Author Topic: Please go easy  (Read 3614 times)

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Offline Charlie Beeler

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Re: Please go easy
« Reply #30 on: March 23, 2011, 11:42:30 AM »
Quote from: wodin
<snip>
Hows this for a fast attack craft? I have a feeling my tech is no where near good enough for this sort of ship...need more powerfull engines I think...I wanted to design a fighter and soon realised I had no chance in hell.....fuel is a problem....it would need to refuel at a tanker if I had any i expect....looks like I need to hold on for awhile before I get fighters up and ready...
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Rheinland class Fast Attack Craft    6,400 tons     642 Crew     977.6 BP      TCS 128  TH 1020  EM 0
7968 km/s     Armour 1-30     Shields 0-0     Sensors 12/13/0/0     Damage Control Rating 2     PPV 9
Annual Failure Rate: 163%    IFR: 2.3%    Maint Capacity 191 MSP    Max Repair 115 MSP    Est Time: 1.01 Years

Military Ion Engine E7 (17)    Power 60    Fuel Use 70%    Signature 60    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 20.1 billion km   (29 days at full power)

Twin 10cm C3 Ultraviolet Laser Turret (1x2)    Range 96,000km     TS: 14000 km/s     Power 6-6     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 0
Wyrd Fire Control S06 48-16000 (1)    Max Range: 96,000 km   TS: 16000 km/s     90 79 69 58 48 38 27 17 6 0
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (1)     Total Power Output 9    Armour 0    Exp 5%

FAC/GB (fast attack craft/gunboat) have a specialized engine type that needs to be researched and they are restricted to only 1 per ship.  They have higher output and worse fuel usage then standard military engines.  FAC/GB's max size is 1000t.

Fighters also have a specialized engine type also with a restriction of 1 and cost 12,000 research points, most players do not use this as a starting tech.  Too really be functional they have other specialized ship systems.  Fighter beam fire control is a smaller version of a 4X tracking speed that is restricted to fighters only.  There are command modules in place of crew quarters, smaller engineering and fuel also.  Fighter max tonnage is 500.  For missile fighters box launchers are an implied requirement.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline wodin (OP)

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Re: Please go easy
« Reply #31 on: March 23, 2011, 11:43:27 AM »
@Hawkeye....until I actually start fighting I've no idea how powerful a weapon is...pure guess work....I did know this was a non starter...it was just my fumbled attempt to see if I could do a small fighter for fighter to fighter combat (if there even is such a thing in the game)....I soon realised my tech was terrible and I couldn't do it......

I wonder if anyone has done a conventional start and played sides (similar to Steve' AAR) and gone to war against each other and then  seen how the conventional designs  match up against each other....would be interesting...I haven't looked at the conventional tech so i don't know how close it is to modern tech. I'm thinking along the lines of future versions of our present day fighters etc...
 

Offline Hawkeye

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Re: Please go easy
« Reply #32 on: March 23, 2011, 01:07:24 PM »
@Hawkeye....until I actually start fighting I've no idea how powerful a weapon is...pure guess work....I did know this was a non starter...it was just my fumbled attempt to see if I could do a small fighter for fighter to fighter combat (if there even is such a thing in the game)....I soon realised my tech was terrible and I couldn't do it......

Well, look at this line from your ship

Twin 10cm C3 Ultraviolet Laser Turret (1x2)    Range 96,000km     TS: 14000 km/s     Power 6-6     RM 4    ROF 5        3 3 3 3 2 2 1 1 1 0

The last line of numbers is the damage the lasers will deal.
As your max. range is 96k, you can see that each laser will deal 3 pts of damage out to a range of about 40.000km, 2 pts of damage out to about 60.000km and a single point of damage out to its max. range.


One of my missle armed FACs

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Trident class Fast Attack Craft    1000 tons     90 Crew     172 BP      TCS 20  TH 94.5  EM 0
6300 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 6
Annual Failure Rate: 8%    IFR: 0.1%    Maint Capacity 108 MSP    Max Repair 48 MSP    Est Time: 7.02 Years
Magazine 44   
Avernum Sollum Class 126/75 Ion Gunboat-Engine (1)    Power 126    Fuel Use 770%    Signature 94.5    Armour 0    Exp 21%
Fuel Capacity 50,000 Litres    Range 11.7 billion km   (21 days at full power)
Balliste Class ASM Launcher (4)    Missile Size 3    Rate of Fire 150
Opius Verena Class 25/16 MFC (1)     Range 25.3m km    Resolution 16
Javelin ASM-3 (15)  Speed: 28,000 km/s   End: 12.7m    Range: 21.4m km   WH: 4    Size: 3    TH: 130 / 78 / 39

And a laser armed FAC (Note: Armor is compressed carbon armor, which is pretty high tech)

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Agrariensis class Fast Attack Craft    1,000 tons     134 Crew     212 BP      TCS 20  TH 63  EM 0
6300 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 8
Annual Failure Rate: 16%    IFR: 0.2%    Maint Capacity 66 MSP    Max Repair 75 MSP    Est Time: 2.83 Years

Naves Agariensis Ionentriebwerk 126 (1)    Power 126    Fuel Use 770%    Signature 63    Armour 0    Exp 21%
Fuel Capacity 50,000 Litres    Range 11.7 billion km   (21 days at full power)

120mm/L120/R10 NUV Laserkanone (2)    Range 120,000km     TS: 6300 km/s     Power 4-2     RM 3    ROF 10        4 4 4 3 2 2 1 1 1 1
Destinati 6/80 Zielsystem (1)    Max Range: 160,000 km   TS: 6250 km/s     94 88 81 75 69 62 56 50 44 38
Schneller Brüter 4,5 (1)     Total Power Output 4.5    Armour 0    Exp 5%

Investigatio 1,8/16 (1)     GPS 68     Range 1.8m km    Resolution 16

A missile armed fighter (alas, this has allready a magneto plasma fighter engine)

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Cobra class Fighter-bomber    250 tons     4 Crew     53.7 BP      TCS 5  TH 12.72  EM 0
10600 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.4
Annual Failure Rate: 5%    IFR: 0.1%    Maint Capacity 13 MSP    Max Repair 18 MSP    Est Time: 4.89 Years
Magazine 16   

General Dynamics Class 53/25 Fighter MPD Engine (1)    Power 52.8    Fuel Use 8400%    Signature 12.672    Armour 0    Exp 50%
Fuel Capacity 30,000 Litres    Range 2.6 billion km   (67 hours at full power)

Starkiller ASM-2 Box-Launcher (8)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Fighter Missile-Firecontrol Mk. I (1)     Range 31.0m km    Resolution 80
Starkiller ASM-2 (8)  Speed: 36,000 km/s   End: 9.1m    Range: 19.7m km   WH: 4    Size: 2    TH: 192 / 115 / 57

Ralph Hoenig, Germany