Author Topic: Celtic Campaign Prologue (0)  (Read 3183 times)

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Offline welchbloke (OP)

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Celtic Campaign Prologue (0)
« on: July 05, 2010, 12:39:56 PM »
Prologue
85 BC Rome
Gauis Julius Caesar looked down at his sandals and noticed that one of the leather bindings had opened.  Sighing he bent over and started to tie the tough leather twine together.  At that moment, he felt a cold sensation in his back followed by a searing pain in his chest.
As his target slumped to the ground, the assassin inspected his work.  The monofilament needle would be undetectable by this time’s medical standards and the poison would be undetectable even 2000 years in the future.  As he walked away, the assassin made a single transmission, ‘Target 1 complete, clear for Target 2’.
Half a mile away the other half of the assassination team looked around and quickly reacquired his target.  Whilst the elimination of Target 1 was to be covert, Target 2 was to be eliminated in spectacular fashion.  From the vantage point of the shaded alley, the assassin waited for his target to pause and the pressed the trigger of his rifle.  The explosive round hit the target in the centre of his chest, allowing him just enough time to look down in alarm before being cut in half by the detonation of the round.
‘Target 2 eliminated’.
As the crowd surged forward there were cries of ‘sorcery!’, no-one noticed the brief flash of green from the alley across the square.  A few minutes later a senate member who had been close by would be able to identify the body as that of Gauis Julius Caesar, the 16 year old son of Praetor of the same name.
The assassination team were kept busy as the timeline changed and the city state of Rome foundered and failed.  After that there were trips to China, Mongolia and a myriad of other places and times.  Eventually, the Celtic Empire, untouched by the chaos around it, became the dominant political and military power on the planet.   Soon after, the Celtic Empire was acknowledged as the guardians of humanity and all other nations deferred to them.
This state of affairs continued with the odd interruption until 3014 of the Celtic Calendar (2014 AD).  On 29 Elembiv 3014, something truly momentous occurred.  
The day started quietly, but at 03:48 an IR astronomy site that was conducting a calibration run suddenly detected a massive thermal signature that was within the solar system.  After 2 hrs of checking and the use of several other telescopes it became apparent that there were 2 ships and they were shooting at each other.  Judging by the EM signatures of the explosions, the technology was way beyond anything the Celts could field.  The Celtic military watched the ships approach Daear with growing trepidation.  At 14:24, the duelling ships closed to within 100km of the atmosphere.  Suddenly, both ships bucked under the impact of each other’s weapons and the smaller ship disintegrated, its debris causing a truly impressive meteor shower to briefly appear throughout the Western Hemisphere.  
The larger ship had not escaped the battle undamaged and appeared to lose control.  The ship plunged headlong into the atmosphere.  Approximately, 75% of the ship burnt up as it re-entered.  The remaining 25%, comprised mostly of the drive section impacted, a remote region of the land administered by the Han people.  Once the crash site had cooled the wreck would provide Celtic researchers with an insight into a previously undiscovered type of mineral.  For reasons that have been lost to history they were christened ‘Trans-Newtonian’.
Over the next 111 years, driven by the fear of extra-terrestrial invasion, the Celts studied the new minerals and developed new technologies based upon them.  A major concern for the Celtic government was how the aliens had reached the solar system.  FTL travel was still impossible, even with the capabilities of the new minerals.  In the absence of any other evidence, the assumption was that the alien ships had travelled the vast gulf between the stars using some kind high speed T-N drive.  This view was reinforced by the fact that the ships appeared to be automated, thus removing the need for cryogenic support for their crews.  Further credence was given to this theory by the discovery of hyper-speed engines and the measurement of the solar system’s hyper limit.  The theory was eminently logical and dead wrong.  One of biggest flaws in the theory that was constantly aired (and ignored) revolved around the fact that 2 different alien races both entered the solar system at the same time and then proceeded to engage each other.  The odds against two different races sending ships that arrived within the same geological era never mind within, apparently, hours of each other were truly staggering.
Using this theory to underpin their R&D and construction efforts, the Celts developed excellent engine technology and designed ships that were hyper-capable with good maintenance storage.  These ships were expected to spend years travelling between the stars before reaching another star system.  Warships were limited to fighters and FACs carried by a mothership with commercial hyper-engines.  
In 3112, a leading cosmology theorist proved that it was mathematically possible that there may be tunnels through space-time scattered throughout the Universe.  This highly involved theory included a proof that fewer than 20 people on the planet could truly understand.  As the proof was so complex it was surprising that a graduate student at the University of Ynys Mons understood it well enough to suggest that TN materials might make it possible to build a sensor to detect the ends of these tunnels.  Sufficient interest in the media forced the government to a construct a small research vessel.  The ship was launched in 3119 and, to just about everyone’s surprise, discovered the first of the 6 jump points within the solar system 3 months later.  The discovery of jump points forced the Celtic government to reconsider its planning assumptions.  The number one priority was to design and build ships capable of opening the jump points.  The first of these ships commissioned in 3125 and the Celts began their exploration of the galaxy.

Notes:
Months of the Celtic Calendar.  In my reports I will be using the following celtic names for months.  These have been derived from the Coligny Calendar with one major change (the Coligny Calendar has 13 months):
January – Semivisonna
February – Eqvos
March – Elembiv
April – Aedrinios
May – Cantlos
June – Samonios
July - Dvmannios
August – Rivros
September – Anagantios
October – Ogronnos
November – Cvtios
December - Giamonios
« Last Edit: November 03, 2010, 06:13:56 AM by welchbloke »
Welchbloke
 

Offline welchbloke (OP)

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Game Start Ship Designs - Freighters
« Reply #1 on: July 05, 2010, 12:53:06 PM »
The following classes were originally designed to operated in hyper-speed mode for long periods of time in support of inter-stellar expeditions.  They all include a small reserve of maintenance supplies.
To keep the number of designs down these ships were also used within the home system.

