Recent Posts

Pages: [1] 2 3 ... 10
1
General C# Fiction / Re: Fermi Paradox
« Last post by Ghostly on Today at 07:00:18 AM »
Colonel Sanders SB1

When KFC commands, I obey!
2
General C# Fiction / Re: Fermi Paradox
« Last post by Fractal on Today at 06:12:02 AM »
Q1lDTEUgMi8xMC8wMDIxCgpQQVJJUyBPUklHSU4gRk9VTkQgSU46

"Chi Coronae Borealis"

Q1VSUkVOVCBJTVBVTFNFOiBESVNQQVRDSCBDVUxMIE5PREUgQSwgQiwgRVhURVJNSU5BVEUgUEFSSVMgT1JJR0lO



VEFDVElDQUwgUkVTUE9OU0UgVkVDVE9SUzoKLVBBUlRJQ0xFIEJFQU0gV0VBUE9OUlkgKE5PIE9USEVSIFdFQVBPTlJZIElERU5USUZJRUQpCi1ERU5TRSBTSEVMTCBMQVlFUklORwotTk8gU0hFQVRISU5HCgpBREpVU1RJTkcgQURBUFRBVElPTiBTVEFURSBUTzoKLUhFQVZZIFNIRUFUSElORwotTE9ORyBSQU5HRSBCRUFNIENBTk5PTiBXRUFQT05SWQoKUE9URU5USUFMIENPVU5URVItQ09VTlRFUi1SRVNQT05TRSBWRUNUT1JTOgotTUVTT04gV0VBUE9OUlkKLU1BU1MgTUlTU0lMRSBVVElMSVpBVElPTg==


Q1lDTEUgNC8xMS8wMDIx

Q1VMTCBOT0RFUyBJTiBQQVJJUyBPUklHSU4gU1lTVEVNClBSSU9SSVRZOiBPUkJJVEFMIERFRkVOU0UgRkxFRVQKREVQTE9ZSU5HIFNDT1VUSU5HIENMQVNTIElOIENVTEwgTk9ERSBCCkdVQVJESU5HIFNZU1RFTSBFR1JFU1MgUE9JTlQgV0lUSCBDVUxMIE5PREUgQQ==

Code: [Select]
Hurricane class Scouting Vessel      249,044 tons       3,981 BODIES       95,208.5 BP       TCS 4,981    TH 24,000    EM 1,257,750
4818 km/s    JR 3-50      SHELL 25-352       SHEATH 41925-670       HTK 1003      EYES 0/0/2/2      DCR 61-2      PPV 143.68
Maint Life 0.00 Years     MSP 7,738    AFR 496179%    IFR 6891.4%    1YR 5,349,187    5YR 80,237,799    Max Repair 2,427 MSP
Hangar Deck Capacity 30,000 tons     Troop Capacity 4,000 tons     Magazine 856 / 0   
BRAIN    Control Rating 6   BRG   AUX   ENG   CIC   FLG   PFC   
Intended Deployment Time: 120 months    Flight Crew Berths 600    Morale Check Required   

CAPITAL JUMP DRIVE     Max Ship Size 300000 tons    Distance 50k km     Squadron Size 3

FUSION DRIVE (10)    Power 24000    Fuel Use 8.71%    Signature 2400    Explosion 15%
Fuel Capacity 15,250,000 Litres    Range 126.5 billion km (303 days at full power)
SHEATH CREATOR (25)     Recharge Time 670 seconds (62.6 per second)

BOMBARDMENT BEAM (1)    Range 240,000km     TS: 10,000 km/s     Power 53-3     RM 120,000 km    ROF 90       
VERY LARGE BEAM (10)    Range 240,000km     TS: 10,000 km/s     Power 16-3     RM 30,000 km    ROF 30       
HEAVY CARRONADE (11)    Range 100,000km     TS: 10,000 km/s     Power 10-3     RM 10,000 km    ROF 20       
ANTI-FIGHTER BEAM (2x1)    Range 90,000km     TS: 10000 km/s     Power 3-3     RM 30,000 km    ROF 5       
SMALL GAUSS (6x6)    Range 50,000km     TS: 10,000 km/s     Accuracy Modifier 10.0%     RM 50,000 km    ROF 5       
CAPITAL FC (2)     Max Range: 240,000 km   TS: 30,000 km/s    ECCM-0     96 92 88 83 79 75 71 67 62 58
CRUISER FC (1)     Max Range: 160,000 km   TS: 10,000 km/s    ECCM-0     94 88 81 75 69 62 56 50 44 38
FIGHTER FC (2)     Max Range: 20,000 km   TS: 10,000 km/s    ECCM-0     50 0 0 0 0 0 0 0 0 0
HEART (5)     Total Power Output 50.2    Exp 5%
GREATER HEART (1)     Total Power Output 33.3    Exp 5%

