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Quasar4x / Re: Patch Notes q4x
« Last post by Kyle on Today at 06:48:51 AM »
Version 139

- Fixed: Missile fire controls weren't treating size <6 missiles as size 6
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Quasar4x / Re: Bug Reports (Version 138 and up)
« Last post by Kyle on Today at 06:47:21 AM »
Screenshot five shows missile detection. Screenshot six shows when the anti-missiles were actually fired. Screenshot seven shows the event log showing the anti-missiles were fired at a range of a little over a million kilometers, far shorter than they should. Not sure if it's the problem with automated anti-missile firing or with the anti-missile fire control range, but it didn't work that way in the original Aurora.
Thank you for your time.
Fixed in version 139 which is now live. Thanks!
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Quasar4x / Re: Bug Reports (Version 138 and up)
« Last post by Kyle on Today at 06:23:56 AM »
trying to use System Maps freezes the game, either from the drop down menu or the System Information tab.
The system map uses OpenGL shaders to draw orbits.  If it freezes or crashes, or you cant see the orbits, try updating your video drivers.
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Other Games / Re: Announcing Eos4x
« Last post by kingflute on Today at 03:55:16 AM »
Sounds really interesting. The addition of magic is something that would have to be implimented carefully as it could either become really OP or really under-powered, but if you could pull it off...
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Quasar4x / Re: Bug Reports (Version 138 and up)
« Last post by Haji on Today at 12:24:08 AM »
Screenshot five shows missile detection. Screenshot six shows when the anti-missiles were actually fired. Screenshot seven shows the event log showing the anti-missiles were fired at a range of a little over a million kilometers, far shorter than they should. Not sure if it's the problem with automated anti-missile firing or with the anti-missile fire control range, but it didn't work that way in the original Aurora.
Thank you for your time.
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Quasar4x / Re: Bug Reports (Version 138 and up)
« Last post by Haji on Today at 12:21:29 AM »
This is 1.37 bug, you asked for screenshots regarding fire control bug. Sorry but I can't be bothered to edit them, they are only as attachments. I can only attach four of them to I will be splitting this into two posts.
Screenshots 1 and 2 show the design of the search sensor and fire control. They have the same range so the moment incoming missiles are detected they should be within fire control range. The third screenshot shows the ship design while the fourth shows the fire control configuration of the ship. The rest in the next post with the other three screenshots.
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Other Games / Re: Announcing Eos4x
« Last post by Garfunkel on Yesterday at 10:30:38 PM »
Sufficiently advanced technology is magic.

Good luck with your project. I would recommend you look at the original Master of Orion trilogy and how the three games varied the scope of the games with MoO2 being more micro focused, MoO3 being more macro focused and MoO1 being somewhere in the middle. They are after all the benchmarks for the 4X genre but comparing them to each other is quite revealing about game design and how to focus it.
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Quasar4x / Re: Bug Reports (Version 138 and up)
« Last post by Warer on Yesterday at 08:28:46 PM »
To break it the thread xp
Pretty simple trying to use System Maps freezes the game, either from the drop down menu or the System Information tab.

In addition the game starts off uncentered on the screen but shifting the taskbar recenters it.

I would post a screen shoot and the save but the internet is bad enough even downloading the game was an hour long ordeal and this an at least ten minute one.

My laptop has a to small screen, thought the shrink to fit screen works fine, the bug was occurring even then.
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Quasar4x / Re: Bug Reports (Version 113 and up) q4x
« Last post by Kyle on Yesterday at 07:38:47 PM »
New thread for version 138 and up here
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Quasar4x / Bug Reports (Version 138 and up)
« Last post by Kyle on Yesterday at 07:37:19 PM »
Please include as much information as possible when reporting bugs, including

- Screenshots
- Your game save
- Steps to reproduce
- Citations or screenshots of VB6 showing how it should work
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