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Aran Benylln class Freighter    69750 tons     723 Crew     2666.2 BP      TCS 1395  TH 5000  EM 0
3584 km/s     Armour 1-150     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 17     PPV 0
Maint Capacity 406 MSP    Max Repair 188 MSP
Cargo 50000    Cargo Handling Multiplier 50    

Donkey Mk1 Hyper SCAM (10)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%    Hyper Capable
Fuel Capacity 1,050,000 Litres    Range 541.9 billion km   (1750 days at full power)

This design is classed as a commercial vessel for maintenance purposes

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Aran Fawddwy class Freighter    164100 tons     1383 Crew     5247.6 BP      TCS 3282  TH 10000  EM 0
3046 km/s     Armour 1-267     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 21     PPV 0
Maint Capacity 420 MSP    Max Repair 188 MSP
Cargo 125000    Cargo Handling Multiplier 125    

Donkey Mk1 Hyper SCAM (20)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%    Hyper Capable
Fuel Capacity 2,050,000 Litres    Range 449.6 billion km   (1708 days at full power)

This design is classed as a commercial vessel for maintenance purposes

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Arenig Fach class Freighter    40000 tons     496 Crew     1968.4 BP      TCS 800  TH 4000  EM 0
5000 km/s     Armour 1-104     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Maint Capacity 369 MSP    Max Repair 188 MSP
Cargo 25000    Cargo Handling Multiplier 25    

Donkey Mk1 Hyper SCAM (8)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%    Hyper Capable
Fuel Capacity 500,000 Litres    Range 450.0 billion km   (1041 days at full power)

This design is classed as a commercial vessel for maintenance purposes

There were 2 tanker designs for expedition support.

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Cnicht class Tanker    47700 tons     2293 Crew     8292.6 BP      TCS 954  TH 5000  EM 0
5241 km/s     Armour 1-117     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 0
Maint Capacity 1195 MSP    Max Repair 188 MSP

Donkey Mk1 Hyper SCAM (10)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%    Hyper Capable
Fuel Capacity 30,050,000 Litres    Range 22678.9 billion km   (50083 days at full power)

This design is classed as a commercial vessel for maintenance purposes

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Esgair Ddu class Tanker    112500 tons     5704 Crew     20266.6 BP      TCS 2250  TH 9000  EM 0
4000 km/s     Armour 1-207     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 16     PPV 0
Maint Capacity 1801 MSP    Max Repair 188 MSP

Donkey Mk1 Hyper SCAM (18)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%    Hyper Capable
Fuel Capacity 80,800,000 Litres    Range 25856.0 billion km   (74814 days at full power)

This design is classed as a commercial vessel for maintenance purposes

Finally, there was a colony ship to carry propective colonists.

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Cribin Fawr class Colony Ship    75000 tons     961 Crew     5070.4 BP      TCS 1500  TH 6000  EM 0
4000 km/s     Armour 1-158     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 6     PPV 0
Maint Capacity 254 MSP    Max Repair 188 MSP
Colonists 200000    Cargo Handling Multiplier 100    

Donkey Mk1 Hyper SCAM (12)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%    Hyper Capable
Fuel Capacity 1,000,000 Litres    Range 480.0 billion km   (1388 days at full power)

CIWS-160 (4x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
This design is classed as a commercial vessel for maintenance purposes
Welchbloke
 

Offline welchbloke (OP)

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Battle Fleet Designs
« Reply #2 on: July 05, 2010, 03:33:39 PM »
These design were assigned to the main battle fleet at the start of the game:
Code: [Select]
Cymraeg class Jump Battleship    21000 tons     1934 Crew     8976.4 BP      TCS 420  TH 3800  EM 600
9047 km/s    JR 3-50     Armour 8-67     Shields 20-400     Sensors 1/1/0/0     Damage Control Rating 31     PPV 16
Annual Failure Rate: 168%    IFR: 2.3%    Maint Capacity 5610 MSP    Max Repair 4900 MSP    Est Time: 0.68 Years

J21000 MJD     Max Ship Size 21000 tons    Distance 50k km     Squadron Size 3
Merlin Mk2 SCAM (19)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,550,000 Litres    Range 265.7 billion km   (339 days at full power)
Gamma R400/10 Shields (10)   Total Fuel Cost  100 Litres per day

15cm C4 Ultraviolet Laser (4)    Range 240,000km     TS: 9047 km/s     Power 6-4     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SBA-3 (1)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (1)     Total Power Output 16    Armour 0    Exp 5%

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECCM-1 (1)         ECM 10

This design is classed as a military vessel for maintenance purposes
As Jump Engines were a recent developement there was only one Cymraeg in service at the start.

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Cymru class Battleship    20000 tons     2083 Crew     5397.6 BP      TCS 400  TH 3600  EM 600
9000 km/s     Armour 8-65     Shields 20-400     Sensors 16/16/0/0     Damage Control Rating 36     PPV 82
Annual Failure Rate: 200%    IFR: 2.8%    Maint Capacity 2699 MSP    Max Repair 307 MSP    Est Time: 2.47 Years
Flag Bridge    Magazine 410    

Merlin Mk2 SCAM (18)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,700,000 Litres    Range 306.0 billion km   (393 days at full power)
Gamma R400/10 Shields (10)   Total Fuel Cost  100 Litres per day

15cm C4 Ultraviolet Laser (8)    Range 240,000km     TS: 9000 km/s     Power 6-4     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SBA-3 (2)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (2)     Total Power Output 32    Armour 0    Exp 5%

Longbow Mk1 ASL (10)    Missile Size 5    Rate of Fire 40
SMA-1 (2)     Range 67.2m km    Resolution 20
Arrow MK3 ASM (82)  Speed: 80,000 km/s   End: 15m    Range: 72m km   WH: 12    Size: 5    TH: 480 / 288 / 144

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-1t (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECCM-1 (2)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
The Cymru Class had originally been designed for defence of the homeworld.  With the discovery of JPs, they became the primary battle line warships of the Celtic Navy.