Size 2 Launcher (2)     Missile Size: 2    Rate of Fire 15
ANTI-FIGHTER MFC (2)     Range 14.6m km    Resolution 2
Hornet Swarm Missile (50)    Speed: 4,880 km/s    End: 192.3m     Range: 141.8m km    WH: 0    Size: 5    TH: 26/15/7
Fighterkiller (120)    Speed: 12,200 km/s    End: 89.9m     Range: 65.8m km    WH: 5    Size: 2    TH: 65/39/19

CAPITAL EYES (2)     GPS 42000     Range 120m km    Resolution 100
Geological Survey Sensors (2)   2 Survey Points Per Hour
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

Strike Group / Ground Forces
9x Dragon Fighter   Speed: 7308 km/s    Size: 7.39
9x Basilisk Fighter   Speed: 5469 km/s    Size: 9.87
2x Boarding Unit

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s



Q1VMTCBOT0RFIEIgQVBQUk9BQ0hFUyBQQVJJUyBPUklHSU4KUEFSSVMgRkxFRVQgTU9WRU1FTlQ6IE1BSU4gRkxFRVQgRUdSRVNTClJFQVNPTjogVU5LTk9XTgpPUklHSU4gREVGRU5TRSBVUERBVEU6IE9SQklUQUwgSU5TVEFMTEFUSU9OUyBPTkxZCkFUVEVNUFRTIEFUIFVUSUxJWklORyBDVUxMIE5PREUgV0VBS05FU1M6IE5PTkUKUFJPQkFCSUxJVFkgT0YgRVhURVJNSU5BVElPTiBPVVRDT01FOiAxMDAl



TUFKT1IgU1RPIFBSRVNFTkNFIE9OIFBBUklTIE9SSUdJTgpFVkEgQU5EIEJFQVNUIExPU1QKU0hFQVRIIE9OIE9USEVSIFZFU1NFTFMgSE9MRElORwpOTyBDSEFOR0UgSU4gSU1QVUxTRQ==



T1JCSVRBTCBJTlNUQUxMQVRJT05TIEVYQ0lTRUQKTk8gT1RIRVIgSU5CT1VORCBUSFJFQVRTIERFVEVDVEVECkNPTU1FTkNJTkcgT1JCSVRBTCBFWFRFUk1JTkFUSU9OIE9GIFBBUklTIE9SSUdJTg==



SU5URVJDRVBURUQgQlVSU1QgVFJBTlNNSVNTSU9OClJFQ09WRVJFRCBGUk9NIE9SQklUQUwgU0FURUxMSVRFIEFUIE1PTUVOVCBPRiBCT01CQVJETUVOVA==
Quote

U1RPIERFRkVOU0VTIEVYVEVSTUlOQVRFRApOTyBPVEhFUiBUSFJFQVRTIFJFTUFJTg==




Q1lDTEUgMTgvMTEvMDAyMQ==

UEFSSVMgT1JJR0lOIEVYVEVSTUlOQVRFRApOTyBPVEhFUiBIQUJJVEFUUyBERVRFQ1RFRApTVFJBVEVHSUMgSU1QVUxTRTogRElBR05PU0UsIERJU0lORkVDVCwgU1RFUklMSVpFCkNVTEwgTk9ERSBSRUFTU0lHTjogSFVOVCBSRU1BSU5JTkcgUEFSSVMgRkxFRVRTCkVYVEVSTUlOQVRJT04gT1VUQ09NRSBSRUFDSEVELCBFTlRFUklORyBTVEFOREJZIE1PREUgUE9TVC1JTVBVTFNF

3
Humanity First / Re: Humanity First Comments Thread
« Last post by Kurt on Yesterday at 04:32:16 PM »
It's like the nervous little action before the grand battle.

The Terran Fleet is nearing the end stages of its refit to solid core anti-matter engines, and the support fleet is not far behind.  That means the main fleet will be 128% faster than it was, which is good, obviously.  But it will still be slower than the observed speed of both the friendly Bob's, which ranges from 5,500 to 17,000 km/s, and the hostile Octs, who have ships that range from 14,000 to 22,000 km/s. 

I've boosted my fleet speed as much as I can, without seriously compromising either endurance or payload, or both.  The distance to the Oct and Bob home worlds is currently almost fifty billion kilometers, and even with a forward base boosting the fleet's speed would increase their fuel consumption too much for my comfort. 
4
General C# Fiction / Re: Fermi Paradox
« Last post by Zed 6 on March 30, 2025, 09:41:37 PM »
TO ALL COMMANDS:

Attention---- The Alien signals have been deciphered by our Navy's top linguists and computer specialists with special note to Sub-Lieutenant Louella. The Aliens have been designated FRACTALs.

