Author Topic: Magnetoplasma era cruisers  (Read 6096 times)

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Offline Gabethebaldandbold

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Re: Magnetoplasma era cruisers
« Reply #15 on: February 13, 2020, 09:20:33 PM »
if you make a second class of missile, you can take off one point of warhead (8 seems pretty solid against fighters anyhow) and probably some fuel.

i personally haven't run into trouble with having minimal range on-board sensors.  i feel like a human opponent would abuse it, but probably i have a dozen fatal flaws that would show up in pvp.

being able to refit sensors and fire controls is probably my favorite perk (other than less clicking) of building big ships.  with new missiles and new fire controls a missile boat goes a GOOD LONG TIME before accumulating crew grade ceases to make up for tech obsolescence.
well aint much to change after that, maybe engines if you really want to. you could probably keep them running for 50+ years with the right refits.
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