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Gorseinon class Carrier    21000 tons     1240 Crew     4215.6 BP      TCS 420  TH 3800  EM 600
9047 km/s     Armour 5-67     Shields 20-400     Sensors 1/1/0/0     Damage Control Rating 37     PPV 0
Annual Failure Rate: 130%    IFR: 1.8%    Maint Capacity 3388 MSP    Max Repair 280 MSP    Est Time: 3.82 Years
Hangar Deck Capacity 5000 tons     Magazine 1440    

Merlin Mk2 SCAM (19)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,050,000 Litres    Range 180.0 billion km   (230 days at full power)
Gamma R400/10 Shields (10)   Total Fuel Cost  100 Litres per day

CIWS-160 (4x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Bolt Mk2 ASM (720)  Speed: 99,000 km/s   End: 1.5m    Range: 9m km   WH: 4    Size: 2    TH: 660 / 396 / 198

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECM 10

Strike Group
22x Dreigiau F2 Fighter   Speed: 28571 km/s    Size: 4.2
2x Gleision R2 Scout Fighter   Speed: 34285 km/s    Size: 3.5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
The Gorseinon was another design originally for system defence that became a primary warship class.

Code: [Select]
Dreigiau F1 class Fighter    225 tons     16 Crew     72.2 BP      TCS 4.5  TH 120  EM 0
26666 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Annual Failure Rate: 4%    IFR: 0.1%    Maint Capacity 20 MSP    Max Repair 28 MSP    Est Time: 5.44 Years
Magazine 12    

Lightning Mk1 SCAM (1)    Power 120    Fuel Use 5000%    Signature 120    Armour 0    Exp 25%
Fuel Capacity 5,000 Litres    Range 0.8 billion km   (8 hours at full power)

Crossbow Mk1 BL (6)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
FMA-1 (1)     Range 6.7m km    Resolution 10
Bolt Mk2 ASM (6)  Speed: 99,000 km/s   End: 1.5m    Range: 9m km   WH: 4    Size: 2    TH: 660 / 396 / 198

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes

The Dreigiau was originally designed to be carried on a mothership design (all ships of the mother ship class were scapped before the start of the game) designed to operated alongside the frieghters of the interstellar expeditions.

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Gleision R1 class Scout Fighter    185 tons     22 Crew     87.4 BP      TCS 3.7  TH 120  EM 0
32432 km/s     Armour 1-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Annual Failure Rate: 2%    IFR: 0%    Maint Capacity 30 MSP    Max Repair 56 MSP    Est Time: 5.76 Years

Lightning Mk1 SCAM (1)    Power 120    Fuel Use 5000%    Signature 120    Armour 0    Exp 25%
Fuel Capacity 10,000 Litres    Range 1.9 billion km   (16 hours at full power)

FSA-1 (1)     GPS 1120     Range 9.0m km    Resolution 20

This design is classed as a military vessel for maintenance purposes
This design is classed as a fighter for production and combat purposes

The R1 version of the Gleision was the recce consort to the Dreigiau F1.

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Gwrthwynebydd class Assault Carrier    20000 tons     1301 Crew     4062.8 BP      TCS 400  TH 3600  EM 600
9000 km/s     Armour 3-65     Shields 20-400     Sensors 1/1/0/0     Damage Control Rating 46     PPV 0
Annual Failure Rate: 88%    IFR: 1.2%    Maint Capacity 4571 MSP    Max Repair 280 MSP    Est Time: 5.56 Years
Hangar Deck Capacity 6000 tons     Magazine 630    

Merlin Mk2 SCAM (18)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,600,000 Litres    Range 288.0 billion km   (370 days at full power)
Gamma R400/10 Shields (10)   Total Fuel Cost  100 Litres per day

CIWS-160 (4x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Bolt Mk1 ASM (315)  Speed: 99,000 km/s   End: 1.5m    Range: 9m km   WH: 3    Size: 2    TH: 594 / 356 / 178

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
This class was designed to carrier a flotilla of 6 FACs.

Code: [Select]
Powys class Fast Attack Craft    1000 tons     83 Crew     296 BP      TCS 20  TH 400  EM 0
20000 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 3
Annual Failure Rate: 8%    IFR: 0.1%    Maint Capacity 185 MSP    Max Repair 100 MSP    Est Time: 6.3 Years
Magazine 20    

Thunder Mk1 SCAM (1)    Power 400    Fuel Use 500%    Signature 400    Armour 0    Exp 15%
Fuel Capacity 50,000 Litres    Range 18.0 billion km   (10 days at full power)

Crossbow Mk1 BL (10)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
FMA-1 (2)     Range 6.7m km    Resolution 10
Bolt Mk1 ASM (10)  Speed: 99,000 km/s   End: 1.5m    Range: 9m km   WH: 3    Size: 2    TH: 594 / 356 / 178

FSA-1 (1)     GPS 1120     Range 9.0m km    Resolution 20

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Combat FAC design to be carried on the Gwrthwynebydd Class.

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Draig Goch class Fast Scout Craft    1000 tons     93 Crew     433 BP      TCS 20  TH 400  EM 0
20000 km/s     Armour 2-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Annual Failure Rate: 8%    IFR: 0.1%    Maint Capacity 271 MSP    Max Repair 280 MSP    Est Time: 4.42 Years

Thunder Mk1 SCAM (1)    Power 400    Fuel Use 500%    Signature 400    Armour 0    Exp 15%
Fuel Capacity 50,000 Litres    Range 18.0 billion km   (10 days at full power)

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

This design is classed as a military vessel for maintenance purposes
Scout FAC design.  At least one of these ships was assigned to each FAC flotilla.

