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Topic Summary

Posted by: Froggiest1982
« on: August 10, 2023, 12:47:49 AM »

Noticed a bug where terrorist attacks were 'succeeding' but returning an error for the target. Digging into the second page, I found the problem was that my Federation Separatists were reading the target from the Totalitarian government's rebellion target line. This seems to be the case for every government type above Totalitarian on the sheet, which is most of them.

It's a simple fix - just change the E374 in the formula of the cell labeled "DAMAGE" to E"whatever row the cell is in" to make it read the target line for that government. Figured I'd report it in case anybody else stumbled across this behavior, or in case an update is ever made.

I've really enjoyed the extra texture this adds - it's nice to step back every few years and match up notable figures with parties. Even just considering how the party in power will change how things are run is neat even without the voting bits. Also a lot of fun when the party that held power for the first three election cycles lost to electoral fraud, but had pushed their agenda hard enough with legislation that the rebellion that lead me to post this was set off. The new guy had to manage low-odds defense of the Constitution to tamp down on the opposition while dealing with infrastructure and banks blowing up over the nascent colonies of my conventional start.

Thanks, after looking into this, I realized that the issue is slightly different. What is happening is that to avoid the 0 appearing I leave a blank space " " so that the UI remains clean. This happens when the rebels have no chance to attack. and cells in the B column have an N as a result of the rebellion checklist. The second checklist is the government form which should be matching as well. So the file itself doesn't have any error and the VALUE return you get is not relevant as long as it doesn't appear in the main UI.

Now, for gameplay purposes, you could decide to activate the rebels by keeping them always ON. To do that you need to implement the following:

B241 = change value to Y
B269 = change value to Y
B305 = change value to Y
B336 = change value to Y
B374 = change value to Y
B412 = change value to Y

After that, you need to identify a minimum amount of chance to rebel. I would recommend for that to be set between 1% and 10%, depending on your preferences. You could even set different values as perhaps a Republic may have slightly lesser organic rebels than a Totalitarian State or such. The formula to edit is in the following cells and you looking to add a value in the blank setup " ".

D241 " " change to X where X is your preferred number
D269 " " change to X where X is your preferred number
D305 " " change to X where X is your preferred number
D336 " " change to X where X is your preferred number
D374 " " change to X where X is your preferred number
D412 " " change to X where X is your preferred number

I.E. =IF(B241="Y",MIN(((G156+C156)/H156)+I71,100%)," ")

will become

=IF(B241="Y",MIN(((G156+C156)/H156)+I71,100%),0.01)

 
The above leaves a 1% minimum chance of rebellion in the Republic Government. Please note that the value is numerical but indicates percentages, therefore 1% will be 0.01, and so on

This could be a valuable addition, and as I am planning to release a new version once 2.2 comes out, I will keep it in mind as I think this amount could be set the same as the amount of unrest. I have been trying to refurbish the unrest for a long time and I think this could be a very possible scenario. The other part I am implementing is a more differentiated population where age groups do care for different values or benefits, I am just struggling with making it dynamic without too much intervention from the player.

Thanks again.  :)
Posted by: Owen Quillion
« on: August 08, 2023, 10:55:05 PM »

Noticed a bug where terrorist attacks were 'succeeding' but returning an error for the target. Digging into the second page, I found the problem was that my Federation Separatists were reading the target from the Totalitarian government's rebellion target line. This seems to be the case for every government type above Totalitarian on the sheet, which is most of them.

It's a simple fix - just change the E374 in the formula of the cell labeled "DAMAGE" to E"whatever row the cell is in" to make it read the target line for that government. Figured I'd report it in case anybody else stumbled across this behavior, or in case an update is ever made.

