Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 361562 times)

0 Members and 4 Guests are viewing this topic.

Offline Droll

  • Vice Admiral
  • **********
  • D
  • Posts: 1704
  • Thanked: 599 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #720 on: November 30, 2020, 03:33:15 AM »
Instant Research Points while starting a New Game - do the NPRs get this as well, or just the Player Race(s)?
Feels like a cheat if just for the player.

If you want to research everything from scratch, try a conventional start. It is more of a challenge though as the NPRs all start normally.

Can't you just set NPRs to start conventionally as well though?
 

Offline Andrew

  • Registered
  • Commodore
  • **********
  • Posts: 695
  • Thanked: 131 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #721 on: November 30, 2020, 07:50:35 AM »
From what I remember conventional NPR's stay conventional
 

Offline Zap0

  • Captain
  • **********
  • Posts: 405
  • Thanked: 504 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #722 on: November 30, 2020, 10:16:21 AM »
Where was the button to prevent a pop from advancing it's political status after conquest? I can't seem to find it right now.
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2796
  • Thanked: 1054 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #723 on: November 30, 2020, 10:58:58 AM »
Can't you just set NPRs to start conventionally as well though?
From what I remember conventional NPR's stay conventional
Yes, that's it. There is no AI for building conventional ships and there is no AI for researching and producing that jump from Conventional to TN-era. Any NPR that is conventional (if you pick that option at game start) is thus inactive and only enjoys population growth and wealth stockpiling.
 

Offline Jarhead0331

  • Sub-Lieutenant
  • ******
  • J
  • Posts: 126
  • Thanked: 45 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #724 on: November 30, 2020, 04:26:42 PM »
With respect to the quantity of minerals mined that is displayed on the far right side of the colony summary window, is this the total quantity mined overall, or is it a total for some other set period (i.e. quantity mined annually, etc.)?

Thanks.
 

Offline TheTalkingMeowth

  • Captain
  • **********
  • T
  • Posts: 494
  • Thanked: 203 times
  • Gold Supporter Gold Supporter : Support the forums with a Gold subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2022 Supporter 2022 Supporter : Donate for 2022
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #725 on: November 30, 2020, 04:55:02 PM »
Do you mean the main colony window, with the governor at the top?

That's the current mineral stockpile.

On the mineral window, it shows minerals mined per year.
 

Offline Jarhead0331

  • Sub-Lieutenant
  • ******
  • J
  • Posts: 126
  • Thanked: 45 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #726 on: November 30, 2020, 05:16:45 PM »
Do you mean the main colony window, with the governor at the top?

That's the current mineral stockpile.

On the mineral window, it shows minerals mined per year.

I mean in the Economics Summary window when you click on the first button on the tool bar, the home. I follow what you're saying, though. Thanks.
 

Online vorpal+5

  • Commodore
  • **********
  • Posts: 636
  • Thanked: 136 times
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #727 on: December 01, 2020, 03:15:35 AM »
Do I get it right on command ...

Each level of command provides 25% of its bonus value to the level below. Meaning that by default a fleet enjoy 100% of the bonus of its commander and 25% of the Admiral in charge of Sol Command (if you start at Sol).
If now I create an intermediary echelon, then the overall command only provides 25% of 25% of its bonus, as the new intermediate command provides 25% bonus. Meaning that it is theoretically possible to get less bonus overall, if the intermediate command is worse than the overall command.

Is that right?

Now for ground units ... If I have a unit with a bigger size than the HQ within, the commander bonus is reduced in ratio to that. So a HQ 10.000 within a unit of 15.000 size only provide 2/3 of the commander bonus.
 

Offline Chris Foster

  • Petty Officer
  • **
  • C
  • Posts: 17
  • Thanked: 3 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #728 on: December 01, 2020, 05:49:47 AM »
Does creating a new rank mean commanders will spawn as that rank, if not is there a way i can make that happen

i.e. making lieutenants a rank because a major commanding like a platoon is a bit eh.
 

Offline db48x

  • Commodore
  • **********
  • d
  • Posts: 641
  • Thanked: 200 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #729 on: December 01, 2020, 05:53:29 AM »
Yes, they'll spawn at the lowest rank.

However, I'm afraid that you regret your decision to have individual platoons. Go with something bigger for your smallest ground units; in my current game they are 10k each and I'm calling them brigades.
 

Offline Kamilo

  • Warrant Officer, Class 1
  • *****
  • K
  • Posts: 92
  • Thanked: 11 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #730 on: December 01, 2020, 06:19:09 AM »
Is there a way to see the latest installed version of the game?
 

Offline db48x

  • Commodore
  • **********
  • d
  • Posts: 641
  • Thanked: 200 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #731 on: December 01, 2020, 07:07:30 AM »
Is there a way to see the latest installed version of the game?

There is no install, only files on disk.

What are you trying to do?
 

Offline Zap0

  • Captain
  • **********
  • Posts: 405
  • Thanked: 504 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #732 on: December 01, 2020, 07:40:58 AM »
Is there a way to see the latest installed version of the game?

You can check the version number in the misc tab, see attachment.
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2796
  • Thanked: 1054 times
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #733 on: December 01, 2020, 11:29:19 AM »
Do I get it right on command ...

Each level of command provides 25% of its bonus value to the level below. Meaning that by default a fleet enjoy 100% of the bonus of its commander and 25% of the Admiral in charge of Sol Command (if you start at Sol).
If now I create an intermediary echelon, then the overall command only provides 25% of 25% of its bonus, as the new intermediate command provides 25% bonus. Meaning that it is theoretically possible to get less bonus overall, if the intermediate command is worse than the overall command.

Is that right?

Now for ground units ... If I have a unit with a bigger size than the HQ within, the commander bonus is reduced in ratio to that. So a HQ 10.000 within a unit of 15.000 size only provide 2/3 of the commander bonus.

Yes and yes.
 

Offline unkfester

  • Silver Supporter
  • Warrant Officer, Class 1
  • *****
  • Posts: 79
  • Thanked: 1 times
  • Discord Username: unkfester
  • Silver Supporter Silver Supporter : Support the forums with a Silver subscription
    2021 Supporter 2021 Supporter : Donate for 2021
    2023 Supporter 2023 Supporter : Donate for 2023
    2024 Supporter 2024 Supporter : Donate for 2024
Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #734 on: December 01, 2020, 01:22:43 PM »
I know O in status means ship is in overhaul, but I got some ships in fleet with A or AO and some have not. What does the letter A mean? and why some ships and not others of same type