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Gweilch class Missile Cruiser    17500 tons     1777 Crew     4626 BP      TCS 350  TH 3200  EM 420
9142 km/s     Armour 5-60     Shields 14-400     Sensors 16/16/0/0     Damage Control Rating 31     PPV 60
Annual Failure Rate: 116%    IFR: 1.6%    Maint Capacity 3469 MSP    Max Repair 280 MSP    Est Time: 4.12 Years
Magazine 1140    

Merlin Mk2 SCAM (16)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,350,000 Litres    Range 277.7 billion km   (351 days at full power)
Gamma R400/10 Shields (7)   Total Fuel Cost  70 Litres per day

Blowpipe Mk1 AML (10)    Missile Size 1    Rate of Fire 10
Longbow Mk1 ASL (10)    Missile Size 5    Rate of Fire 40
SMA-1 (2)     Range 67.2m km    Resolution 20
SMA-2 (2)     Range 6.7m km    Resolution 1
Dart Mk2 AMM (440)  Speed: 92,000 km/s   End: 1.9m    Range: 10.8m km   WH: 1    Size: 1    TH: 1073 / 644 / 322
Arrow Mk2 ASM (140)  Speed: 60,000 km/s   End: 20m    Range: 72m km   WH: 12    Size: 5    TH: 360 / 216 / 108

SSA-1 (1)     GPS 140     Range 1.1m km    Resolution 1
SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-1t (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECCM-1 (2)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
One of 2 cruiser designs the Gweilch was considered more useful than the beam armed design.

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Ynys Mon class Cruiser    16000 tons     1732 Crew     4916.2 BP      TCS 320  TH 3000  EM 360
9375 km/s     Armour 5-56     Shields 12-400     Sensors 1/1/0/0     Damage Control Rating 24     PPV 48
Annual Failure Rate: 85%    IFR: 1.2%    Maint Capacity 4609 MSP    Max Repair 560 MSP    Est Time: 3.91 Years

Merlin Mk2 SCAM (15)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,300,000 Litres    Range 292.5 billion km   (361 days at full power)
Gamma R400/10 Shields (6)   Total Fuel Cost  60 Litres per day

15cm C4 Ultraviolet Laser (12)    Range 240,000km     TS: 9375 km/s     Power 6-4     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SBA-3 (3)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (3)     Total Power Output 48    Armour 0    Exp 5%

SSA-4 (1)     GPS 560     Range 4.5m km    Resolution 1
SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECCM-1 (3)         ECM 10

This design is classed as a military vessel for maintenance purposes
The beam armed contemporary to the Gweilch Class.

Code: [Select]
Rygbi class Jump Cruiser    18000 tons     1788 Crew     7138.8 BP      TCS 360  TH 3400  EM 300
9444 km/s    JR 3-50     Armour 4-61     Shields 10-400     Sensors 1/1/0/0     Damage Control Rating 34     PPV 16
Annual Failure Rate: 108%    IFR: 1.5%    Maint Capacity 5949 MSP    Max Repair 3600 MSP    Est Time: 1.26 Years

J18000 MJD     Max Ship Size 18000 tons    Distance 50k km     Squadron Size 3
Merlin Mk2 SCAM (17)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,450,000 Litres    Range 290.0 billion km   (355 days at full power)
Gamma R400/10 Shields (5)   Total Fuel Cost  50 Litres per day

15cm C4 Ultraviolet Laser (4)    Range 240,000km     TS: 9444 km/s     Power 6-4     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SBA-3 (1)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (1)     Total Power Output 16    Armour 0    Exp 5%

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECCM-1 (1)         ECM 10

This design is classed as a military vessel for maintenance purposes

As with the Cymraeg class only one of these ships was in service at the beginning of the game.

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Penyrheol class Fleet Scout    13850 tons     1365 Crew     4221.7 BP      TCS 277  TH 2600  EM 300
9386 km/s     Armour 4-51     Shields 10-400     Sensors 400/40/0/0     Damage Control Rating 31     PPV 10
Annual Failure Rate: 73%    IFR: 1%    Maint Capacity 4001 MSP    Max Repair 1400 MSP    Est Time: 2.3 Years
Magazine 100    

Merlin Mk2 SCAM (13)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,150,000 Litres    Range 298.9 billion km   (368 days at full power)
Gamma R400/10 Shields (5)   Total Fuel Cost  50 Litres per day

CIWS-160 (1x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Mortar Mk1 HSL (1)    Missile Size 10    Rate of Fire 75
SMA-1 (1)     Range 67.2m km    Resolution 20
DRA-1 (5)  Speed: 80,000 km/s   End: 150m    Range: 720m km   WH: 0    Size: 10    TH: 133 / 80 / 40
DRP-1 (5)  Speed: 80,000 km/s   End: 150m    Range: 720m km   WH: 0    Size: 10    TH: 133 / 80 / 40

SSA-3 (1)     GPS 28000     Range 224.0m km    Resolution 20
SSP-3t (1)     Sensitivity 400     Detect Sig Strength 1000:  400m km
SSP-2e (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Fleet Scout class designed to provide long range sensor support to the battle line.

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Sgarlets class Escort Destroyer    11000 tons     909 Crew     3059.4 BP      TCS 220  TH 2000  EM 300
9090 km/s     Armour 4-44     Shields 10-400     Sensors 1/1/0/0     Damage Control Rating 21     PPV 10
Annual Failure Rate: 88%    IFR: 1.2%    Maint Capacity 1912 MSP    Max Repair 560 MSP    Est Time: 2.29 Years
Magazine 730    

Merlin Mk2 SCAM (10)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 800,000 Litres    Range 261.8 billion km   (333 days at full power)
Gamma R400/10 Shields (5)   Total Fuel Cost  50 Litres per day

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Blowpipe Mk1 AML (10)    Missile Size 1    Rate of Fire 10
SMA-2 (2)     Range 6.7m km    Resolution 1
Dart Mk2 AMM (730)  Speed: 92,000 km/s   End: 1.9m    Range: 10.8m km   WH: 1    Size: 1    TH: 1073 / 644 / 322

SSA-4 (1)     GPS 560     Range 4.5m km    Resolution 1

ECCM-1 (2)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Dedicated missile escort design intended to support the BBs and CVs.