The following is their message:

CYCLE 1/1/0001

REACTIVATE DORMANT CULL NODE
RESET LOCAL NODE CYCLE TO 1
ESTABLISH FORWARD CONTROL NODE AT
"Delta Trianguli"
BEGIN SURVEYING VOID GATE NETWORK
EXPAND AND OVERVIEW VOID GATE CLUSTERS
STANDBY FOR POTENTIAL HEGEMON DEFECTS

CHECKING FOR PRE-EXISTING COUNTER-RESPONSE VECTORS
PENDING...

NO RESPONSE VECTORS FOUND
MAINTAINING NEUTRAL ADAPTATION STATE

CYCLE 8/2/0003

LOCALIZED INFLAMMATION AT INJECTION POINT CLUSTER
INFECTION SOURCE INDETERMINATE, CULL RESPONSE STANDBY
STRATEGIC IMPULSE: AMPUTATE, COAGULATE, DISINFECT



SURVEY GROUP REASSIGN: IMMUNE RESPONSE
INFLAMMATION ASSESSMENT: TWO CRAFT CLASSES
IDENTIFICATION: "TANAMA", "NYAZA"
PURPOSE: INDETERMINATE

CRAFT "TANAMA" DISABLED
TACTICAL IMPULSE ADJUSTMENT: INGRESS, SUBVERT, ANALYZE
FORCED INJECTION INTO "TANAMA" VIA TRANSPORT


CRAFT "NYAZA" SUBMITTED ITSELF
ANALYSIS OF XENOCULTURAL SPECIES AS FOLLOWS:
TECHNOLOGICAL/ORGANIC CROSS
IDENTIFICATION: "PARIS"
CULL STATUS: PENDING
LOCALIZED INFLAMMATION RESOLVED
RESUMING STANDBY

CYCLE 8/8/0003

REACTIVATING STANDBY NODE
INFLAMMATION REOCURRENCE
UNIDENTIFIED CRAFT TYPES DETECTED
STANDING BY FOR INFECTION RESPONSE



ACTIVE HOSTILE ACTION NOTED
NEW ANALYSIS PENDING
PARTICLE BEAM WEAPONRY NOTED



LOCAL INFLAMMATION NODE ERADICATED
INTENTION INFERRENCE: CAPTURE OF INJECTION POINT
ANALYZING SYSTEMIC HEGEMON POTENTIAL
PENDING...

CULL STATUS: ACTIVE
NODE RESPONSE DEEMED THREAT TO LOCAL COGNITO-STABILITY
FORCE BINARY OUTCOME: TECHNOLOGICAL INTEGRATION AND REASSESSMENT OR EXTERMINATION

All Commands are hereby put on maximum alert. Prepare ships for ludicrous speed! Fasten all seatbelts, seal all entrances and exits, close all shops in the mall, cancel the three ring circus, secure all animals in the zoo!

Colonel Sanders SB1

5
General C# Fiction / Re: Fermi Paradox
« Last post by Garfunkel on March 30, 2025, 07:40:33 PM »
Call Jodie Foster and/or Amy Adams!
6
Humanity First / Re: Humanity First Comments Thread
« Last post by Garfunkel on March 30, 2025, 07:38:45 PM »
It's like the nervous little action before the grand battle.
7
General C# Fiction / Re: Fermi Paradox
« Last post by Louella on March 30, 2025, 11:04:24 AM »
I'm afraid something went terribly awry with your post. All of the text except "Delta Trianguli" is garbled beyond recognition. Your screenshots worked though.

It's written in base64 encoding. Plugging it into a decoder works to read the text.
8
General C# Fiction / Re: Fermi Paradox
« Last post by Zed 6 on March 30, 2025, 10:20:09 AM »
Better send in our Alien contact teams
9
General C# Fiction / Re: Fermi Paradox
« Last post by Aloriel on March 30, 2025, 09:57:44 AM »
I'm afraid something went terribly awry with your post. All of the text except "Delta Trianguli" is garbled beyond recognition. Your screenshots worked though.
10
General C# Fiction / Fermi Paradox
« Last post by Fractal on March 29, 2025, 11:19:32 PM »
Q1lDTEUgMS8xLzAwMDE=

UkVBQ1RJVkFURSBET1JNQU5UIENVTEwgTk9ERQpSRVNFVCBMT0NBTCBOT0RFIENZQ0xFIFRPIDEKRVNUQUJMSVNIIEZPUldBUkQgQ09OVFJPTCBOT0RFIEFU
"DELTA TRIANGULI"
QkVHSU4gU1VSVkVZSU5HIFZPSUQgR0FURSBORVRXT1JLCkVYUEFORCBBTkQgT1ZFUlZJRVcgVk9JRCBHQVRFIENMVVNURVJTClNUQU5EQlkgRk9SIFBPVEVOVElBTCBIRUdFTU9OIERFRkVDVFM=



Q0hFQ0tJTkcgRk9SIFBSRS1FWElTVElORyBDT1VOVEVSLVJFU1BPTlNFIFZFQ1RPUlMKUEVORElORy4uLg==

...

