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Posted by: nuclearslurpee
« on: September 14, 2021, 09:40:36 PM »

I am thinking of making a roleplay thread for the After Action Report. Any thoughts?

I would be interested to see if a long-running roleplay forum game is possible on this board, since the community here is rather small but also quite dedicated. If the0didactus' AAR is any indication there are at least enough readers to get a decent number of votes, so roleplayers would be the logical next step.
Posted by: doodle_sm
« on: September 14, 2021, 06:34:02 PM »

Mythic Starlight will be revised and reposted in a new thread. I lost the old save file when I started playing on SpaceMarine's Shattered Empire series. I was also caught up in real life work and problems. I'll be making minor changes to the lore and to the setup. Apologies for the long delay!

I am thinking of making a roleplay thread for the After Action Report. Any thoughts?
Posted by: doodle_sm
« on: July 19, 2021, 04:05:52 PM »

By limiting the size of ships and ground forces, a question that comes to mind is how NPRs are handled? Mainly because with limited ground forces invading a planet can prove impossible, although for the listed spoiler races it should mostly just make for, ah, interesting fights. For non-spoiler races it seems like player-controlled would solve the problem but this is a lot more work for you.
NPRs will be handled by me, especially for ground forces. There may be one NPR that isn't controlled, don't remember, but Im not sure how to remove it if it exists.
Are there any RP-based limits on ships other than the vague limit on size? Will be good to keep in mind the setting when it comes time for ShipChat™.
Looking forward to digging back into this once my time frees up a little bit!
Just a few simple ones: I will primarily using beam weapons. Missiles, similar to Steve's Gothic Campaign, are going to be torpedoes or bombs. Bombs/Torpedoes will be used sparingly as I find them to be my usual armament in games. The doctrine of the Conclave is to use independent ships rather than fleet based roles. Fighters are going to be smaller than 500tons, usually around 250tons. Most carriers will be very light in terms of fighter parasites. Fuel range for military ships are going to be 25 billion km, as Conclave Naval Command isn't aware of how big systems can get. MSP can only be stored on supply ships. This to avoid me spamming Maintenance Storages.

I am looking forward to hearing from you and the community :)
Posted by: nuclearslurpee
« on: July 19, 2021, 01:48:18 PM »

This looks like great fun, I can always support heavy roleplay AARs. Sadly right now I don't have the time to invest in AAR readership as it is crunch time where I am, but I do have a couple of questions from glancing at the "Campaign Notes":
  • By limiting the size of ships and ground forces, a question that comes to mind is how NPRs are handled? Mainly because with limited ground forces invading a planet can prove impossible, although for the listed spoiler races it should mostly just make for, ah, interesting fights. For non-spoiler races it seems like player-controlled would solve the problem but this is a lot more work for you.
  • Are there any RP-based limits on ships other than the vague limit on size? Will be good to keep in mind the setting when it comes time for ShipChat™.

Looking forward to digging back into this once my time frees up a little bit!
Posted by: doodle_sm
« on: July 19, 2021, 01:27:46 PM »

Post comments, questions, or concerns here!