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Tan class Frigate    10000 tons     1100 Crew     2959.1 BP      TCS 200  TH 2000  EM 240
10000 km/s     Armour 4-41     Shields 8-400     Sensors 16/16/0/0     Damage Control Rating 21     PPV 32
Annual Failure Rate: 72%    IFR: 1%    Maint Capacity 2034 MSP    Max Repair 307 MSP    Est Time: 3.78 Years

Merlin Mk2 SCAM (10)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 750,000 Litres    Range 270.0 billion km   (312 days at full power)
Gamma R400/10 Shields (4)   Total Fuel Cost  40 Litres per day

15cm C4 Ultraviolet Laser (8)    Range 240,000km     TS: 10000 km/s     Power 6-4     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
CIWS-160 (1x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SBA-3 (2)    Max Range: 256,000 km   TS: 16000 km/s     96 92 88 84 80 77 73 69 65 61
SCAM Pwr 16 (2)     Total Power Output 32    Armour 0    Exp 5%

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-1t (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECCM-1 (2)         ECM 10

This design is classed as a military vessel for maintenance purposes

This class was designed to screen the main battle line and chase down stragglers.
Welchbloke
 

Offline Brian Neumann

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Re: Celtic Campaign Prologue (0)
« Reply #3 on: July 05, 2010, 03:59:43 PM »
I noticed that your beam armed ships have a high speed fire control (16,000km/s) but the weapons are not turreted and are limited to the ~ 9000km/s of the ship speed.  Was this intentional or did you mean to put a slower fire control on the ships originally.

Brian.
 

Offline welchbloke (OP)

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Survey Fleet Designs
« Reply #4 on: July 05, 2010, 04:02:57 PM »
The Celtic Navy designed their survey groups to be as self-sufficent as possible.  A normal group would contain up to 5 survey ships (Grav or Geo), a survey command ship, a jump tender, a supply ship and, for the grav survey group, a scout ship.

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Yr Wyddfa class Survey Command Ship    11000 tons     1059 Crew     2492.4 BP      TCS 220  TH 2000  EM 300
9090 km/s     Armour 1-44     Shields 10-400     Sensors 16/16/0/0     Damage Control Rating 34     PPV 24
Annual Failure Rate: 40%    IFR: 0.6%    Maint Capacity 3398 MSP    Max Repair 280 MSP    Est Time: 7.26 Years
Magazine 744    

Merlin Mk2 SCAM (10)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,550,000 Litres    Range 507.2 billion km   (645 days at full power)
Gamma R400/10 Shields (5)   Total Fuel Cost  50 Litres per day

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Howitzer Mk1 MDL (1)    Missile Size 24    Rate of Fire 180
DSP-1 (12)  Speed: 44,400 km/s   End: 75m    Range: 199.9m km   WH: 0    Size: 18    TH: 74 / 44 / 22
DSA-1 (12)  Speed: 44,400 km/s   End: 75m    Range: 199.9m km   WH: 0    Size: 18    TH: 74 / 44 / 22
BGP-1 (14)  Speed: 0 km/s   End: 480d    Range: 0m km   WH: 0    Size: 5    TH: 0 / 0 / 0
DRA-1 (12)  Speed: 80,000 km/s   End: 150m    Range: 720m km   WH: 0    Size: 10    TH: 133 / 80 / 40
DRP-1 (12)  Speed: 80,000 km/s   End: 150m    Range: 720m km   WH: 0    Size: 10    TH: 133 / 80 / 40

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-1t (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
This class was designed to command survey operations within a system.  The class had the capability to launch survey buoys and recce drones.  [spoiler:3h12jl1h]I know I forgot the fire control!  The Batch 2 design rectified that fault.[/spoiler:3h12jl1h]

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Torrenhendre class Jump Tender    11000 tons     1074 Crew     3448.4 BP      TCS 220  TH 2000  EM 0
9090 km/s    JR 3-50     Armour 1-44     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 31     PPV 0
Annual Failure Rate: 46%    IFR: 0.6%    Maint Capacity 4115 MSP    Max Repair 1406 MSP    Est Time: 3.09 Years

J11250 MJD     Max Ship Size 11250 tons    Distance 50k km     Squadron Size 3
Merlin Mk2 SCAM (10)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,550,000 Litres    Range 507.2 billion km   (645 days at full power)

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECM 10

This design is classed as a military vessel for maintenance purposes
Jump Tender class designed to carry extra maintenance and fuel to support the group.

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Snowdon class Survey Support    11000 tons     912 Crew     2502.4 BP      TCS 220  TH 2000  EM 300
9090 km/s     Armour 1-44     Shields 10-400     Sensors 1/1/0/0     Damage Control Rating 41     PPV 0
Annual Failure Rate: 31%    IFR: 0.4%    Maint Capacity 6407 MSP    Max Repair 280 MSP    Est Time: 11.61 Years
Magazine 720    

Merlin Mk2 SCAM (10)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 2,100,000 Litres    Range 687.2 billion km   (875 days at full power)
Gamma R400/10 Shields (5)   Total Fuel Cost  50 Litres per day

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
DSP-1 (12)  Speed: 44,400 km/s   End: 75m    Range: 199.9m km   WH: 0    Size: 18    TH: 74 / 44 / 22
DSA-1 (12)  Speed: 44,400 km/s   End: 75m    Range: 199.9m km   WH: 0    Size: 18    TH: 74 / 44 / 22
BGP-1 (13)  Speed: 0 km/s   End: 480d    Range: 0m km   WH: 0    Size: 5    TH: 0 / 0 / 0
DRA-1 (11)  Speed: 80,000 km/s   End: 150m    Range: 720m km   WH: 0    Size: 10    TH: 133 / 80 / 40
DRP-1 (11)  Speed: 80,000 km/s   End: 150m    Range: 720m km   WH: 0    Size: 10    TH: 133 / 80 / 40

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Support ship that acted as a combination tanker, supply ship and collier.

