Author Topic: Are ancient artifacts trade good still broken?  (Read 1272 times)

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Offline Cavgunner (OP)

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Are ancient artifacts trade good still broken?
« on: March 29, 2022, 06:50:50 PM »
Until I stopped playing about a year ago, ancient artifact trade goods were never generated by ruins in any circumstance, or in any version of the game.

Has this finally been addressed?
 

Offline JacenHan

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Re: Are ancient artifacts trade good still broken?
« Reply #1 on: March 29, 2022, 06:55:44 PM »
From the v1.14/2.0 changelog:

Quote from: Steve Walmsley
Alien Artifacts

I've implemented the Alien Artifacts trade good for v1.14.

The demand for alien artifacts is handled like most other trade goods. Annual demand is equal to population size in millions multiplied by any wealth modifiers. The wealth modifier is 1 without tech advances or environmental or political modifiers.

The supply of alien artifacts is generated by the exploitation of ruins. A new 'alien artifact' recovery type has been added with the same recovery chance as a manned mine. Each artifact recovery will generate from 4-200 artifacts (4xD50). I have increased the average number of installations for each ruin type to account for the extra artifact recoveries.

Once the artifacts are generated, they appear as a trade good that can be shipped by civilians. Any population of five million or more will have a demand for the artifacts.

It will be fixed in the next release.
 
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