Author Topic: v2.2.0 Changes List  (Read 10080 times)

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Offline Steve Walmsley (OP)

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Re: v2.2.0 Changes List
« Reply #15 on: September 22, 2022, 11:54:33 AM »
Instant Build Parasites

When using the instant build option on the Miscellaneous tab of the Class window, you can now choose a new option (checkbox) entitled 'Include Assigned Parasites'.

When this option is selected, the new ship(s) will be given a squadron and all assigned parasites will be created instantly into the hangar and assigned to the squadron. This will consume instant build points (or free if using SM mode with no build points remaining).

Offline Steve Walmsley (OP)

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Re: v2.2.0 Changes List
« Reply #16 on: September 22, 2022, 12:19:14 PM »
Instant Build Naming

When using the instant build option on the Miscellaneous tab of the Class window, you can now choose a new option (checkbox) entitled 'Enter Ship Names'.

When this option is selected, a popup box will appear for each ship with the default name selected. You can choose to change the name at this point and that will also be reflected in the squadron name if you are also using the parasite option.

If you instant build four ships for example, then four naming popups will appear in sequence.

This popup will not appear for any assigned parasites - only for the motherships.

Offline Steve Walmsley (OP)

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Re: v2.2.0 Changes List
« Reply #17 on: September 22, 2022, 06:24:58 PM »
Class Default Ground Forces

Ship classes can now be assigned default ground forces in the same way as ordnance loadouts and strikegroups.

When a ship is constructed, it checks for ground forces that match the default. The eligible ground forces are those at the same population as the shipyard, which have a build template that matches the required template and are the same size as the template (no losses). Any eligible formations are instantly loaded in the same way as ordnance.


Offline Steve Walmsley (OP)

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Re: v2.2.0 Changes List
« Reply #18 on: September 22, 2022, 06:52:38 PM »
Instant Build Ship Class Templates

When using the instant build option on the Miscellaneous tab of the Class window, you can now choose a new option (checkbox) entitled 'Include Assigned Templates'.

When this option is selected, all assigned ground formation templates will be created instantly and loaded into the troop transport bays. This will consume instant build points (or free if using SM mode with no build points remaining).

If both 'Include Assigned Templates' and 'Include Assigned Parasites' are both selected, any assigned formation templates for assigned parasites will be included.

For example, you might have a Strike Cruiser with four assault transports assigned as parasites. The assault transport class has a default ground template of 'Space Marine Boarding Force'. When Instant Build is used for the Strike Cruiser, it will automatically include the four transports in a single squadron with their ground forces already loaded.
« Last Edit: September 22, 2022, 06:57:17 PM by Steve Walmsley »
 

Offline Steve Walmsley (OP)

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Re: v2.2.0 Changes List
« Reply #19 on: September 23, 2022, 07:33:15 AM »
Load Assigned Ground Templates

v2.2 adds a new order type called 'Load Assigned Ground Templates'.

A fleet given this order will move to the destination population, where each ship with assigned ground unit templates will load ground formations with the same original template and same size as that original template (no losses).

All the individual ground unit formations to be loaded will be chosen and loaded simultaneously when the loading period is complete. The time to load will be based on the maximum capacity of the loading ships.

I considered two alternative mechanics. Firstly, to immediately convert the 'Load Assigned Ground Templates' order into a series of Load Ground Unit orders based on what was available when the order was given. Secondly to convert the 'Load Assigned Ground Templates' order into a series of Load Ground Unit orders at the point of arrival at the destination, based on what was available at that time. Both require tracking other fleet orders and are more complex than the above solution and both would load in sequence, not simultaneously. The selected method also allows you to set the order while the ground units are still under construction or timed to arrive before the current fleet.

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Re: v2.2.0 Changes List
« Reply #20 on: September 28, 2022, 11:19:26 AM »
Particle Beam Size

For v2.2, all particle beams will be 300 tons, regardless of strength.

Even though this is a straightforward change, it is worth noting separately.


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Re: v2.2.0 Changes List
« Reply #21 on: October 11, 2022, 06:44:34 AM »
Refit Costs

A new section has been added to the Miscellaneous tab of the Class Design window, showing the cost of refitting to the selected class from each eligible class and also the cost of refitting from the selected class to each eligible class.

A percentage column shows the percentage of the target class cost required for the refit.

Note that the eligible class list might be different for the 'refit from' and 'refit to' lists. For example, a class of 10,000 tons could be refitted to a class of 8000 tons, as this is within the 20% tonnage restriction, but the reverse would not be true.


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Re: v2.2.0 Changes List
« Reply #22 on: November 06, 2022, 08:19:51 AM »
Empire Mining Production

I've updated the Empire Mining tab of the Economics window to show production per mineral per colony, in addition to the existing stockpile information. The production information will only appear after the first construction phase (after launching the game) as it is based on the construction phase calculations.