...

...

...

...

...

Tk8gUkVTUE9OU0UgVkVDVE9SUyBGT1VORApNQUlOVEFJTklORyBORVVUUkFMIEFEQVBUQVRJT04gU1RBVEU=

Q1lDTEUgOC8yLzAwMDM=

TE9DQUxJWkVEIElORkxBTU1BVElPTiBBVCBJTkpFQ1RJT04gUE9JTlQgQ0xVU1RFUgpJTkZFQ1RJT04gU09VUkNFIElOREVURVJNSU5BVEUsIENVTEwgUkVTUE9OU0UgU1RBTkRCWQpTVFJBVEVHSUMgSU1QVUxTRTogQU1QVVRBVEUsIENPQUdVTEFURSwgRElTSU5GRUNU



U1VSVkVZIEdST1VQIFJFQVNTSUdOOiBJTU1VTkUgUkVTUE9OU0UKSU5GTEFNTUFUSU9OIEFTU0VTU01FTlQ6IFRXTyBDUkFGVCBDTEFTU0VTCklERU5USUZJQ0FUSU9OOiAiVEFOQU1BIiwgIk5ZQVpBIgpQVVJQT1NFOiBJTkRFVEVSTUlOQVRF

...

...

...

...

Q1JBRlQgIlRBTkFNQSIgRElTQUJMRUQKVEFDVElDQUwgSU1QVUxTRSBBREpVU1RNRU5UOiBJTkdSRVNTLCBTVUJWRVJULCBBTkFMWVpFCkZPUkNFRCBJTkpFQ1RJT04gSU5UTyAiVEFOQU1BIiBWSUEgVFJBTlNQT1JU


Q1JBRlQgIk5ZQVpBIiBTVUJNSVRURUQgSVRTRUxGCkFOQUxZU0lTIE9GIFhFTk9DVUxUVVJBTCBTUEVDSUVTIEFTIEZPTExPV1M6ClRFQ0hOT0xPR0lDQUwvT1JHQU5JQyBDUk9TUwpJREVOVElGSUNBVElPTjogIlBBUklTIgpDVUxMIFNUQVRVUzogUEVORElORwpMT0NBTElaRUQgSU5GTEFNTUFUSU9OIFJFU09MVkVEClJFU1VNSU5HIFNUQU5EQlk=



Q1lDTEUgOC84LzAwMDM=

UkVBQ1RJVkFUSU5HIFNUQU5EQlkgTk9ERQpJTkZMQU1NQVRJT04gUkVPQ1VSUkVOQ0UKVU5JREVOVElGSUVEIENSQUZUIFRZUEVTIERFVEVDVEVEClNUQU5ESU5HIEJZIEZPUiBJTkZFQ1RJT04gUkVTUE9OU0U=



QUNUSVZFIEhPU1RJTEUgQUNUSU9OIE5PVEVECk5FVyBBTkFMWVNJUyBQRU5ESU5HClBBUlRJQ0xFIEJFQU0gV0VBUE9OUlkgTk9URUQ=



TE9DQUwgSU5GTEFNTUFUSU9OIE5PREUgRVJBRElDQVRFRApJTlRFTlRJT04gSU5GRVJSRU5DRTogQ0FQVFVSRSBPRiBJTkpFQ1RJT04gUE9JTlQKQU5BTFlaSU5HIFNZU1RFTUlDIEhFR0VNT04gUE9URU5USUFMClBFTkRJTkcuLi4=

...

...

...

...

...

...

...


...

...

...

...

...

Q1VMTCBTVEFUVVM6IEFDVElWRQpOT0RFIFJFU1BPTlNFIERFRU1FRCBUSFJFQVQgVE8gTE9DQUwgQ09HTklUTy1TVEFCSUxJVFkKRk9SQ0UgQklOQVJZIE9VVENPTUU6IFRFQ0hOT0xPR0lDQUwgSU5URUdSQVRJT04gQU5EIFJFQVNTRVNTTUVOVCBPUiBFWFRFUk1JTkFUSU9O
Pages: [1] 2 3 ... 10
SMF spam blocked by CleanTalk