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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by undercovergeek on March 25, 2024, 12:03:10 PM »
having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.

Ahh there’s no one on it now the survey team has left but the planet shows up in my ‘colony’ list
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Garfunkel on March 25, 2024, 11:39:40 AM »
There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.
To add to this, if you can't see it, increase the number of events until you do.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Steve Walmsley on March 25, 2024, 10:48:13 AM »
having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?

You can use Delete Pop. Although I would remove anything of value, such as colonists, first.
34
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by Steve Walmsley on March 25, 2024, 10:46:35 AM »
is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await

You can set up an order to follow an enemy contact at a set distance. That will use fuel though, and you would need to be careful of orbital mechanics. Might be better to find a stationary location, or another body, that remains outside the required distance while remaining inside sensor range.
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General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by undercovergeek on March 25, 2024, 10:02:26 AM »
having set up a small moon as a colony due to ancient ruins ive recovered and pillaged all i need to - this colony is now no use - is there a way to 'un-colony' the moon?
36
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by undercovergeek on March 25, 2024, 09:59:18 AM »
is there a way to set up an orbit of a planet at a certain distance?

ive finally found the limit of some baddies missile range and have created sensors longer than that - my plan now is to sit 105m km off the planet and see what glorious treasures await
37
General Discussion / Re: Questions Not Worth Their Own Thread: C# Edition
« Last post by db48x on March 25, 2024, 09:58:20 AM »
There’s an event in the event log when the surveys finish (for both geo and xeno), but aside from that, no.
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C# Mechanics / Re: An analysis of 2.2+ Missile Warfare
« Last post by Sparkles546 on March 25, 2024, 08:47:18 AM »
Piggy backing off the back of this discussion, how would the assignment of "individual shots (not weapons) against individual missiles (not salvos)" interact with multiple projectile weapons, such as Gauss Cannons? Could a 5-projectile shot from a Gauss cannon target up to 5 missiles, or would it be limited to 1?
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by bean on March 25, 2024, 08:04:27 AM »
My basic suggestion is to have equal levels fall in the middle of effectiveness.  Say, give jammers a +1 to effective level, so an even ECM vs ECCM shows 80% of normal performance.  It's an edge to ECM, but not an overwhelming one.  For decoys, instead of capping effectiveness if ECM has an edge, why not let it keep having a bigger edge?  Or if that's too much, change the benchmark for full performance from equal levels to a level or two of ECM overmatch.  So maybe if you're shooting 5 ECM decoys vs 5 ECCM, each decoy looks like size 3 instead of size 5.

I do generally agree that the ECM/ECCM calculations could use a bit more nuance. I also think how to achieve that nuance is trickier than it seems. One simple change could be to leverage research costs to generate a "pseudo-balance" in ECM vs ECCM at the strategic level.
Yeah, that would work fine.  If ECCM is actually about twice as expensive as ECM, then it's reasonable to assume that you'll generally have a 1-level advantage in ECM, and the problem goes away, at least for jammers.  I'd still like something else to be done with decoys, because 5 v 5 and 10 v 0 looking the same is kind of absurd.
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C# Installation / Re: trouble installing patches
« Last post by nuclearslurpee on March 25, 2024, 08:03:43 AM »
Check that your decimal separator is a period, as this sounds like one of the classic decimal separator issues.
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