I've really enjoyed the extra texture this adds - it's nice to step back every few years and match up notable figures with parties. Even just considering how the party in power will change how things are run is neat even without the voting bits. Also a lot of fun when the party that held power for the first three election cycles lost to electoral fraud, but had pushed their agenda hard enough with legislation that the rebellion that lead me to post this was set off. The new guy had to manage low-odds defense of the Constitution to tamp down on the opposition while dealing with infrastructure and banks blowing up over the nascent colonies of my conventional start.
Posted by: Froggiest1982
« on: March 05, 2023, 02:23:05 PM »

Hey there.    First - thank you for putting this together.    It's been fun to play with (and occasionally frustrating as voters make some really interesting decisions!)

I don't know why it took me this long to realize this, but for people running for office there are 7 potential parties (Federalists, Pacifists, Trade, Nationalists, Militarists, Democrats, Republicans), but only 5 parties are represented in the legislature (Federalists, Pacifists, Trade, Nationalists, Militarists). 

Is this intentional?

Thanks for enjoying the file and thanks for your text!

Yes, it is intentional as Democrats and Republicans will give different appeals to multiple groups of people (in a lower %) rather than a significant boost in % on the single ones. For role-play, you may use Democrats and Republicans only when they are represented as macro groups in parliament with the proper form or to create a change in the status quo. For instance, a monarch could be challenged by a Democrat or a Republican which may ask, once in power, for a change of government more in line with their ideals.
Posted by: Falryx
« on: March 05, 2023, 11:54:34 AM »

Hey there.    First - thank you for putting this together.    It's been fun to play with (and occasionally frustrating as voters make some really interesting decisions!)

I don't know why it took me this long to realize this, but for people running for office there are 7 potential parties (Federalists, Pacifists, Trade, Nationalists, Militarists, Democrats, Republicans), but only 5 parties are represented in the legislature (Federalists, Pacifists, Trade, Nationalists, Militarists). 

Is this intentional?


Posted by: Voltbot
« on: June 28, 2022, 05:03:26 PM »

Thanks, the first fix was included already a couple of posts above and on main topic.
I really should have checked more posts than the first one before posting :p
Posted by: Froggiest1982
« on: June 28, 2022, 03:26:03 PM »

Small problem:
At the place of Required Police power (MN4) There is justly "Regulated or above". Nothing dependent on government type.


Here's the fix:
Code: [Select]
=IF(D4="Republic";"Regulated or above";IF(D4="Democracy";"Bound by Law";IF(D4="Federation";"Regulated or below";IF(D4="Corporate";"Internal Affairs";IF(D4="Totalitarian";"Unlimited";IF(D4="Monarchy";"Regulated or above";0))))))
I also found a little error in Required Justice system (MN5). At monarchy it said "State controlled or below", when in practice it requires State controlled or above, so i fixed it as well:
Code: [Select]
=IF(D4="Republic";"State Controlled or above";IF(D4="Democracy";"Independent";IF(D4="Federation";"State Controlled or below";IF(D4="Corporate";"State Controlled";IF(D4="Totalitarian";"Martial Court or below";IF(D4="Monarchy";"State Controlled or above";0))))))

Thanks, the first fix was included already a couple of posts above and on main topic. I will double check on the 2nd as I have a different file now with a few balance fixes now and there, so I may came across this already. Eventually' I will add to the main page.
Posted by: Voltbot
« on: June 28, 2022, 12:05:12 PM »

Small problem:
At the place of Required Police power (MN4) There is justly "Regulated or above". Nothing dependent on government type.


Here's the fix:
Code: [Select]
=IF(D4="Republic";"Regulated or above";IF(D4="Democracy";"Bound by Law";IF(D4="Federation";"Regulated or below";IF(D4="Corporate";"Internal Affairs";IF(D4="Totalitarian";"Unlimited";IF(D4="Monarchy";"Regulated or above";0))))))
I also found a little error in Required Justice system (MN5). At monarchy it said "State controlled or below", when in practice it requires State controlled or above, so i fixed it as well:
Code: [Select]
=IF(D4="Republic";"State Controlled or above";IF(D4="Democracy";"Independent";IF(D4="Federation";"State Controlled or below";IF(D4="Corporate";"State Controlled";IF(D4="Totalitarian";"Martial Court or below";IF(D4="Monarchy";"State Controlled or above";0))))))
Posted by: skoormit
« on: May 21, 2022, 02:19:02 PM »