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Yr Aran class Geosurvey Ship    7000 tons     693 Crew     2418.2 BP      TCS 140  TH 1400  EM 0
10000 km/s     Armour 3-32     Shields 0-0     Sensors 40/16/0/10     Damage Control Rating 11     PPV 0
Annual Failure Rate: 35%    IFR: 0.5%    Maint Capacity 2375 MSP    Max Repair 280 MSP    Est Time: 6.4 Years

Merlin Mk2 SCAM (7)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 550,000 Litres    Range 282.9 billion km   (327 days at full power)

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-2t (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
Geological Survey Sensors (10)   10 Survey Points Per Hour

ECM 10

This design is classed as a military vessel for maintenance purposes

Geo survey design.

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Yr Hendre class Gravsurvey Ship    7000 tons     693 Crew     2418.2 BP      TCS 140  TH 1400  EM 0
10000 km/s     Armour 3-32     Shields 0-0     Sensors 40/16/10/0     Damage Control Rating 11     PPV 0
Annual Failure Rate: 35%    IFR: 0.5%    Maint Capacity 2375 MSP    Max Repair 280 MSP    Est Time: 6.4 Years

Merlin Mk2 SCAM (7)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 550,000 Litres    Range 282.9 billion km   (327 days at full power)

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-2t (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
Gravitational Survey Sensors (10)   10 Survey Points Per Hour

ECM 10

This design is classed as a military vessel for maintenance purposes
Grav survey version of the Yr Aran Class.

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Waunoer class Scout    10000 tons     1000 Crew     2739.6 BP      TCS 200  TH 2600  EM 0
13000 km/s     Armour 3-41     Shields 0-0     Sensors 400/16/0/0     Damage Control Rating 30     PPV 0
Annual Failure Rate: 40%    IFR: 0.6%    Maint Capacity 3424 MSP    Max Repair 400 MSP    Est Time: 6.06 Years

Merlin Mk2 SCAM (13)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,500,000 Litres    Range 540.0 billion km   (480 days at full power)

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-3t (1)     Sensitivity 400     Detect Sig Strength 1000:  400m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

This design is classed as a military vessel for maintenance purposes
Scout design intended to quickly investigate a system prior to survey commencing.
Welchbloke
 

Offline welchbloke (OP)

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Re: Celtic Campaign Prologue (0)
« Reply #5 on: July 05, 2010, 04:12:09 PM »
Quote from: "Brian"
I noticed that your beam armed ships have a high speed fire control (16,000km/s) but the weapons are not turreted and are limited to the ~ 9000km/s of the ship speed.  Was this intentional or did you mean to put a slower fire control on the ships originally.

Brian.
I had originally intended to give the beam CAs turrets but the mass was prohibitive.  I had already designed the FC by then (it was the max speed possible) so I stuck with it and went with hull mounted beams.  The FFs have the same FC for commonality purposes and, as most of the the Celts starting RP had gone into engine tech and design, it keep the remaining RP required to a minimum.
Welchbloke
 

Offline welchbloke (OP)

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Orbital Weapons Platforms
« Reply #6 on: July 05, 2010, 04:17:32 PM »
The Celts were paranoid about the aliens returning and had constructed one fighter OWP and 2 combat OWPs
Code: [Select]
Angel Gwarcheidiol class Orbital Fighter Base    30000 tons     1558 Crew     4537.9 BP      TCS 600  TH 0  EM 600
1 km/s     Armour 10-86     Shields 20-400     Sensors 1/1/0/0     Damage Control Rating 76     PPV 10
Annual Failure Rate: 109%    IFR: 1.5%    Maint Capacity 6240 MSP    Max Repair 280 MSP    Est Time: 5.91 Years
Hangar Deck Capacity 12000 tons     Magazine 1810    

Fuel Capacity 50,000 Litres    Range N/A
Gamma R400/10 Shields (10)   Total Fuel Cost  100 Litres per day

CIWS-160 (5x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Blowpipe Mk1 AML (10)    Missile Size 1    Rate of Fire 10
SMA-2 (2)     Range 6.7m km    Resolution 1
Bolt Mk1 ASM (905)  Speed: 99,000 km/s   End: 1.5m    Range: 9m km   WH: 3    Size: 2    TH: 594 / 356 / 178

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECCM-1 (2)         ECM 10

Strike Group
46x Dreigiau F1 Fighter   Speed: 26666 km/s    Size: 4.5
8x Gleision R1 Scout Fighter   Speed: 32432 km/s    Size: 3.7

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Fighter OWP design.

