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I think that some data about the stars in Aurora C# might not be up to date and are based on older observations and so on. I encountered this as well when I was checking on some real stars that Aurora generated in my game. I even got one that should be binary or even trinary and it is single star in Aurora.
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Forum Issues / Re: how to embed images?
« Last post by nuclearslurpee on Yesterday at 11:30:08 PM »
Chiming in to confirm what Zap0 says.
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C# Bug Reports / Re: v1.13.0 Bugs Thread
« Last post by nuclearslurpee on Yesterday at 11:28:18 PM »
You can instant research a technology to completion even if you have less than the required amount. I am using the solaris theme mod with period decimal punctuation.

This is as far as I know WAI. If you have any amount of free RP (or BP) left you can research (or build) anything even without SM mode. It is a tad exploitable, but I think much preferable to the situation of having some amount of free RP left which can't actually be used in a helpful way.
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Forum Issues / Re: how to embed images?
« Last post by Zap0 on Yesterday at 10:24:37 PM »
Not sure what you're asking. Are you looking for a different host/cdn, or a different way to embed them in this forums code?

Imgur links work just fine. Use the direct link to the image file to paste into the img tag, or take the lower one which is that with the img tags already applied. The top one doesn't link directly to the image file but to some view page with ads and stuff, so avoid that one.

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Forum Issues / Re: how to embed images?
« Last post by Garfunkel on Yesterday at 08:57:53 PM »
Imgur has always worked for me.

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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by Kyle on Yesterday at 07:57:54 PM »

Hell yeah can`t wait~ though i got to ask if it`s possible to do DB edit games like in Aurora and is so how?

Yeah.  It's an sqlite database.  https://sqlitebrowser.org/ is what I use.  Obviously I cant support any bugs you run into if you've made modifications. 


Back home now and I checked DB edits do nothing, as far as I can tell the whole DB is window dressing considering overwriting it with the download did nothing to change what happened when I opened Quasar


You are probably editing the one that is in the same folder as the exe.. that is just a default that is copied to the user dir the first time the game runs.  The one to edit is in the user dir which on windows is %appdata%/roaming/Godot/app_userdata/Quasar4x
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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by Warer on Yesterday at 07:30:58 PM »

Hell yeah can`t wait~ though i got to ask if it`s possible to do DB edit games like in Aurora and is so how?

Yeah.  It's an sqlite database.  https://sqlitebrowser.org/ is what I use.  Obviously I cant support any bugs you run into if you've made modifications. 


Back home now and I checked DB edits do nothing, as far as I can tell the whole DB is window dressing considering overwriting it with the download did nothing to change what happened when I opened Quasar
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Modding / Re: Modding q4x
« Last post by Warer on Yesterday at 07:25:02 PM »
There's an example mod you can look at in /mods/example/.  I recommend downloading Godot (standard version) so you can open the included godot.project file.  Godot isn't required but it's nice for syntax coloring and auto-completion.
...............???????????
I have no idea what im looking at, much less what im suppoused to do xp and DB edits do nothing
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Hello everybody,

Just had an idea to recreate the system in which Groaxians have evolved in Space Engine. Below are the results. Enjoy!

Qi and the Milky Way



Genesis high orbit



Genesis and Qi



Genesian mountain ranges



Thoania rift



Qiset on biosphere hibernating in the ice fields



Purple haze in Genesian atmosphere



Wild hets fields



Genesian wegetation awakening from hibernation above partially-thawed ice sheet



Monolith perimeter fields



Vrath high orbit



Hellish Vrath surface



Leftovers from Phased Surface Gravitational Destabilisators testing site



Yatune high orbit



Yatune and Qi



Yatune praires



Toxic and scorching, but beautiful



Qiset on Yatune, Vrath and Genesis visible above Qi



If anyone is interested in trying the system out themselves, I attached the zip file with it. WARNING: forum didn't allow me to attach the .pak file, so I had to upload zip. Either unpack it and place its contents in space engine addons folder or change the extension from zip to pak and place the archive directly and you'll be able to explore Qi on your own  ;). Brought to you by Achernar Qi coordinates broadcast. 8)

Notes/trivia:
  • version 0.990 of Space Engine and still no city lights, sadly
  • despite NN 4079 being a real star (Qi is a system from my previous AAR with real stars, after all), Space Engine did not have it, I had to place my own. There was a similar M-class star at exactly same distance from Earth, but it was of a different class (M9V vs NN 4079 being of M3V) and had slightly different parameters. I dunno what's going on.
  • I always imagined Genesis as a rather dark blue planet engulfed in bright yellow atmosphere (think no Man's sky frozen planet with blue ice and yellow/orange sky), but it seems its atmosphere makes the blue ice fields appear as pale green or yellow from space...
  • Yatune in aurora is a tidally locked planet, but in Space Engine I did not recreate this and instead made its rotation and orbital period some random values for the sake of it being an earthlike planet
  • I'm not quite happy with Genesis terrain generation (not really the "Rift Valleys" I hoped for), but Space Engine config options for this are poorly documented and the terrain generation is still of a poor quality I'd say (imagine half the planet being mountains and half being flat, for example, instead of mixed types of terrain like IRL)
  • aurora temperatures didn't match the ones Space Engine generated, so to get them to be equal I had to manually edit greenhouse effects. I guess it has something to do with albedo, which seems to be something totally different in aurora and Space Engine given the temperatures I got for various values of it
  • Vrath, despite being a Venuslike, got much cooler sky IMO when I used "Neptune" atmosphere model and adjusted colors instead of "Venus"
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C# Bug Reports / Re: v1.13.0 Bugs Thread
« Last post by Droll on Yesterday at 06:46:50 PM »
You can instant research a technology to completion even if you have less than the required amount. I am using the solaris theme mod with period decimal punctuation.

Was SM mode on by any chance?
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