Aurora 4x

Astra Imperia => Rules => Topic started by: Erik L on November 12, 2007, 10:56:08 AM

Title: Tech Flavor
Post by: Erik L on November 12, 2007, 10:56:08 AM
As an optional rule, I've been thinking about having tech items dependent upon one of the mineral types, Industrial metals, Heavy Metals, Radioactives. The scarcity of the mineral affects the cost of the component (on an undetermined as of yet scale).

Thoughts, comments?