They are sort of dual-purpose. Most of the time they are joined with jump point defence fleets. Only when there are no "capital" ships on the frontier, they are acting "alone".
They are too long-legged and too weakly-armed for JP defence fleets, so it's a design, that is very ineffective at both roles you have for them, just because these roles are too much different in terms of tactical requirements, and at the top of the heap you made them swarm-like without an ability to use swarm-like tactics (that is: stealthy runs at close dogfight and then run out of opponent's target lock quickly).
Because in the scenario I'm playing I have rather limited shipbuilding capabilities (sort of lost colony situation almost no SY).
You can nearly double SY size at the time the first of these frigates will be commissioned, if there are enough pop and resources, and if there is not - you should not build such an ambitious series of multirole ships now, because you'll just run off wealth and/or resources.
Because of "Max Tracking Time for Bonus vs Missiles: 80 Seconds (16%)", and the next stage is almost developed.
Let's suppose that your opponent's missiles are even slower then yours - smth like 20kkm/s. 80*20k=1.6m, not a 800k. So you'll have miserable 8% bonus at the best case, and it will not be better after the next stage being developed, because your radar, however rather large and expensive, just is not capable enough to make these advanced tech line work. It's just one of those examples why it's more effective to build 1 x 50kt cruiser instead of 6 x 9kt frigates: you'll easily fit 1 larger radar instead of 6 smaller ones (for the same overall cost), that will be capable of using your tracking tech level.