Apologies if this has been answered already. I tried googling and forum search, but no guarantee I searched for the same phrase as what has come before.
I've been fiddling with a non-Sol start and can't get it to work. Sol is always generated as your home system, and setting Number of Player Races to 0 generally crashes the game. Generating a new system is fine, as is setting a colony on that system, but deleting Earth, for example, causes issues with missing task groups etc. Also don't like the idea of manually re-creating Earth, but it could be done.
Is there something I'm missing, or was non-Sol start always going to be post-release?
Thanks in advance!
Turn on SpaceMaster
System view window
click Full Grav Survey
Ignore the one-per-jump-point errors
click on a jump point (in the bottom left list)
click the Explore JP button
You are now in a new system. If you are lucky enough to get one with a planet or moon with a NitrOx or Nitro-Methane atmosphere, awesome!
-- If not, either repeat the Full Grav Survey / ignore errors / Explore JP steps until you DO get one, OR
-- pick a body with appropriate gravity, click Add Colony, double-click on the new colony
-- (NOTE: Double-click may not be implemented yet; you may need to go back to the Tactical map and click on View Summary/industry/research/wealth/etc. instead.)
-- Go to the Envirnoment tab, GIVE the body a NitrOx or Nitro-Methane atmosphere
Now that you have a body capable of supporting life, on the System View screen use the Create Race button to create a new race & empire on your new homeworld.
Once you've done that, go to the Race Details window and delete Humans. Then go to System View and delete Sol system.
= = = = = =
And remember, non-Known Stars is bugged for v1.0 C# Aurora, so leave "Use Known Stars" checked.