Suggestion:

At the top of the first post, after "This is a Government Simulator with strong RP ties for Aurora C#," add 1-2 sentences about what this tool actually does.
Posted by: Froggiest1982
« on: May 21, 2022, 01:51:24 PM »

First of all thanks for this! It's a lot of fun and fixes the lack of any government flavor on the game.

Thanks, glad you enjoying it.

Small bug - when there is a tie between two candidates (using Republican government) one of the two gets repeated on the chancellor election.

I am aware and does not happen often, I never fixed as due to the cut function is not relevant. I may get to it when Aurora 2.0 comes out.

I also noticed the number of max seats is different from the senate election votes, not sure if this is a bug or not.

This is wai, the max seat are determined by the population and spoil votes do not contribute to reaching the quota. I used max seat to let the player know that is the max value and not fixed amount. The formula allows for that, so the final results are not impacted by the lack of councelors.

Finally, could you clarify if the winning chancellor should be considered before or after you change the CUT to None?

After if none of the candidates have less than 50.01% of the preferences.
Posted by: charlietrev
« on: May 21, 2022, 08:46:13 AM »

First of all thanks for this! It's a lot of fun and fixes the lack of any government flavor on the game.

Small bug - when there is a tie between two candidates (using Republican government) one of the two gets repeated on the chancellor election.

I also noticed the number of max seats is different from the senate election votes, not sure if this is a bug or not.

Finally, could you clarify if the winning chancellor should be considered before or after you change the CUT to None?
Posted by: Aloriel
« on: March 21, 2022, 06:36:35 PM »

Thanks for the quick fix!
Posted by: Froggiest1982
« on: March 21, 2022, 03:37:10 PM »

Noticed an error in the spread sheet.

Under Constitution, Police Power does not properly show what is required for different government forms. It *always* shows "Regulated or above". I checked the cell, and it just has that as a literal, while all of the others have code that dictates which it should display.

Thanks. fix here:

=IF(D4="Republic","Regulated or above",IF(D4="Democracy","Bound by Law",IF(D4="Federation","Regulated or below",IF(D4="Corporate","Internal Affairs",IF(D4="Totalitarian","Unlimited",IF(D4="Monarchy","Regulated or above",0))))))

Just paste and copy on cell M4 of the GOVERN sheet

Off-Topic: show
If you want to change something the table is on GOVERN DATA cell A683 and below. When you reach 6 points you have the minimum requirements for the government reached. Obviously, you will have to modify all requirements cells manually in the GOVERN sheet.

Modifiers for the formula are:

Highest tier 2.5%
Mid-High tier 1.25%
Mid-Low tier -1.25%
Lowest tier -2.50%
Posted by: Aloriel
« on: March 21, 2022, 11:10:34 AM »

Noticed an error in the spread sheet.

Under Constitution, Police Power does not properly show what is required for different government forms. It *always* shows "Regulated or above". I checked the cell, and it just has that as a literal, while all of the others have code that dictates which it should display.
Posted by: Aloriel
« on: March 06, 2022, 01:38:04 PM »

Hmm... I am trying to use the dynamic racial traits, but I don't seem to be able to edit traits in my save of Aurora. Was it an option I should have selected at the start of my Aurora session? Or is there just a method for editing them that I am not seeing? (besides the obvious editing of the database!)

EDIT: Found it! I should have guessed Spacemaster....
Posted by: Aloriel
« on: March 06, 2022, 12:28:32 PM »

Good thought... Tested as Clean. Not sure why it was reported. I suspected it was a false positive in the first place.

Also, apparently it loses a lot when opened in Excel. Getting LibreOffice.....