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Gard Gofod class Orbital Weapon Platform    30000 tons     3113 Crew     5585.4 BP      TCS 600  TH 0  EM 600
1 km/s     Armour 10-86     Shields 20-400     Sensors 1/1/0/0     Damage Control Rating 78     PPV 165
Annual Failure Rate: 105%    IFR: 1.5%    Maint Capacity 7914 MSP    Max Repair 280 MSP    Est Time: 6.81 Years
Magazine 3765    

Fuel Capacity 50,000 Litres    Range N/A
Gamma R400/10 Shields (10)   Total Fuel Cost  100 Litres per day

Blowpipe Mk1 AML (15)    Missile Size 1    Rate of Fire 10
Mortar Mk1 HSL (15)    Missile Size 10    Rate of Fire 75
SMA-2 (3)     Range 6.7m km    Resolution 1
SMA-1 (3)     Range 67.2m km    Resolution 20
Bomb Mk1 HSM (226)  Speed: 80,000 km/s   End: 11.2m    Range: 54m km   WH: 10    Size: 10    TH: 426 / 256 / 128
Dart Mk2 AMM (1505)  Speed: 92,000 km/s   End: 1.9m    Range: 10.8m km   WH: 1    Size: 1    TH: 1073 / 644 / 322

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECCM-1 (3)         ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Combat OWP design.
Welchbloke
 

Offline welchbloke (OP)

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Auxilary and support classes
« Reply #7 on: July 05, 2010, 04:37:57 PM »
All of these classes were either in service or under construction at the start of the game.
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Conwy class Collier    15000 tons     749 Crew     2402 BP      TCS 300  TH 2000  EM 0
6666 km/s     Armour 1-54     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 0
Annual Failure Rate: 163%    IFR: 2.3%    Maint Capacity 1101 MSP    Max Repair 100 MSP    Est Time: 3.18 Years
Magazine 3600    

Merlin Mk2 SCAM (10)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 550,000 Litres    Range 132.0 billion km   (229 days at full power)

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Dart Mk2 AMM (1100)  Speed: 92,000 km/s   End: 1.9m    Range: 10.8m km   WH: 1    Size: 1    TH: 1073 / 644 / 322
Arrow Mk2 ASM (500)  Speed: 60,000 km/s   End: 20m    Range: 72m km   WH: 12    Size: 5    TH: 360 / 216 / 108

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes
Collier class originally designed to operate just within the home system where the speed mismatch between it and the combat classes was not an issue.

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Garn Prys class Salvager    50000 tons     943 Crew     3065.4 BP      TCS 1000  TH 5000  EM 0
5000 km/s     Armour 3-120     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 0
Maint Capacity 421 MSP    Max Repair 200 MSP
Cargo 10000    Cargo Handling Multiplier 10    
Salvager: 2 module(s) capable of salvaging 1000 tons per day

Donkey Mk1 Hyper SCAM (10)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%    Hyper Capable
Fuel Capacity 700,000 Litres    Range 504.0 billion km   (1166 days at full power)

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
This design is classed as a commercial vessel for maintenance purposes

A single salvage ship was in service to salvage fighters lost in training accidents.

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Graig Wen class Construction Ship    59000 tons     763 Crew     2085.6 BP      TCS 1180  TH 3000  EM 0
2542 km/s     Armour 1-135     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 7     PPV 0
Maint Capacity 155 MSP    Max Repair 125 MSP
Jump Gate Construction Ship: 180 days

Donkey Mk2 SCAM (6)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%
Fuel Capacity 300,000 Litres    Range 183.0 billion km   (833 days at full power)

This design is classed as a commercial vessel for maintenance purposes

Once the need for Jump Gates was understood, this class went into series production.  A single prototype was under construction at the start of the game.

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Garnedd Goch class Troop Transport    26000 tons     1246 Crew     3266 BP      TCS 520  TH 3200  EM 300
6153 km/s     Armour 1-78     Shields 10-400     Sensors 1/1/0/0     Damage Control Rating 50     PPV 0
Annual Failure Rate: 108%    IFR: 1.5%    Maint Capacity 3925 MSP    Max Repair 280 MSP    Est Time: 4.59 Years
Troop Capacity: 6 Battalions    Cargo Handling Multiplier 30    

Merlin Mk2 SCAM (16)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,500,000 Litres    Range 207.7 billion km   (390 days at full power)
Gamma R400/10 Shields (5)   Total Fuel Cost  50 Litres per day

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECM 10

This design is classed as a military vessel for maintenance purposes

This class was designed to carry a brigade of troops including its HQ element.
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Rhinog Fawr class Assault Carrier    14000 tons     935 Crew     2741.8 BP      TCS 280  TH 2000  EM 0
7142 km/s     Armour 3-51     Shields 0-0     Sensors 40/16/0/0     Damage Control Rating 41     PPV 0
Annual Failure Rate: 50%    IFR: 0.7%    Maint Capacity 3794 MSP    Max Repair 280 MSP    Est Time: 6.83 Years
Hangar Deck Capacity 5000 tons    

Merlin Mk2 SCAM (10)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,050,000 Litres    Range 270.0 billion km   (437 days at full power)

CIWS-160 (4x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-2t (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km
SSP-1e (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

This design is classed as a military vessel for maintenance purposes

This class was designed to operate with the Garnedd Goch Class.  It carried enough drop ships to deploy a full brigade.

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Gorllywyn class Dropship    1000 tons     39 Crew     214 BP      TCS 20  TH 400  EM 0
20000 km/s     Armour 4-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Annual Failure Rate: 8%    IFR: 0.1%    Maint Capacity 134 MSP    Max Repair 100 MSP    Est Time: 5.29 Years
Drop Capacity: 1 Battalion    

Thunder Mk1 SCAM (1)    Power 400    Fuel Use 500%    Signature 400    Armour 0    Exp 15%
Fuel Capacity 10,000 Litres    Range 3.6 billion km   (50 hours at full power)

This design is classed as a military vessel for maintenance purposes

Drop ship used by the Rhinog Fawr Class.


