Author Topic: Escort Frigate  (Read 3415 times)

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Offline nuclearslurpee

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Re: Escort Frigate
« Reply #15 on: July 16, 2021, 08:04:44 PM »
So, you can pack all of that in a 6-7 ton Corvette that can escort civilian shipping and will be more effective. First, if you are using box launchers as in real life vertical launchers, you do not need that magazine. But you are using both systems, that is ineffective, you can probably cut 1k ton by just taking away the missile launchers, magazine and crew berths that comes with it. Think about 24 box launchers each and you are golden. It is more than enough to deal with the problems you are going to get because they run into packs, also, you need AMM on those ships, so i would go 18 AMM and 6 ASM.

You can also get away with less speed, since they will be mostly stationary, so u can drop maybe 150 tons there as well or keep the same size of engine and drop the clockage on it, sparing some fuel. You need more sensors, fire control, etc.

There is no magazine on the ship; in C# Aurora the "Magazine" count includes the content of the launchers themselves which in this case are 12x size-4 box launchers.

There's not a real need to put AMM on these ships...you can do it of course but at only 9k tons I think it would be spreading the ships too thin, with already Gauss turrets (>10 HS each in this case) and ASM box launchers. This ship design frankly needs more ASMs, not AMMs which would be a third system, even 24 ASM launchers are not really enough volume of fire for a 9k ton ship.

I do agree that the speed could be reduced, but ship speed is usually a fleetwide decision so if the rest of the fleet fights at 5,000 km/s it makes sense for the frigate to have similar speed. Hard to say without more context.
 

Offline Agraelgrimm

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Re: Escort Frigate
« Reply #16 on: July 16, 2021, 09:20:05 PM »
So, you can pack all of that in a 6-7 ton Corvette that can escort civilian shipping and will be more effective. First, if you are using box launchers as in real life vertical launchers, you do not need that magazine. But you are using both systems, that is ineffective, you can probably cut 1k ton by just taking away the missile launchers, magazine and crew berths that comes with it. Think about 24 box launchers each and you are golden. It is more than enough to deal with the problems you are going to get because they run into packs, also, you need AMM on those ships, so i would go 18 AMM and 6 ASM.

You can also get away with less speed, since they will be mostly stationary, so u can drop maybe 150 tons there as well or keep the same size of engine and drop the clockage on it, sparing some fuel. You need more sensors, fire control, etc.

There is no magazine on the ship; in C# Aurora the "Magazine" count includes the content of the launchers themselves which in this case are 12x size-4 box launchers.

There's not a real need to put AMM on these ships...you can do it of course but at only 9k tons I think it would be spreading the ships too thin, with already Gauss turrets (>10 HS each in this case) and ASM box launchers. This ship design frankly needs more ASMs, not AMMs which would be a third system, even 24 ASM launchers are not really enough volume of fire for a 9k ton ship.

I do agree that the speed could be reduced, but ship speed is usually a fleetwide decision so if the rest of the fleet fights at 5,000 km/s it makes sense for the frigate to have similar speed. Hard to say without more context.

Well, the magazine thing makes more sense now.
However, these ships are made to work in groups of 5-6... I still think he is getting too much tonnage there i do agree on the ASMs, and in cutting loose the AMMs. But i increased the missile count by assuming a drop on the tonnage. And i do trust more in missiles than PD for his tech lv. But thats just me.
 

Offline nuclearslurpee

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Re: Escort Frigate
« Reply #17 on: July 16, 2021, 10:08:10 PM »
The Gauss PD is actually reasonably effective against NPRs (not so much other player races which can spam box launchers as well) at this tech level. However the math of ASM salvos is as serger pointed out earlier, the maximum volley damage is not nearly enough to sink an equal tonnage which makes these rather weak against enemy ships. A design with ~48 size-4 ASM launchers is entirely possible with some other changes suggested in previous comments, and allows parity in a straight fight.