes.

https://www.youtube.com/playlist?list=PLfTxfvIdAKlvejwDMxkwmE-ZR0DzoTGZc - Ship Design 101 Playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKlsvekI8kUH1Eywq3MOkATzU - Ship Combat 101 Playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKlvuOq4wvd6Mzo4FnHTnNp44 - Conventional Starting steps playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKluRAI7j6_fSc3ypGtC2nmhA - Quickfire tutorial playlist

https://www.youtube.com/playlist?list=PLfTxfvIdAKluSPTkPXzhMqH3MuZrpYeR7  - Conventional letsplay playlist V2

Attached below as well is the first tutorial ever made.

« Last Edit: June 11, 2020, 12:27:25 PM by SpaceMarine »
 

Offline SpaceMarine (OP)

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Fighter pods - how to design them and how they work.
« Reply #1 on: April 22, 2020, 06:16:31 AM »

Mistake: forgot to mention you need a MFC of any size even 0.1 to be able to fire the pods
« Last Edit: April 22, 2020, 09:22:05 AM by SpaceMarine »
 
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Offline SpaceMarine (OP)

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Fleet Training in C#, "How does it work?"
« Reply #2 on: April 22, 2020, 06:29:49 AM »
 
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Offline SpaceMarine (OP)

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Ground Survey and is it worth it?
« Reply #3 on: April 22, 2020, 06:43:38 AM »

Mistake: When hovering over proxima centauri i talk about ground survey teams generating a point every day but its actually every hour.
« Last Edit: April 22, 2020, 07:09:09 AM by SpaceMarine »
 
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Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #4 on: April 22, 2020, 07:01:04 AM »
With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.
 
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Offline SpaceMarine (OP)

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Aurora 4x C# - Class Design Interface tutorial
« Reply #5 on: April 22, 2020, 07:49:52 AM »
 
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Offline Bluesoldier32

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #6 on: April 22, 2020, 08:06:16 AM »
Hello sir, thank you for all of your videos.  I would like to request you to make a combat tutorial.  I've been playing the game for quite a while but I've never touched combat yet.  So I really hope you consider my request.  Thank you sir
 

Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #7 on: April 22, 2020, 08:07:57 AM »
Sure I will put that into my schedule, I hope these tutorials do help you.
 
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Offline Pedroig

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #8 on: April 22, 2020, 08:14:27 AM »
With those videos out of the way, it would be great if any of you guys have any particular recommendations or a list of commonly asked new player questions put it below and I will be able to quickfire answer them.

Commonly asked questions that I've noticed on Discord in new player area:

1.  How to build missiles/launchers/controls (and a subset of buoys) (relationship between MSP, fire rate, speed and accuracy, missile sensor strength and type versus missile fire control, launcher size and missile size, launcher and magazine relationship, box launchers versus reload launchers) This one will probable be longer than the rest.  ;)

2.  What can jump what

3.  How to control/how much control of both space and ground combat

4.  Not common, but a personal one for ground combat how many layers are effective in the OOB in regards to field position.  For example can you have a Front Line Attack under a Front Line Defense under a Light Bombardment Support under a Medium AA Support under a Heavy Bombardment Rear Echelon under a Heavy AA Rear Echelon?

5.  How to calculate power needed for weapon systems

6. (late add)  Ship refit guideline to tool the shipyard to one class and can make other classes.  (For me it's Colony Ship tooling will make Colony, Cargo, Tanker, Collier, non-combat Transport Ship,)
« Last Edit: April 22, 2020, 08:20:48 AM by Pedroig »
si vis pacem, para bellum
 

Offline SpaceMarine (OP)

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #9 on: April 22, 2020, 08:37:27 AM »
thank you will keep this in mind for the next videos
 

Offline SpaceMarine (OP)

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Aurora 4x C# - Jump Drives how do they work and what do they jump?
« Reply #10 on: April 22, 2020, 08:56:47 AM »
 
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Offline Demonides

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #11 on: April 22, 2020, 09:02:35 AM »
God job. :like:  ;D
 

Offline SpaceMarine (OP)

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Aurora 4x C# - How to calculate power for beam weapons and the like
« Reply #12 on: April 22, 2020, 09:20:24 AM »
« Last Edit: April 22, 2020, 09:24:35 AM by SpaceMarine »
 
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Offline Sara

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Re: SpaceMarines Collection of Various Video Tutorials - Aurora 4x C#
« Reply #13 on: April 22, 2020, 09:35:14 AM »
Hey there SpaceMarine :)

Your tutorials hit at a perfect time, Thank you for all of them.

I really like that they are structured and short (mb a bit to short ^_^ ).
The only critique i can give so far is that some of the videos have a * click * at the beginning that is kinda weird :)



An up to date guide (which might be a bit longer) about game start/first year & ship design.
(i know there are quite a lot out of there but an up to date would be great)

1) Like Gamestart options that are not (to) self explanatory
-> Detection
-> problems with the Disaster option
-> Precursors / Invaders / Star Swarm / Rakhas (maybe story time or a rating how hard are)
-> Opinion on allways stable jump portals/no maintenance nad their mechanical differenes

2) early research goals

which feeds into

3) Early game ship design & what do you need to design

4) how does asteroid mining work? Option between miner ships and a mining colonie/autonomos mining colony

5) resource logistics (Setting up the resource cannon in a system, long range transportation

6) how to get a Jump station to a jump point (or stations/habitats for that matter) as well as what you need for them to work


Sincerely
 

Offline SpaceMarine (OP)

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Aurora 4x C# - Ground Combat Rules and Basic Combat
« Reply #14 on: April 22, 2020, 09:38:58 AM »
Hey thanks for the reply, yea am trying to figure something out for that clicking its my g502 (mouse) and I didnt bother to hunt down isolating the sound that much since these are quick fire videos but I will for the future, and yea they are short thats the point but I will tell you the next one is around fifteen minutes long, and in reference to your question, am sure I can make a video about game start options as well as some advice regarding it.
« Last Edit: April 23, 2020, 01:08:11 AM by SpaceMarine »