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Heliwr class Minelayer    12000 tons     1189 Crew     2752.9 BP      TCS 240  TH 2200  EM 0
9166 km/s     Armour 3-46     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 16     PPV 48
Annual Failure Rate: 72%    IFR: 1%    Maint Capacity 2294 MSP    Max Repair 280 MSP    Est Time: 4.28 Years
Magazine 1128    

Merlin Mk2 SCAM (11)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 850,000 Litres    Range 255.0 billion km   (321 days at full power)

CIWS-160 (1x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
Howitzer Mk1 MDL (2)    Missile Size 24    Rate of Fire 180
SMA-1 (1)     Range 67.2m km    Resolution 20
BSA-1 (5)  Speed: 0 km/s   End: 2160d    Range: 0m km   WH: 0    Size: 12    TH: 0 / 0 / 0
BSP-1 (5)  Speed: 0 km/s   End: 2160d    Range: 0m km   WH: 0    Size: 12    TH: 0 / 0 / 0
HCM-1 (27)  Speed: 0 km/s   End: 1440d    Range: 0.5m km   WH: 0    Size: 16    TH: 0 / 0 / 0
MCM-1 (26)  Speed: 0 km/s   End: 1440d    Range: 0.1m km   WH: 0    Size: 22    TH: 0 / 0 / 0

SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

One prototype was in existance at the start of the game.  It was not considered a successful design and no other ships were built.

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Llwchwr class Terraformer    63900 tons     713 Crew     2567.8 BP      TCS 1278  TH 5000  EM 0
3912 km/s     Armour 1-142     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Capacity 25 MSP    Max Repair 500 MSP
Terraformer: 2 module(s) producing 0.004 atm per annum

Donkey Mk2 SCAM (10)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%
Fuel Capacity 550,000 Litres    Range 309.8 billion km   (916 days at full power)

This design is classed as a commercial vessel for maintenance purposes
This class was a rebuild of a previous class that had hyper capable engines.

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Mynydd Penant class Courier    7150 tons     676 Crew     2192.1 BP      TCS 143  TH 2400  EM 0
16783 km/s     Armour 5-33     Shields 0-0     Sensors 40/1/0/0     Damage Control Rating 21     PPV 0
Annual Failure Rate: 19%    IFR: 0.3%    Maint Capacity 4024 MSP    Max Repair 280 MSP    Est Time: 11.65 Years

Merlin Mk2 SCAM (12)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,050,000 Litres    Range 528.7 billion km   (364 days at full power)

CIWS-160 (1x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-2t (1)     Sensitivity 40     Detect Sig Strength 1000:  40m km

This design is classed as a military vessel for maintenance purposes

Fast courier design for personnel transport.

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Moelfre class Combat Tug    9400 tons     769 Crew     2717 BP      TCS 188  TH 3000  EM 300
15957 km/s     Armour 5-39     Shields 10-400     Sensors 16/1/0/0     Damage Control Rating 21     PPV 0
Annual Failure Rate: 64%    IFR: 0.9%    Maint Capacity 1987 MSP    Max Repair 280 MSP    Est Time: 4.21 Years
Tractor Beam    

Merlin Mk2 SCAM (15)    Power 200    Fuel Use 50%    Signature 200    Armour 0    Exp 5%
Fuel Capacity 1,550,000 Litres    Range 593.6 billion km   (430 days at full power)
Gamma R400/10 Shields (5)   Total Fuel Cost  50 Litres per day

CIWS-160 (2x4)    Range 1000 km     TS: 16000 km/s     ROF 5       Base 50% To Hit
SSA-2 (1)     GPS 5600     Range 44.8m km    Resolution 20
SSP-1t (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

This design is classed as a military vessel for maintenance purposes

One of 2 competing tug designs.

Code: [Select]
Gwynydd class Tug    27500 tons     714 Crew     3026.6 BP      TCS 550  TH 10000  EM 0
18181 km/s     Armour 1-81     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 11     PPV 0
Maint Capacity 757 MSP    Max Repair 125 MSP
Tractor Beam    

Donkey Mk2 SCAM (20)    Power 500    Fuel Use 5%    Signature 500    Armour 0    Exp 1%
Fuel Capacity 900,000 Litres    Range 1178.1 billion km   (750 days at full power)

This design is classed as a commercial vessel for maintenance purposes

Second tug design, one of each of the tug designs was in service at the start of 3125.
Welchbloke
 

Offline welchbloke (OP)

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Celtic Empire Governance
« Reply #8 on: July 06, 2010, 12:01:32 PM »
The Celtic Empire is structured around the idea of elders and advisory councils.  Each village has a council of elders elected by the local people.  In turn these councils elect one of their number to represent them at the next level of council.  The levels of council from lowest to highest are village, town, city, region and zone.  Each zone is roughly analogous to one of the old nation states and is presided over by a king.  Kings are elected for life but their position is not hereditary.  The Empire is ruled by the High King.  Prior to becoming a multi-system empire, the High King was elected by the Council of Kings from one of their own.  The High King is also elected for life.  Once the Empire spanned several planets, a new level of ruler was established.  A Planetary King ruled each of the planets and the High King was elected from the Council of Planetary Kings.
A can be expected there was a great deal of political intrigue every time one of the Kings died.  Surprising, this never led to open conflict (well not in the last 500 yrs or so).  Over the course of the Empire's history there had been weak High Kings and strong High Kings; the fact that even the High King had a council that they were responsible to had tempered the worst excesses over the years.  For the last 150 years women had also been allowed to vote for and become elders.  The first female King (the Celts did not use the term Queen) was enthroned in 2911.  Despite this early success, the first female High King was not enthroned until 2984 and only lasted 7 years before dying of old age.
Supporting the councils was an extremely professional Civil Service that allowed the Empire to run smoothly.
Welchbloke
 

Offline welchbloke (OP)

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Celtic Military Ranks
« Reply #9 on: July 06, 2010, 01:37:42 PM »
Naval Officer Ranks

Space Lord– Arglwydd Gofod
Chief Space Marshal – Pen Marsial Gofod
Space Marshal – Marsial Gofod
Deputy Space Marshal – Dirprwy Marsial Gofod
Space Commodore – Comodor Gofod
Space Captain – Capten Gofod
Space Commander – Cadlywydd Gofod

Ground Force Officer Ranks
General – Cadfridog
Major General – Cadfridog Uwchgapten
Brigadier – Brigadydd
Colonel – Cynol
Welchbloke